server_glsl.c revision 68da78527731dc05ee33b1083d8322adbef6aa5a
/* $Id$ */
/** @file
* VBox OpenGL: GLSL related functions
*/
/*
* Copyright (C) 2009-2012 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "cr_spu.h"
#include "chromium.h"
#include "cr_error.h"
#include "cr_mem.h"
#include "cr_net.h"
#include "server_dispatch.h"
#include "server.h"
#ifdef CR_OPENGL_VERSION_2_0
void SERVER_DISPATCH_APIENTRY crServerDispatchShaderSource(GLuint shader, GLsizei count, const char ** string, const GLint * length)
{
/*@todo?crStateShaderSource(shader...);*/
#ifdef DEBUG_misha
GLenum err = cr_server.head_spu->dispatch_table.GetError();
#endif
cr_server.head_spu->dispatch_table.ShaderSource(crStateGetShaderHWID(shader), count, string, length);
#ifdef DEBUG_misha
err = cr_server.head_spu->dispatch_table.GetError();
CRASSERT(err == GL_NO_ERROR);
#endif
}
void SERVER_DISPATCH_APIENTRY crServerDispatchCompileShader(GLuint shader)
{
#ifdef DEBUG_misha
GLint iCompileStatus = GL_FALSE;
#endif
crStateCompileShader(shader);
cr_server.head_spu->dispatch_table.CompileShader(crStateGetShaderHWID(shader));
#ifdef DEBUG_misha
cr_server.head_spu->dispatch_table.GetShaderiv(crStateGetShaderHWID(shader), GL_COMPILE_STATUS, &iCompileStatus);
Assert(iCompileStatus == GL_TRUE);
#endif
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteShader(GLuint shader)
{
GLuint shaderHW = crStateGetShaderHWID(shader);
crStateDeleteShader(shader);
if (shaderHW)
cr_server.head_spu->dispatch_table.DeleteShader(shaderHW);
else
crWarning("crServerDispatchDeleteShader: hwid not found for shader(%d)", shader);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchAttachShader(GLuint program, GLuint shader)
{
crStateAttachShader(program, shader);
cr_server.head_spu->dispatch_table.AttachShader(crStateGetProgramHWID(program), crStateGetShaderHWID(shader));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDetachShader(GLuint program, GLuint shader)
{
crStateDetachShader(program, shader);
cr_server.head_spu->dispatch_table.DetachShader(crStateGetProgramHWID(program), crStateGetShaderHWID(shader));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchLinkProgram(GLuint program)
{
crStateLinkProgram(program);
cr_server.head_spu->dispatch_table.LinkProgram(crStateGetProgramHWID(program));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchUseProgram(GLuint program)
{
crStateUseProgram(program);
cr_server.head_spu->dispatch_table.UseProgram(crStateGetProgramHWID(program));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgram(GLuint program)
{
GLuint hwId = crStateGetProgramHWID(program);
crStateDeleteProgram(program);
if (hwId)
cr_server.head_spu->dispatch_table.DeleteProgram(hwId);
else
crWarning("crServerDispatchDeleteProgram: hwid not found for program(%d)", program);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchValidateProgram(GLuint program)
{
crStateValidateProgram(program);
cr_server.head_spu->dispatch_table.ValidateProgram(crStateGetProgramHWID(program));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindAttribLocation(GLuint program, GLuint index, const char * name)
{
crStateBindAttribLocation(program, index, name);
cr_server.head_spu->dispatch_table.BindAttribLocation(crStateGetProgramHWID(program), index, name);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteObjectARB(GLhandleARB obj)
{
GLuint hwid = crStateDeleteObjectARB(obj);
if (hwid)
cr_server.head_spu->dispatch_table.DeleteObjectARB(hwid);
else
crWarning("zero hwid for object %d", obj);
}
GLint SERVER_DISPATCH_APIENTRY crServerDispatchGetAttribLocation( GLuint program, const char * name )
{
GLint retval;
retval = cr_server.head_spu->dispatch_table.GetAttribLocation(crStateGetProgramHWID(program), name );
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
GLhandleARB SERVER_DISPATCH_APIENTRY crServerDispatchGetHandleARB( GLenum pname )
{
GLhandleARB retval;
retval = cr_server.head_spu->dispatch_table.GetHandleARB(pname);
if (pname==GL_PROGRAM_OBJECT_ARB)
{
retval = crStateGLSLProgramHWIDtoID(retval);
}
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
GLint SERVER_DISPATCH_APIENTRY crServerDispatchGetUniformLocation(GLuint program, const char * name)
{
GLint retval;
retval = cr_server.head_spu->dispatch_table.GetUniformLocation(crStateGetProgramHWID(program), name);
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
#endif /* #ifdef CR_OPENGL_VERSION_2_0 */