# Copyright (c) 2001, Stanford University
# All rights reserved.
#
# See the file LICENSE.txt for information on redistributing this software.
GLboolean GL_ALPHA_TEST g->buffer.alphaTest
GLboolean GL_AUTO_NORMAL g->eval.autoNormal
GLboolean GL_BLEND g->buffer.blend
GLboolean GL_CULL_FACE g->polygon.cullFace
GLboolean GL_COLOR_MATERIAL GL_FALSE
GLboolean GL_CLIP_PLANE0 g->transform.clip[0]
GLboolean GL_CLIP_PLANE1 g->transform.clip[1]
GLboolean GL_CLIP_PLANE2 g->transform.clip[2]
GLboolean GL_CLIP_PLANE3 g->transform.clip[3]
GLboolean GL_CLIP_PLANE4 g->transform.clip[4]
GLboolean GL_CLIP_PLANE5 g->transform.clip[5]
GLboolean GL_COLOR_LOGIC_OP g->buffer.logicOp
GLboolean GL_DEPTH_TEST g->buffer.depthTest
GLboolean GL_DEPTH_WRITEMASK g->buffer.depthMask
GLboolean GL_DITHER g->buffer.dither
GLboolean GL_FOG g->fog.enable
GLboolean GL_INDEX_LOGIC_OP g->buffer.indexLogicOp
GLboolean GL_LIGHT0 g->lighting.light[0].enable
GLboolean GL_LIGHT1 g->lighting.light[1].enable
GLboolean GL_LIGHT2 g->lighting.light[2].enable
GLboolean GL_LIGHT3 g->lighting.light[3].enable
GLboolean GL_LIGHT4 g->lighting.light[4].enable
GLboolean GL_LIGHT5 g->lighting.light[5].enable
GLboolean GL_LIGHT6 g->lighting.light[6].enable
GLboolean GL_LIGHT7 g->lighting.light[7].enable
GLboolean GL_LIGHTING g->lighting.lighting
GLboolean GL_LINE_SMOOTH g->line.lineSmooth
GLboolean GL_LINE_STIPPLE g->line.lineStipple
GLboolean GL_MAP1_COLOR_4 g->eval.enable1D[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_INDEX g->eval.enable1D[GL_MAP1_INDEX-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_NORMAL g->eval.enable1D[GL_MAP1_NORMAL-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_TEXTURE_COORD_1 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_TEXTURE_COORD_2 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_TEXTURE_COORD_3 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_TEXTURE_COORD_4 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_VERTEX_3 g->eval.enable1D[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4]
GLboolean GL_MAP1_VERTEX_4 g->eval.enable1D[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4]
GLboolean GL_MAP2_COLOR_4 g->eval.enable2D[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_INDEX g->eval.enable2D[GL_MAP2_INDEX-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_NORMAL g->eval.enable2D[GL_MAP2_NORMAL-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_TEXTURE_COORD_1 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_TEXTURE_COORD_2 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_TEXTURE_COORD_3 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_TEXTURE_COORD_4 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_VERTEX_3 g->eval.enable2D[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4]
GLboolean GL_MAP2_VERTEX_4 g->eval.enable2D[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4]
GLboolean GL_PACK_SWAP_BYTES g->client.pack.swapBytes
GLboolean GL_PACK_LSB_FIRST g->client.pack.psLSBFirst
GLboolean GL_POINT_SMOOTH g->point.pointSmooth
GLboolean GL_POLYGON_SMOOTH g->polygon.polygonSmooth
GLboolean GL_POLYGON_STIPPLE g->polygon.polygonStipple
GLboolean GL_POLYGON_OFFSET_POINT g->polygon.polygonOffsetPoint
GLboolean GL_POLYGON_OFFSET_LINE g->polygon.polygonOffsetLine
GLboolean GL_POLYGON_OFFSET_FILL g->polygon.polygonOffsetFill
GLboolean GL_NORMALIZE g->transform.normalize
GLboolean GL_RGBA_MODE GL_TRUE
GLboolean GL_SCISSOR_TEST g->viewport.scissorTest
GLboolean GL_STENCIL_TEST g->stencil.stencilTest
GLboolean GL_TEXTURE_GEN_S g->texture.unit[g->texture.curTextureUnit].textureGen.s
GLboolean GL_TEXTURE_GEN_T g->texture.unit[g->texture.curTextureUnit].textureGen.t
GLboolean GL_TEXTURE_GEN_R g->texture.unit[g->texture.curTextureUnit].textureGen.r
GLboolean GL_TEXTURE_GEN_Q g->texture.unit[g->texture.curTextureUnit].textureGen.q
GLboolean GL_TEXTURE_1D g->texture.unit[g->texture.curTextureUnit].enabled1D
GLboolean GL_TEXTURE_2D g->texture.unit[g->texture.curTextureUnit].enabled2D
# GLboolean GL_TEXTURE_3D g->texture.unit[g->texture.curTextureUnit].enabled3D
GLboolean GL_TEXTURE_CUBE_MAP_ARB g->texture.unit[g->texture.curTextureUnit].enabledCubeMap
GLboolean GL_UNPACK_SWAP_BYTES g->client.unpack.swapBytes
GLboolean GL_UNPACK_LSB_FIRST g->client.unpack.psLSBFirst
GLboolean GL_REGISTER_COMBINERS_NV g->regcombiner.enabledRegCombiners
GLboolean GL_PER_STAGE_CONSTANTS_NV g->regcombiner.enabledPerStageConstants
GLboolean GL_COLOR_SUM_EXT g->lighting.colorSumEXT