/***
This file is part of systemd.
Copyright 2014 David Herrmann <dh.herrmann@gmail.com>
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <errno.h>
#include <fcntl.h>
#include <poll.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
#include <unistd.h>
#include "barrier.h"
#include "fd-util.h"
#include "macro.h"
/**
* Barriers
* This barrier implementation provides a simple synchronization method based
* on file-descriptors that can safely be used between threads and processes. A
* barrier object contains 2 shared counters based on eventfd. Both processes
* can now place barriers and wait for the other end to reach a random or
* specific barrier.
* Barriers are numbered, so you can either wait for the other end to reach any
* barrier or the last barrier that you placed. This way, you can use barriers
* for one-way *and* full synchronization. Note that even-though barriers are
* numbered, these numbers are internal and recycled once both sides reached the
* same barrier (implemented as a simple signed counter). It is thus not
* possible to address barriers by their ID.
*
* Barrier-API: Both ends can place as many barriers via barrier_place() as
* they want and each pair of barriers on both sides will be implicitly linked.
* Each side can use the barrier_wait/sync_*() family of calls to wait for the
* other side to place a specific barrier. barrier_wait_next() waits until the
* other side calls barrier_place(). No links between the barriers are
* considered and this simply serves as most basic asynchronous barrier.
* barrier_sync_next() is like barrier_wait_next() and waits for the other side
* to place their next barrier via barrier_place(). However, it only waits for
* barriers that are linked to a barrier we already placed. If the other side
* already placed more barriers than we did, barrier_sync_next() returns
* immediately.
* barrier_sync() extends barrier_sync_next() and waits until the other end
* placed as many barriers via barrier_place() as we did. If they already placed
* as many as we did (or more), it returns immediately.
*
* Additionally to basic barriers, an abortion event is available.
* barrier_abort() places an abortion event that cannot be undone. An abortion
* immediately cancels all placed barriers and replaces them. Any running and
* return false on both sides (otherwise, they always return true).
* barrier_abort() can be called multiple times on both ends and will be a
* no-op if already called on this side.
* barrier_wait_abortion() can be used to wait for the other side to call
* immediately if we aborted outself. It only returns once the other side
* called barrier_abort().
*
* Barriers can be used for in-process and inter-process synchronization.
* However, for in-process synchronization you could just use mutexes.
* Therefore, main target is IPC and we require both sides to *not* share the FD
* table. If that's given, barriers provide target tracking: If the remote side
* exit()s, an abortion event is implicitly queued on the other side. This way,
* unexpectedly. However, note that these abortion events are only queued if the
* barrier-queue has been drained. Therefore, it is safe to place a barrier and
* exit. The other side can safely wait on the barrier even though the exit
* queued an abortion event. Usually, the abortion event would overwrite the
* barrier, however, that's not true for exit-abortion events. Those are only
* queued if the barrier-queue is drained (thus, the receiving side has placed
* more barriers than the remote side).
*/
/**
* barrier_create() - Initialize a barrier object
* @obj: barrier to initialize
*
* This initializes a barrier object. The caller is responsible of allocating
* the memory and keeping it valid. The memory does not have to be zeroed
* beforehand.
* Two eventfd objects are allocated for each barrier. If allocation fails, an
* error is returned.
*
* If this function fails, the barrier is reset to an invalid state so it is
* safe to call barrier_destroy() on the object regardless whether the
* initialization succeeded or not.
*
* The caller is responsible to destroy the object via barrier_destroy() before
* releasing the underlying memory.
*
* Returns: 0 on success, negative error code on failure.
*/
int r;
assert(b);
if (b->me < 0)
return -errno;
if (b->them < 0)
return -errno;
if (r < 0)
return -errno;
return 0;
}
/**
* barrier_destroy() - Destroy a barrier object
* @b: barrier to destroy or NULL
*
* This destroys a barrier object that has previously been passed to
* barrier_create(). The object is released and reset to invalid
* state. Therefore, it is safe to call barrier_destroy() multiple
* times or even if barrier_create() failed. However, barrier must be
* always initialized with BARRIER_NULL.
*
* If @b is NULL, this is a no-op.
*/
if (!b)
return;
safe_close_pair(b->pipe);
b->barriers = 0;
}
/**
* barrier_set_role() - Set the local role of the barrier
* @b: barrier to operate on
* @role: role to set on the barrier
*
* This sets the roles on a barrier object. This is needed to know
* which side of the barrier you're on. Usually, the parent creates
* the barrier via barrier_create() and then calls fork() or clone().
* Therefore, the FDs are duplicated and the child retains the same
* barrier object.
*
* Both sides need to call barrier_set_role() after fork() or clone()
* are done. If this is not done, barriers will not work correctly.
*
* Note that barriers could be supported without fork() or clone(). However,
* this is currently not needed so it hasn't been implemented.
*/
int fd;
assert(b);
/* make sure this is only called once */
if (role == BARRIER_PARENT)
else {
}
}
/* places barrier; returns false if we aborted, otherwise true */
/* prevent new sync-points if we already aborted */
if (barrier_i_aborted(b))
return false;
do {
goto error;
/* lock if we aborted */
if (barrier_they_aborted(b))
b->barriers = BARRIER_WE_ABORTED;
else
b->barriers = BARRIER_I_ABORTED;
} else if (!barrier_is_aborted(b))
return !barrier_i_aborted(b);
/* If there is an unexpected error, we have to make this fatal. There
* is no way we can recover from sync-errors. Therefore, we close the
* pipe-ends and treat this as abortion. The other end will notice the
* pipe-close and treat it as abortion, too. */
safe_close_pair(b->pipe);
b->barriers = BARRIER_WE_ABORTED;
return false;
}
/* waits for barriers; returns false if they aborted, otherwise true */
if (barrier_they_aborted(b))
return false;
int r;
continue;
else if (r < 0)
goto error;
/* events on @them signal new data for us */
continue;
goto error;
/* POLLHUP on the pipe tells us the other side exited.
* We treat this as implicit abortion. But we only
* handle it if there's no event on the eventfd. This
* guarantees that exit-abortions do not overwrite real
* barriers. */
else
continue;
/* lock if they aborted */
if (barrier_i_aborted(b))
b->barriers = BARRIER_WE_ABORTED;
else
b->barriers = BARRIER_THEY_ABORTED;
} else if (!barrier_is_aborted(b))
}
return !barrier_they_aborted(b);
/* If there is an unexpected error, we have to make this fatal. There
* is no way we can recover from sync-errors. Therefore, we close the
* pipe-ends and treat this as abortion. The other end will notice the
* pipe-close and treat it as abortion, too. */
safe_close_pair(b->pipe);
b->barriers = BARRIER_WE_ABORTED;
return false;
}
/**
* barrier_place() - Place a new barrier
* @b: barrier object
*
* This places a new barrier on the barrier object. If either side already
* aborted, this is a no-op and returns "false". Otherwise, the barrier is
* placed and this returns "true".
*
* Returns: true if barrier was placed, false if either side aborted.
*/
assert(b);
if (barrier_is_aborted(b))
return false;
return true;
}
/**
* barrier_abort() - Abort the synchronization
* @b: barrier object to abort
*
* This aborts the barrier-synchronization. If barrier_abort() was already
* called on this side, this is a no-op. Otherwise, the barrier is put into the
* ABORT-state and will stay there. The other side is notified about the
* abortion. Any following attempt to place normal barriers or to wait on normal
* barriers will return immediately as "false".
*
* You can wait for the other side to call barrier_abort(), too. Use
* barrier_wait_abortion() for that.
*
* Returns: false if the other side already aborted, true otherwise.
*/
assert(b);
return !barrier_they_aborted(b);
}
/**
* barrier_wait_next() - Wait for the next barrier of the other side
* @b: barrier to operate on
*
* This waits until the other side places its next barrier. This is independent
* of any barrier-links and just waits for any next barrier of the other side.
*
* If either side aborted, this returns false.
*
* Returns: false if either side aborted, true otherwise.
*/
assert(b);
if (barrier_is_aborted(b))
return false;
return !barrier_is_aborted(b);
}
/**
* barrier_wait_abortion() - Wait for the other side to abort
* @b: barrier to operate on
*
* This waits until the other side called barrier_abort(). This can be called
* regardless whether the local side already called barrier_abort() or not.
*
* If the other side has already aborted, this returns immediately.
*
* Returns: false if the local side aborted, true otherwise.
*/
assert(b);
return !barrier_i_aborted(b);
}
/**
* barrier_sync_next() - Wait for the other side to place a next linked barrier
* @b: barrier to operate on
*
* This is like barrier_wait_next() and waits for the other side to call
* barrier_place(). However, this only waits for linked barriers. That means, if
* the other side already placed more barriers than (or as much as) we did, this
* returns immediately instead of waiting.
*
* If either side aborted, this returns false.
*
* Returns: false if either side aborted, true otherwise.
*/
assert(b);
if (barrier_is_aborted(b))
return false;
return !barrier_is_aborted(b);
}
/**
* barrier_sync() - Wait for the other side to place as many barriers as we did
* @b: barrier to operate on
*
* This is like barrier_sync_next() but waits for the other side to call
* barrier_place() as often as we did (in total). If they already placed as much
* as we did (or more), this returns immediately instead of waiting.
*
* If either side aborted, this returns false.
*
* Returns: false if either side aborted, true otherwise.
*/
assert(b);
if (barrier_is_aborted(b))
return false;
barrier_read(b, 0);
return !barrier_is_aborted(b);
}