/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
*
* Author: Daniel Borca
* Email : dborca@users.sourceforge.net
* Web : http://www.geocities.com/dborca
*/
#ifndef DMESA_H_included
#define DMESA_H_included
/* Sample Usage:
*
* 1. Call DMesaCreateVisual() to initialize graphics.
* 2. Call DMesaCreateContext() to create a DMesa rendering context.
* 3. Call DMesaCreateBuffer() to define the window.
* 4. Call DMesaMakeCurrent() to bind the DMesaBuffer to a DMesaContext.
* 5. Make gl* calls to render your graphics.
* 7. Before exiting, destroy DMesaBuffer, DMesaContext and DMesaVisual.
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* Create a new Visual and set graphics mode.
*/
/*
* Destroy Visual and restore screen.
*/
void DMesaDestroyVisual (DMesaVisual v);
/*
* Create a new Context for rendering.
*/
/*
* Destroy Context.
*/
void DMesaDestroyContext (DMesaContext c);
/*
* Return a handle to the current context.
*/
DMesaContext DMesaGetCurrentContext (void);
/*
* Create a new Buffer (window).
*/
/*
* Destroy Buffer.
*/
void DMesaDestroyBuffer (DMesaBuffer b);
/*
* Return a handle to the current buffer.
*/
DMesaBuffer DMesaGetCurrentBuffer (void);
/*
* Swap the front and back buffers for the given Buffer.
* No action is taken if the buffer is not double buffered.
*/
void DMesaSwapBuffers (DMesaBuffer b);
/*
* Bind Buffer to Context and make the Context the current one.
*/
/*
*/
/*
* Set palette index, using normalized values.
*/
/*
* DMesa functions
*/
typedef void (*DMesaProc) ();
/*
* DMesa state retrieval.
*/
#ifdef __cplusplus
}
#endif
#endif