#ifndef __GLX_unpack_h__
#define __GLX_unpack_h__
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/*
** Fetch the context-id out of a SingleReq request pointed to by pc.
*/
/*
** Fetch a double from potentially unaligned memory.
*/
#ifdef __GLX_ALIGN64
#else
#endif
extern void __glXMemInit(void);
extern xGLXSingleReply __glXReply;
#define __GLX_SEND_HEADER() \
#define __GLX_PUT_RETVAL(a) \
__glXReply.retval = (a);
#define __GLX_PUT_SIZE(a) \
__glXReply.size = (a);
#define __GLX_PUT_RENDERMODE(m) \
__glXReply.pad3 = (m)
/*
** Get a buffer to hold returned data, with the given alignment. If we have
** to realloc, allocate size+align, in case the pointer has to be bumped for
** alignment. The answerBuffer should already be aligned.
**
** NOTE: the cast (long)res below assumes a long is large enough to hold a
** pointer.
*/
if ((size) > sizeof(answerBuffer)) { \
int bump; \
return BadAlloc; \
} \
} \
} else { \
res = (char *)answerBuffer; \
}
#define __GLX_PUT_BYTE() \
#define __GLX_PUT_SHORT() \
#define __GLX_PUT_INT() \
#define __GLX_PUT_FLOAT() \
#define __GLX_PUT_DOUBLE() \
/*
** PERFORMANCE NOTE:
** Machine dependent optimizations abound here; these swapping macros can
** conceivably be replaced with routines that do the job faster.
*/
#define __GLX_DECLARE_SWAP_VARIABLES \
__GLX_SWAP_INT(swapPC); \
swapPC += __GLX_SIZE_INT32; \
}
swapPC += __GLX_SIZE_INT16; \
}
swapPC += __GLX_SIZE_FLOAT64; \
}
swapPC += __GLX_SIZE_FLOAT32; \
}
#define __GLX_SWAP_REPLY_HEADER() \
#define __GLX_SWAP_REPLY_RETVAL() \
#define __GLX_SWAP_REPLY_SIZE() \
#endif /* !__GLX_unpack_h__ */