server_framebuffer.c revision bd810d58866067df322ea7f4a4627d9bdebb70d3
/* $Id$ */
/** @file
* VBox OpenGL: EXT_framebuffer_object
*/
/*
* Copyright (C) 2009 Sun Microsystems, Inc.
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
* Clara, CA 95054 USA or visit http://www.sun.com if you need
* additional information or have any questions.
*/
#include "cr_spu.h"
#include "chromium.h"
#include "cr_mem.h"
#include "cr_net.h"
#include "server_dispatch.h"
#include "server.h"
void SERVER_DISPATCH_APIENTRY
crServerDispatchGenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
{
GLuint *local_buffers = (GLuint *) crAlloc(n * sizeof(*local_buffers));
(void) framebuffers;
cr_server.head_spu->dispatch_table.GenFramebuffersEXT(n, local_buffers);
crServerReturnValue(local_buffers, n * sizeof(*local_buffers));
crFree(local_buffers);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
{
GLuint *local_buffers = (GLuint *) crAlloc(n * sizeof(*local_buffers));
(void) renderbuffers;
cr_server.head_spu->dispatch_table.GenFramebuffersEXT(n, local_buffers);
crServerReturnValue(local_buffers, n * sizeof(*local_buffers));
crFree(local_buffers);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
if (texture)
{
texture = crServerTranslateTextureID(texture);
}
crStateFramebufferTexture1DEXT(target, attachment, textarget, texture, level);
cr_server.head_spu->dispatch_table.FramebufferTexture1DEXT(target, attachment, textarget, texture, level);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
if (texture)
{
texture = crServerTranslateTextureID(texture);
}
crStateFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
cr_server.head_spu->dispatch_table.FramebufferTexture2DEXT(target, attachment, textarget, texture, level);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
if (texture)
{
texture = crServerTranslateTextureID(texture);
}
crStateFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);
cr_server.head_spu->dispatch_table.FramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindFramebufferEXT(GLenum target, GLuint framebuffer)
{
crStateBindFramebufferEXT(target, framebuffer);
cr_server.head_spu->dispatch_table.BindFramebufferEXT(target, crStateGetFramebufferHWID(framebuffer));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{
crStateBindRenderbufferEXT(target, renderbuffer);
cr_server.head_spu->dispatch_table.BindRenderbufferEXT(target, crStateGetRenderbufferHWID(renderbuffer));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
{
crStateDeleteFramebuffersEXT(n, framebuffers);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
{
crStateDeleteRenderbuffersEXT(n, renderbuffers);
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
crStateFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
cr_server.head_spu->dispatch_table.FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, crStateGetRenderbufferHWID(renderbuffer));
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)
{
GLint local_params[1];
(void) params;
crStateGetFramebufferAttachmentParameterivEXT(target, attachment, pname, local_params);
if (GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT==pname)
{
GLint type;
crStateGetFramebufferAttachmentParameterivEXT(target, attachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, &type);
if (GL_TEXTURE==type)
{
/*todo, add reverse of crServerTranslateTextureID*/
if (!cr_server.sharedTextureObjects && local_params[0])
{
int client = cr_server.curClient->number;
local_params[0] = local_params[0] - client * 100000;
}
}
}
crServerReturnValue(&(local_params[0]), 1*sizeof(GLint));
}