/** @file
Debug Port Library implementation based on serial port.
Copyright (c) 2010 - 2011, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#include <Base.h>
#include <Library/DebugCommunicationLib.h>
#include <Library/SerialPortLib.h>
#include <Library/TimerLib.h>
#include <Library/DebugLib.h>
/**
Initialize the debug port.
This function will initialize debug port to get it ready for data transmition. If
certain Debug Communication Library instance has to save some private data in the
stack, this function must work on the mode that doesn't return to the caller, then
the caller needs to wrap up all rest of logic after DebugPortInitialize() into one
function and pass it into DebugPortInitialize(). DebugPortInitialize() is
responsible to invoke the passing-in funciton at the end of DebugPortInitialize().
If the paramter Function is not NULL, Debug Communication Libary instance will
invoke it by passing in the Context to be the first parameter. Debug Communication
Library instance could create one debug port handle to be the second parameter
passing into the Function. Debug Communication Library instance also could pass
NULL to be the second parameter if it doesn't create the debug port handle.
If the parameter Function is NULL, and Context is not NULL. At this time, Context
is the debug port handle created by the previous Debug Communication Library
instance.
a) If the instance can understand and continue use the private data of the previous
instance, it could return the same handle as passed in (as Context parameter).
b) If the instance does not understand, or does not want to continue use the
private data of the previous instance, it could ignore the input Context parameter
and create the new hanlde to be returned.
If Function() is NULL and Context is NULL, Debug Communication Library could create a
new handle and return it. NULL is also a valid handle to be returned.
@param[in] Context Context needed by callback function; it was optional.
@param[in] Function Continue function called by Debug Communication library;
it was optional.
@return The debug port handle created by Debug Communication Library if Function
is not NULL.
**/
DEBUG_PORT_HANDLE
EFIAPI
DebugPortInitialize (
IN VOID *Context,
IN DEBUG_PORT_CONTINUE Function
)
{
RETURN_STATUS Status;
Status = SerialPortInitialize ();
if (RETURN_ERROR(Status)) {
DEBUG ((EFI_D_ERROR, "Debug Serial Port: Initialization failed!\n"));
}
if (Function != NULL) {
Function (Context, NULL);
}
return NULL;
}
/**
Read data from debug device and save the datas in buffer.
Reads NumberOfBytes data bytes from a debug device into the buffer
specified by Buffer. The number of bytes actually read is returned.
If the return value is less than NumberOfBytes, then the rest operation failed.
If NumberOfBytes is zero, then return 0.
@param Handle Debug port handle.
@param Buffer Pointer to the data buffer to store the data read from the debug device.
@param NumberOfBytes Number of bytes which will be read.
@param Timeout Timeout value for reading from debug device. It unit is Microsecond.
@retval 0 Read data failed, no data is to be read.
@retval >0 Actual number of bytes read from debug device.
**/
UINTN
EFIAPI
DebugPortReadBuffer (
IN DEBUG_PORT_HANDLE Handle,
IN UINT8 *Buffer,
IN UINTN NumberOfBytes,
IN UINTN Timeout
)
{
UINTN Index;
INTN Elapsed;
for (Index = 0; Index < NumberOfBytes; Index ++) {
Elapsed = (INTN) Timeout;
while (TRUE) {
if (SerialPortPoll () || Timeout == 0) {
SerialPortRead (Buffer + Index, 1);
break;
}
MicroSecondDelay (1000);
Elapsed -= 1000;
if (Elapsed < 0) {
return 0;
}
}
}
return NumberOfBytes;
}
/**
Write data from buffer to debug device.
Writes NumberOfBytes data bytes from Buffer to the debug device.
The number of bytes actually written to the debug device is returned.
If the return value is less than NumberOfBytes, then the write operation failed.
If NumberOfBytes is zero, then return 0.
@param Handle Debug port handle.
@param Buffer Pointer to the data buffer to be written.
@param NumberOfBytes Number of bytes to written to the debug device.
@retval 0 NumberOfBytes is 0.
@retval >0 The number of bytes written to the debug device.
If this value is less than NumberOfBytes, then the read operation failed.
**/
UINTN
EFIAPI
DebugPortWriteBuffer (
IN DEBUG_PORT_HANDLE Handle,
IN UINT8 *Buffer,
IN UINTN NumberOfBytes
)
{
return SerialPortWrite (Buffer, NumberOfBytes);
}
/**
Polls a debug device to see if there is any data waiting to be read.
Polls a debug device to see if there is any data waiting to be read.
If there is data waiting to be read from the debug device, then TRUE is returned.
If there is no data waiting to be read from the debug device, then FALSE is returned.
@param Handle Debug port handle.
@retval TRUE Data is waiting to be read from the debug device.
@retval FALSE There is no data waiting to be read from the serial device.
**/
BOOLEAN
EFIAPI
DebugPortPollBuffer (
IN DEBUG_PORT_HANDLE Handle
)
{
return SerialPortPoll ();
}