/* $Id$ */
/** @file
* VBox OpenGL: GLSL related functions
*/
/*
* Copyright (C) 2009-2012 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "cr_spu.h"
#include "chromium.h"
#include "cr_error.h"
#include "cr_mem.h"
#include "cr_net.h"
#include "server_dispatch.h"
#include "server.h"
#ifdef CR_OPENGL_VERSION_2_0
void SERVER_DISPATCH_APIENTRY crServerDispatchShaderSource(GLuint shader, GLsizei count, const char ** string, const GLint * length)
{
/*@todo?crStateShaderSource(shader...);*/
#ifdef DEBUG_misha
#endif
cr_server.head_spu->dispatch_table.ShaderSource(crStateGetShaderHWID(shader), count, string, length);
#ifdef DEBUG_misha
#endif
}
{
#ifdef DEBUG_misha
#endif
#ifdef DEBUG_misha
cr_server.head_spu->dispatch_table.GetShaderiv(crStateGetShaderHWID(shader), GL_COMPILE_STATUS, &iCompileStatus);
#endif
}
{
if (shaderHW)
else
}
{
cr_server.head_spu->dispatch_table.AttachShader(crStateGetProgramHWID(program), crStateGetShaderHWID(shader));
}
{
cr_server.head_spu->dispatch_table.DetachShader(crStateGetProgramHWID(program), crStateGetShaderHWID(shader));
}
{
}
{
}
{
if (hwId)
else
}
{
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindAttribLocation(GLuint program, GLuint index, const char * name)
{
}
{
if (hwid)
else
}
GLint SERVER_DISPATCH_APIENTRY crServerDispatchGetAttribLocation( GLuint program, const char * name )
{
retval = cr_server.head_spu->dispatch_table.GetAttribLocation(crStateGetProgramHWID(program), name );
return retval; /* WILL PROBABLY BE IGNORED */
}
{
if (pname==GL_PROGRAM_OBJECT_ARB)
{
}
return retval; /* WILL PROBABLY BE IGNORED */
}
GLint SERVER_DISPATCH_APIENTRY crServerDispatchGetUniformLocation(GLuint program, const char * name)
{
retval = cr_server.head_spu->dispatch_table.GetUniformLocation(crStateGetProgramHWID(program), name);
return retval; /* WILL PROBABLY BE IGNORED */
}
void SERVER_DISPATCH_APIENTRY crServerDispatchGetProgramiv( GLuint program, GLenum pname, GLint * params )
{
(void) params;
cr_server.head_spu->dispatch_table.GetProgramiv(crStateGetProgramHWID(program), pname, local_params);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchGetShaderiv( GLuint shader, GLenum pname, GLint * params )
{
(void) params;
cr_server.head_spu->dispatch_table.GetShaderiv( crStateGetShaderHWID(shader), pname, local_params );
}
#endif /* #ifdef CR_OPENGL_VERSION_2_0 */
{
}
return id;
}
{
GLint i;
if (!pLocalProgs) {
crError("crServerDispatchDeleteProgramsARB: out of memory");
return;
}
for (i = 0; i < n; i++) {
}
}
/*@todo will fail for progs loaded from snapshot */
{
return retval; /* WILL PROBABLY BE IGNORED */
}
{
GLsizei i;
(void) residences;
if (!cr_server.sharedTextureObjects) {
for (i = 0; i < n; i++)
}
else {
}
return retval; /* WILL PROBABLY BE IGNORED */
}