unpack_shaders.c revision a4ae8b6f30e62ce1edef9e5edf7c215b1f69915c
/* $Id$ */
/** @file
* VBox OpenGL DRI driver functions
*/
/*
* Copyright (C) 2009 Sun Microsystems, Inc.
*
* Sun Microsystems, Inc. confidential
* All rights reserved
*/
#include "unpacker.h"
#include "cr_error.h"
#include "cr_protocol.h"
#include "cr_mem.h"
#include "cr_string.h"
#include "cr_version.h"
void crUnpackExtendBindAttribLocation(void)
{
GLuint program = READ_DATA(8, GLuint);
GLuint index = READ_DATA(12, GLuint);
const char *name = DATA_POINTER(16, const char);
cr_unpackDispatch.BindAttribLocation(program, index, name);
}
void crUnpackExtendShaderSource(void)
{
GLint *length = NULL;
GLuint shader = READ_DATA(8, GLuint);
GLsizei count = READ_DATA(12, GLsizei);
GLint hasNonLocalLen = READ_DATA(16, GLsizei);
GLint *pLocalLength = DATA_POINTER(20, GLint);
char **ppStrings = NULL;
GLsizei i;
int pos=20+count*sizeof(*pLocalLength);
if (hasNonLocalLen>0)
{
length = DATA_POINTER(pos, GLint);
pos += count*sizeof(*length);
}
ppStrings = crAlloc(count*sizeof(char*));
if (!ppStrings) return;
for (i=0; i<count; ++i)
{
ppStrings[i] = DATA_POINTER(pos, char);
pos += pLocalLength[i];
if (!length)
{
pLocalLength[i] -= 1;
}
}
cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
crFree(ppStrings);
}
void crUnpackExtendUniform1fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform1fv(location, count, value);
}
void crUnpackExtendUniform1iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform1iv(location, count, value);
}
void crUnpackExtendUniform2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform2fv(location, count, value);
}
void crUnpackExtendUniform2iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform2iv(location, count, value);
}
void crUnpackExtendUniform3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform3fv(location, count, value);
}
void crUnpackExtendUniform3iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform3iv(location, count, value);
}
void crUnpackExtendUniform4fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform4fv(location, count, value);
}
void crUnpackExtendUniform4iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform4iv(location, count, value);
}
void crUnpackExtendUniformMatrix2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix4fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
}
void crUnpackExtendDrawBuffers(void)
{
GLsizei n = READ_DATA(8, GLsizei);
const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
cr_unpackDispatch.DrawBuffers(n, bufs);
}