server_winpos.c revision e0e0c19eefceaf5d4ec40f9466b58a771f50e799
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync#include "server_dispatch.h"
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync#include "server.h"
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync/**
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * All glWindowPos commands go through here.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * The (x,y,z) coordinate is in mural-space window coords.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * We need to bias by the current tile's position.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * Remember that the state differencer (used in the tilesort SPU) uses
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * glWindowPos to update the raster position on the servers, so that takes
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * care of proper position for tilesorting.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * Also, this helps with sort-last rendering: if images are being sent to a
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * server that has tiles, the images will be correctly positioned too.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * This also solves Eric Mueller's "tilesort-->readback trouble" issue.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync *
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * glRasterPos commands will go through unmodified; they're transformed
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync * by the modelview/projection matrix which is already modified per-tile.
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync */
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncstatic void crServerWindowPos( GLfloat x, GLfloat y, GLfloat z )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync CRMuralInfo *mural = cr_server.curClient->currentMural;
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync x -= (float) mural->extents[mural->curExtent].imagewindow.x1;
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync y -= (float) mural->extents[mural->curExtent].imagewindow.y1;
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crStateWindowPos3fARB(x, y, z);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync cr_server.head_spu->dispatch_table.WindowPos3fARB(x, y, z);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2dARB( GLdouble x, GLdouble y )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat) x, (GLfloat) y, 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2dvARB( const GLdouble * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat) v[0], (GLfloat) v[1], 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2fARB( GLfloat x, GLfloat y )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(x, y, 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2fvARB( const GLfloat * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(v[0], v[1], 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2iARB( GLint x, GLint y )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat)x, (GLfloat)y, 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2ivARB( const GLint * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat)v[0], (GLfloat)v[1], 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2sARB( GLshort x, GLshort y )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(x, y, 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos2svARB( const GLshort * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(v[0], v[1], 0.0F);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat) x, (GLfloat) y, (GLfloat) z);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3dvARB( const GLdouble * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(x, y, z);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3fvARB( const GLfloat * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(v[0], v[1], v[2]);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3iARB( GLint x, GLint y, GLint z )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat)x,(GLfloat)y, (GLfloat)z);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3ivARB( const GLint * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos((GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3sARB( GLshort x, GLshort y, GLshort z )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(x, y, z);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsyncvoid SERVER_DISPATCH_APIENTRY crServerDispatchWindowPos3svARB( const GLshort * v )
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync{
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync crServerWindowPos(v[0], v[1], v[2]);
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync}
e0e0c19eefceaf5d4ec40f9466b58a771f50e799vboxsync