/* Copyright (c) 2001, Stanford University
* All rights reserved
*
* See the file LICENSE.txt for information on redistributing this software.
*/
#include "server.h"
#include "server_dispatch.h"
#include "cr_mem.h"
#include "cr_rand.h"
#include "cr_string.h"
#include "render/renderspu.h"
GLint SERVER_DISPATCH_APIENTRY
crServerDispatchWindowCreate(const char *dpyName, GLint visBits)
{
return crServerDispatchWindowCreateEx(dpyName, visBits, -1);
}
GLint crServerMuralInit(CRMuralInfo *mural, GLboolean fGuestWindow, GLint visBits, GLint preloadWinID)
{
CRMuralInfo *defaultMural;
GLint dims[2];
GLint windowID = -1;
GLint spuWindow = 0;
GLint realVisBits = visBits;
const char *dpyName = "";
crMemset(mural, 0, sizeof (*mural));
if (cr_server.fVisualBitsDefault)
realVisBits = cr_server.fVisualBitsDefault;
#ifdef RT_OS_DARWIN
if (fGuestWindow)
{
CRMuralInfo *dummy = crServerGetDummyMural(realVisBits);
if (!dummy)
{
WARN(("crServerGetDummyMural failed"));
return -1;
}
spuWindow = dummy->spuWindow;
mural->fIsDummyRefference = GL_TRUE;
dims[0] = dummy->width;
dims[1] = dummy->height;
}
else
#endif
{
/*
* Have first SPU make a new window.
*/
spuWindow = cr_server.head_spu->dispatch_table.WindowCreate( dpyName, realVisBits );
if (spuWindow < 0) {
return spuWindow;
}
mural->fIsDummyRefference = GL_FALSE;
/* get initial window size */
cr_server.head_spu->dispatch_table.GetChromiumParametervCR(GL_WINDOW_SIZE_CR, spuWindow, GL_INT, 2, dims);
}
defaultMural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, 0);
CRASSERT(defaultMural);
mural->gX = 0;
mural->gY = 0;
mural->width = dims[0];
mural->height = dims[1];
mural->spuWindow = spuWindow;
mural->screenId = 0;
mural->fHasParentWindow = !!cr_server.screen[0].winID;
mural->bVisible = !cr_server.bWindowsInitiallyHidden;
mural->cVisibleRects = 0;
mural->pVisibleRects = NULL;
mural->bReceivedRects = GL_FALSE;
/* generate ID for this new window/mural (special-case for file conns) */
if (cr_server.curClient && cr_server.curClient->conn->type == CR_FILE)
windowID = spuWindow;
else
windowID = preloadWinID<0 ? (GLint)crHashtableAllocKeys( cr_server.muralTable, 1 ) : preloadWinID;
mural->CreateInfo.realVisualBits = realVisBits;
mural->CreateInfo.requestedVisualBits = visBits;
mural->CreateInfo.externalID = windowID;
mural->CreateInfo.pszDpyName = dpyName ? crStrdup(dpyName) : NULL;
CR_STATE_SHAREDOBJ_USAGE_INIT(mural);
return windowID;
}
GLint crServerDispatchWindowCreateEx(const char *dpyName, GLint visBits, GLint preloadWinID)
{
CRMuralInfo *mural;
GLint windowID = -1;
dpyName = "";
if (cr_server.sharedWindows) {
int pos, j;
/* find empty position in my (curclient) windowList */
for (pos = 0; pos < CR_MAX_WINDOWS; pos++) {
if (cr_server.curClient->windowList[pos] == 0) {
break;
}
}
if (pos == CR_MAX_WINDOWS) {
crWarning("Too many windows in crserver!");
return -1;
}
/* Look if any other client has a window for this slot */
for (j = 0; j < cr_server.numClients; j++) {
if (cr_server.clients[j]->windowList[pos] != 0) {
/* use that client's window */
windowID = cr_server.clients[j]->windowList[pos];
cr_server.curClient->windowList[pos] = windowID;
crServerReturnValue( &windowID, sizeof(windowID) ); /* real return value */
crDebug("CRServer: client %p sharing window %d",
cr_server.curClient, windowID);
return windowID;
}
}
}
/*
* Create a new mural for the new window.
*/
mural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo));
if (!mural)
{
crWarning("crCalloc failed!");
return -1;
}
windowID = crServerMuralInit(mural, GL_TRUE, visBits, preloadWinID);
if (windowID < 0)
{
crWarning("crServerMuralInit failed!");
crServerReturnValue( &windowID, sizeof(windowID) );
crFree(mural);
return windowID;
}
crHashtableAdd(cr_server.muralTable, windowID, mural);
crDebug("CRServer: client %p created new window %d (SPU window %d)",
cr_server.curClient, windowID, mural->spuWindow);
if (windowID != -1 && !cr_server.bIsInLoadingState) {
int pos;
for (pos = 0; pos < CR_MAX_WINDOWS; pos++) {
if (cr_server.curClient->windowList[pos] == 0) {
cr_server.curClient->windowList[pos] = windowID;
break;
}
}
}
/* ensure we have a dummy mural created right away to avoid potential deadlocks on VM shutdown */
crServerGetDummyMural(mural->CreateInfo.realVisualBits);
crServerReturnValue( &windowID, sizeof(windowID) );
return windowID;
}
static int crServerRemoveClientWindow(CRClient *pClient, GLint window)
{
int pos;
for (pos = 0; pos < CR_MAX_WINDOWS; ++pos)
{
if (pClient->windowList[pos] == window)
{
pClient->windowList[pos] = 0;
return true;
}
}
return false;
}
void crServerMuralTerm(CRMuralInfo *mural)
{
PCR_BLITTER pBlitter;
crServerRedirMuralFBO(mural, false);
crServerDeleteMuralFBO(mural);
if (cr_server.currentMural == mural)
{
CRMuralInfo *dummyMural = crServerGetDummyMural(cr_server.MainContextInfo.CreateInfo.realVisualBits);
/* reset the current context to some dummy values to ensure render spu does not switch to a default "0" context,
* which might lead to muralFBO (offscreen rendering) gl entities being created in a scope of that context */
cr_server.head_spu->dispatch_table.MakeCurrent(dummyMural->spuWindow, 0, cr_server.MainContextInfo.SpuContext);
cr_server.currentWindow = -1;
cr_server.currentMural = dummyMural;
}
else
{
CRASSERT(cr_server.currentMural != mural);
}
pBlitter = crServerVBoxBlitterGetInitialized();
if (pBlitter)
{
const CR_BLITTER_WINDOW * pWindow = CrBltMuralGetCurrentInfo(pBlitter);
if (pWindow && pWindow->Base.id == mural->spuWindow)
{
CRMuralInfo *dummy = crServerGetDummyMural(mural->CreateInfo.realVisualBits);
CR_BLITTER_WINDOW DummyInfo;
CRASSERT(dummy);
crServerVBoxBlitterWinInit(&DummyInfo, dummy);
CrBltMuralSetCurrentInfo(pBlitter, &DummyInfo);
}
}
if (!mural->fIsDummyRefference)
cr_server.head_spu->dispatch_table.WindowDestroy( mural->spuWindow );
mural->spuWindow = 0;
if (mural->pVisibleRects)
{
crFree(mural->pVisibleRects);
}
if (mural->CreateInfo.pszDpyName)
crFree(mural->CreateInfo.pszDpyName);
crServerRedirMuralFbClear(mural);
}
static void crServerCleanupCtxMuralRefsCB(unsigned long key, void *data1, void *data2)
{
CRContextInfo *ctxInfo = (CRContextInfo *) data1;
CRMuralInfo *mural = (CRMuralInfo *) data2;
if (ctxInfo->currentMural == mural)
ctxInfo->currentMural = NULL;
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchWindowDestroy( GLint window )
{
CRMuralInfo *mural;
int32_t client;
CRClientNode *pNode;
int found=false;
if (!window)
{
crWarning("Unexpected attempt to delete default mural, ignored!");
return;
}
mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
if (!mural) {
crWarning("CRServer: invalid window %d passed to WindowDestroy()", window);
return;
}
crDebug("CRServer: Destroying window %d (spu window %d)", window, mural->spuWindow);
crHashtableWalk(cr_server.contextTable, crServerCleanupCtxMuralRefsCB, mural);
crServerMuralTerm(mural);
CRASSERT(cr_server.currentWindow != window);
if (cr_server.curClient)
{
if (cr_server.curClient->currentMural == mural)
{
cr_server.curClient->currentMural = NULL;
cr_server.curClient->currentWindow = -1;
}
found = crServerRemoveClientWindow(cr_server.curClient, window);
/*Same as with contexts, some apps destroy it not in a thread where it was created*/
if (!found)
{
for (client=0; client<cr_server.numClients; ++client)
{
if (cr_server.clients[client]==cr_server.curClient)
continue;
found = crServerRemoveClientWindow(cr_server.clients[client], window);
if (found) break;
}
}
if (!found)
{
pNode=cr_server.pCleanupClient;
while (pNode && !found)
{
found = crServerRemoveClientWindow(pNode->pClient, window);
pNode = pNode->next;
}
}
CRASSERT(found);
}
/*Make sure this window isn't active in other clients*/
for (client=0; client<cr_server.numClients; ++client)
{
if (cr_server.clients[client]->currentMural == mural)
{
cr_server.clients[client]->currentMural = NULL;
cr_server.clients[client]->currentWindow = -1;
}
}
pNode=cr_server.pCleanupClient;
while (pNode)
{
if (pNode->pClient->currentMural == mural)
{
pNode->pClient->currentMural = NULL;
pNode->pClient->currentWindow = -1;
}
pNode = pNode->next;
}
crHashtableDelete(cr_server.muralTable, window, crFree);
crServerCheckAllMuralGeometry(NULL);
}
GLboolean crServerMuralSize(CRMuralInfo *mural, GLint width, GLint height)
{
if (mural->width == width && mural->height == height)
return GL_FALSE;
mural->width = width;
mural->height = height;
if (cr_server.curClient && cr_server.curClient->currentMural == mural
&& !mural->fRedirected)
{
crStateGetCurrent()->buffer.width = mural->width;
crStateGetCurrent()->buffer.height = mural->height;
}
crServerCheckAllMuralGeometry(mural);
return GL_TRUE;
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchWindowSize( GLint window, GLint width, GLint height )
{
CRMuralInfo *mural;
/* crDebug("CRServer: Window %d size %d x %d", window, width, height);*/
mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
if (!mural) {
#if EXTRA_WARN
crWarning("CRServer: invalid window %d passed to WindowSize()", window);
#endif
return;
}
crServerMuralSize(mural, width, height);
if (cr_server.currentMural == mural)
{
crServerPerformMakeCurrent( mural, cr_server.currentCtxInfo );
}
}
void crServerMuralPosition(CRMuralInfo *mural, GLint x, GLint y)
{
if (mural->gX == x && mural->gY == y)
return;
mural->gX = x;
mural->gY = y;
crServerCheckAllMuralGeometry(mural);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchWindowPosition( GLint window, GLint x, GLint y )
{
CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
if (!mural) {
#if EXTRA_WARN
crWarning("CRServer: invalid window %d passed to WindowPosition()", window);
#endif
return;
}
crServerMuralPosition(mural, x, y);
}
void crServerMuralVisibleRegion( CRMuralInfo *mural, GLint cRects, const GLint *pRects )
{
if (mural->pVisibleRects)
{
crFree(mural->pVisibleRects);
mural->pVisibleRects = NULL;
}
mural->cVisibleRects = cRects;
mural->bReceivedRects = GL_TRUE;
if (cRects)
{
mural->pVisibleRects = (GLint*) crAlloc(4*sizeof(GLint)*cRects);
if (!mural->pVisibleRects)
{
crError("Out of memory in crServerDispatchWindowVisibleRegion");
}
crMemcpy(mural->pVisibleRects, pRects, 4*sizeof(GLint)*cRects);
}
crServerCheckAllMuralGeometry(mural);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchWindowVisibleRegion( GLint window, GLint cRects, const GLint *pRects )
{
CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
if (!mural) {
#if EXTRA_WARN
crWarning("CRServer: invalid window %d passed to WindowVisibleRegion()", window);
#endif
return;
}
crServerMuralVisibleRegion( mural, cRects, pRects );
}
void crServerMuralShow( CRMuralInfo *mural, GLint state )
{
if (!mural->bVisible == !state)
return;
mural->bVisible = !!state;
if (mural->bVisible)
crServerCheckMuralGeometry(mural);
else
crServerCheckAllMuralGeometry(mural);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchWindowShow( GLint window, GLint state )
{
CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, window);
if (!mural) {
#if EXTRA_WARN
crWarning("CRServer: invalid window %d passed to WindowShow()", window);
#endif
return;
}
crServerMuralShow( mural, state );
}
GLint
crServerSPUWindowID(GLint serverWindow)
{
CRMuralInfo *mural = (CRMuralInfo *) crHashtableSearch(cr_server.muralTable, serverWindow);
if (!mural) {
#if EXTRA_WARN
crWarning("CRServer: invalid window %d passed to crServerSPUWindowID()",
serverWindow);
#endif
return -1;
}
return mural->spuWindow;
}