# Needed to truly hide symbols gcc treats as HIDDEN/INTERNAL but doesn't mark
# as hidden in the ELF files properly.
{
local:
# indirect.h / indirect.c
__glXReadReply;
__glXReadPixelReply;
__glXSetupSingleRequest;
__glXSetupVendorRequest;
__indirect_glNewList;
__indirect_glEndList;
__indirect_glCallList;
__indirect_glCallLists;
__indirect_glDeleteLists;
__indirect_glGenLists;
__indirect_glListBase;
__indirect_glBegin;
__indirect_glBitmap;
__indirect_glColor3b;
__indirect_glColor3bv;
__indirect_glColor3d;
__indirect_glColor3dv;
__indirect_glColor3f;
__indirect_glColor3fv;
__indirect_glColor3i;
__indirect_glColor3iv;
__indirect_glColor3s;
__indirect_glColor3sv;
__indirect_glColor3ub;
__indirect_glColor3ubv;
__indirect_glColor3ui;
__indirect_glColor3uiv;
__indirect_glColor3us;
__indirect_glColor3usv;
__indirect_glColor4b;
__indirect_glColor4bv;
__indirect_glColor4d;
__indirect_glColor4dv;
__indirect_glColor4f;
__indirect_glColor4fv;
__indirect_glColor4i;
__indirect_glColor4iv;
__indirect_glColor4s;
__indirect_glColor4sv;
__indirect_glColor4ub;
__indirect_glColor4ubv;
__indirect_glColor4ui;
__indirect_glColor4uiv;
__indirect_glColor4us;
__indirect_glColor4usv;
__indirect_glEdgeFlag;
__indirect_glEdgeFlagv;
__indirect_glEnd;
__indirect_glIndexd;
__indirect_glIndexdv;
__indirect_glIndexf;
__indirect_glIndexfv;
__indirect_glIndexi;
__indirect_glIndexiv;
__indirect_glIndexs;
__indirect_glIndexsv;
__indirect_glNormal3b;
__indirect_glNormal3bv;
__indirect_glNormal3d;
__indirect_glNormal3dv;
__indirect_glNormal3f;
__indirect_glNormal3fv;
__indirect_glNormal3i;
__indirect_glNormal3iv;
__indirect_glNormal3s;
__indirect_glNormal3sv;
__indirect_glRasterPos2d;
__indirect_glRasterPos2dv;
__indirect_glRasterPos2f;
__indirect_glRasterPos2fv;
__indirect_glRasterPos2i;
__indirect_glRasterPos2iv;
__indirect_glRasterPos2s;
__indirect_glRasterPos2sv;
__indirect_glRasterPos3d;
__indirect_glRasterPos3dv;
__indirect_glRasterPos3f;
__indirect_glRasterPos3fv;
__indirect_glRasterPos3i;
__indirect_glRasterPos3iv;
__indirect_glRasterPos3s;
__indirect_glRasterPos3sv;
__indirect_glRasterPos4d;
__indirect_glRasterPos4dv;
__indirect_glRasterPos4f;
__indirect_glRasterPos4fv;
__indirect_glRasterPos4i;
__indirect_glRasterPos4iv;
__indirect_glRasterPos4s;
__indirect_glRasterPos4sv;
__indirect_glRectd;
__indirect_glRectdv;
__indirect_glRectf;
__indirect_glRectfv;
__indirect_glRecti;
__indirect_glRectiv;
__indirect_glRects;
__indirect_glRectsv;
__indirect_glTexCoord1d;
__indirect_glTexCoord1dv;
__indirect_glTexCoord1f;
__indirect_glTexCoord1fv;
__indirect_glTexCoord1i;
__indirect_glTexCoord1iv;
__indirect_glTexCoord1s;
__indirect_glTexCoord1sv;
__indirect_glTexCoord2d;
__indirect_glTexCoord2dv;
__indirect_glTexCoord2f;
__indirect_glTexCoord2fv;
__indirect_glTexCoord2i;
__indirect_glTexCoord2iv;
__indirect_glTexCoord2s;
__indirect_glTexCoord2sv;
__indirect_glTexCoord3d;
__indirect_glTexCoord3dv;
__indirect_glTexCoord3f;
__indirect_glTexCoord3fv;
__indirect_glTexCoord3i;
__indirect_glTexCoord3iv;
__indirect_glTexCoord3s;
__indirect_glTexCoord3sv;
__indirect_glTexCoord4d;
__indirect_glTexCoord4dv;
__indirect_glTexCoord4f;
__indirect_glTexCoord4fv;
__indirect_glTexCoord4i;
__indirect_glTexCoord4iv;
__indirect_glTexCoord4s;
__indirect_glTexCoord4sv;
__indirect_glVertex2d;
__indirect_glVertex2dv;
__indirect_glVertex2f;
__indirect_glVertex2fv;
__indirect_glVertex2i;
__indirect_glVertex2iv;
__indirect_glVertex2s;
__indirect_glVertex2sv;
__indirect_glVertex3d;
__indirect_glVertex3dv;
__indirect_glVertex3f;
__indirect_glVertex3fv;
__indirect_glVertex3i;
__indirect_glVertex3iv;
__indirect_glVertex3s;
__indirect_glVertex3sv;
__indirect_glVertex4d;
__indirect_glVertex4dv;
__indirect_glVertex4f;
__indirect_glVertex4fv;
__indirect_glVertex4i;
__indirect_glVertex4iv;
__indirect_glVertex4s;
__indirect_glVertex4sv;
__indirect_glClipPlane;
__indirect_glColorMaterial;
__indirect_glCullFace;
__indirect_glFogf;
__indirect_glFogfv;
__indirect_glFogi;
__indirect_glFogiv;
__indirect_glFrontFace;
__indirect_glHint;
__indirect_glLightf;
__indirect_glLightfv;
__indirect_glLighti;
__indirect_glLightiv;
__indirect_glLightModelf;
__indirect_glLightModelfv;
__indirect_glLightModeli;
__indirect_glLightModeliv;
__indirect_glLineStipple;
__indirect_glLineWidth;
__indirect_glMaterialf;
__indirect_glMaterialfv;
__indirect_glMateriali;
__indirect_glMaterialiv;
__indirect_glPointSize;
__indirect_glPolygonMode;
__indirect_glPolygonStipple;
__indirect_glScissor;
__indirect_glShadeModel;
__indirect_glTexParameterf;
__indirect_glTexParameterfv;
__indirect_glTexParameteri;
__indirect_glTexParameteriv;
__indirect_glTexImage1D;
__indirect_glTexImage2D;
__indirect_glTexEnvf;
__indirect_glTexEnvfv;
__indirect_glTexEnvi;
__indirect_glTexEnviv;
__indirect_glTexGend;
__indirect_glTexGendv;
__indirect_glTexGenf;
__indirect_glTexGenfv;
__indirect_glTexGeni;
__indirect_glTexGeniv;
__indirect_glFeedbackBuffer;
__indirect_glSelectBuffer;
__indirect_glRenderMode;
__indirect_glInitNames;
__indirect_glLoadName;
__indirect_glPassThrough;
__indirect_glPopName;
__indirect_glPushName;
__indirect_glDrawBuffer;
__indirect_glClear;
__indirect_glClearAccum;
__indirect_glClearIndex;
__indirect_glClearColor;
__indirect_glClearStencil;
__indirect_glClearDepth;
__indirect_glStencilMask;
__indirect_glColorMask;
__indirect_glDepthMask;
__indirect_glIndexMask;
__indirect_glAccum;
__indirect_glDisable;
__indirect_glEnable;
__indirect_glFinish;
__indirect_glFlush;
__indirect_glPopAttrib;
__indirect_glPushAttrib;
__indirect_glMap1d;
__indirect_glMap1f;
__indirect_glMap2d;
__indirect_glMap2f;
__indirect_glMapGrid1d;
__indirect_glMapGrid1f;
__indirect_glMapGrid2d;
__indirect_glMapGrid2f;
__indirect_glEvalCoord1d;
__indirect_glEvalCoord1dv;
__indirect_glEvalCoord1f;
__indirect_glEvalCoord1fv;
__indirect_glEvalCoord2d;
__indirect_glEvalCoord2dv;
__indirect_glEvalCoord2f;
__indirect_glEvalCoord2fv;
__indirect_glEvalMesh1;
__indirect_glEvalPoint1;
__indirect_glEvalMesh2;
__indirect_glEvalPoint2;
__indirect_glAlphaFunc;
__indirect_glBlendFunc;
__indirect_glLogicOp;
__indirect_glStencilFunc;
__indirect_glStencilOp;
__indirect_glDepthFunc;
__indirect_glPixelZoom;
__indirect_glPixelTransferf;
__indirect_glPixelTransferi;
__indirect_glPixelStoref;
__indirect_glPixelStorei;
__indirect_glPixelMapfv;
__indirect_glPixelMapuiv;
__indirect_glPixelMapusv;
__indirect_glReadBuffer;
__indirect_glCopyPixels;
__indirect_glReadPixels;
__indirect_glDrawPixels;
__indirect_glGetBooleanv;
__indirect_glGetClipPlane;
__indirect_glGetDoublev;
__indirect_glGetError;
__indirect_glGetFloatv;
__indirect_glGetIntegerv;
__indirect_glGetLightfv;
__indirect_glGetLightiv;
__indirect_glGetMapdv;
__indirect_glGetMapfv;
__indirect_glGetMapiv;
__indirect_glGetMaterialfv;
__indirect_glGetMaterialiv;
__indirect_glGetPixelMapfv;
__indirect_glGetPixelMapuiv;
__indirect_glGetPixelMapusv;
__indirect_glGetPolygonStipple;
__indirect_glGetString;
__indirect_glGetTexEnvfv;
__indirect_glGetTexEnviv;
__indirect_glGetTexGendv;
__indirect_glGetTexGenfv;
__indirect_glGetTexGeniv;
__indirect_glGetTexImage;
__indirect_glGetTexParameterfv;
__indirect_glGetTexParameteriv;
__indirect_glGetTexLevelParameterfv;
__indirect_glGetTexLevelParameteriv;
__indirect_glIsEnabled;
__indirect_glIsList;
__indirect_glDepthRange;
__indirect_glFrustum;
__indirect_glLoadIdentity;
__indirect_glLoadMatrixf;
__indirect_glLoadMatrixd;
__indirect_glMatrixMode;
__indirect_glMultMatrixf;
__indirect_glMultMatrixd;
__indirect_glOrtho;
__indirect_glPopMatrix;
__indirect_glPushMatrix;
__indirect_glRotated;
__indirect_glRotatef;
__indirect_glScaled;
__indirect_glScalef;
__indirect_glTranslated;
__indirect_glTranslatef;
__indirect_glViewport;
__indirect_glArrayElement;
__indirect_glBindTexture;
__indirect_glColorPointer;
__indirect_glDisableClientState;
__indirect_glDrawArrays;
__indirect_glDrawElements;
__indirect_glEdgeFlagPointer;
__indirect_glEnableClientState;
__indirect_glIndexPointer;
__indirect_glIndexub;
__indirect_glIndexubv;
__indirect_glInterleavedArrays;
__indirect_glNormalPointer;
__indirect_glPolygonOffset;
__indirect_glTexCoordPointer;
__indirect_glVertexPointer;
__indirect_glAreTexturesResident;
__indirect_glCopyTexImage1D;
__indirect_glCopyTexImage2D;
__indirect_glCopyTexSubImage1D;
__indirect_glCopyTexSubImage2D;
__indirect_glDeleteTextures;
__indirect_glGenTextures;
__indirect_glGetPointerv;
__indirect_glIsTexture;
__indirect_glPrioritizeTextures;
__indirect_glTexSubImage1D;
__indirect_glTexSubImage2D;
__indirect_glPopClientAttrib;
__indirect_glPushClientAttrib;
__indirect_glBlendColor;
__indirect_glBlendEquation;
__indirect_glDrawRangeElements;
__indirect_glColorTable;
__indirect_glColorTableParameterfv;
__indirect_glColorTableParameteriv;
__indirect_glCopyColorTable;
__indirect_glGetColorTable;
__indirect_glGetColorTableParameterfv;
__indirect_glGetColorTableParameteriv;
__indirect_glColorSubTable;
__indirect_glCopyColorSubTable;
__indirect_glConvolutionFilter1D;
__indirect_glConvolutionFilter2D;
__indirect_glConvolutionParameterf;
__indirect_glConvolutionParameterfv;
__indirect_glConvolutionParameteri;
__indirect_glConvolutionParameteriv;
__indirect_glCopyConvolutionFilter1D;
__indirect_glCopyConvolutionFilter2D;
__indirect_glGetConvolutionFilter;
__indirect_glGetConvolutionParameterfv;
__indirect_glGetConvolutionParameteriv;
__indirect_glGetSeparableFilter;
__indirect_glSeparableFilter2D;
__indirect_glGetHistogram;
__indirect_glGetHistogramParameterfv;
__indirect_glGetHistogramParameteriv;
__indirect_glGetMinmax;
__indirect_glGetMinmaxParameterfv;
__indirect_glGetMinmaxParameteriv;
__indirect_glHistogram;
__indirect_glMinmax;
__indirect_glResetHistogram;
__indirect_glResetMinmax;
__indirect_glTexImage3D;
__indirect_glTexSubImage3D;
__indirect_glCopyTexSubImage3D;
__indirect_glActiveTextureARB;
__indirect_glClientActiveTextureARB;
__indirect_glMultiTexCoord1dARB;
__indirect_glMultiTexCoord1dvARB;
__indirect_glMultiTexCoord1fARB;
__indirect_glMultiTexCoord1fvARB;
__indirect_glMultiTexCoord1iARB;
__indirect_glMultiTexCoord1ivARB;
__indirect_glMultiTexCoord1sARB;
__indirect_glMultiTexCoord1svARB;
__indirect_glMultiTexCoord2dARB;
__indirect_glMultiTexCoord2dvARB;
__indirect_glMultiTexCoord2fARB;
__indirect_glMultiTexCoord2fvARB;
__indirect_glMultiTexCoord2iARB;
__indirect_glMultiTexCoord2ivARB;
__indirect_glMultiTexCoord2sARB;
__indirect_glMultiTexCoord2svARB;
__indirect_glMultiTexCoord3dARB;
__indirect_glMultiTexCoord3dvARB;
__indirect_glMultiTexCoord3fARB;
__indirect_glMultiTexCoord3fvARB;
__indirect_glMultiTexCoord3iARB;
__indirect_glMultiTexCoord3ivARB;
__indirect_glMultiTexCoord3sARB;
__indirect_glMultiTexCoord3svARB;
__indirect_glMultiTexCoord4dARB;
__indirect_glMultiTexCoord4dvARB;
__indirect_glMultiTexCoord4fARB;
__indirect_glMultiTexCoord4fvARB;
__indirect_glMultiTexCoord4iARB;
__indirect_glMultiTexCoord4ivARB;
__indirect_glMultiTexCoord4sARB;
__indirect_glMultiTexCoord4svARB;
__indirect_glLoadTransposeMatrixdARB;
__indirect_glLoadTransposeMatrixfARB;
__indirect_glMultTransposeMatrixdARB;
__indirect_glMultTransposeMatrixfARB;
__indirect_glSampleCoverageARB;
__indirect_glCompressedTexImage1DARB;
__indirect_glCompressedTexImage2DARB;
__indirect_glCompressedTexImage3DARB;
__indirect_glCompressedTexSubImage1DARB;
__indirect_glCompressedTexSubImage2DARB;
__indirect_glCompressedTexSubImage3DARB;
__indirect_glGetCompressedTexImageARB;
__indirect_glDisableVertexAttribArrayARB;
__indirect_glEnableVertexAttribArrayARB;
__indirect_glGetProgramEnvParameterdvARB;
__indirect_glGetProgramEnvParameterfvARB;
__indirect_glGetProgramLocalParameterdvARB;
__indirect_glGetProgramLocalParameterfvARB;
__indirect_glGetProgramStringARB;
__indirect_glGetProgramivARB;
__indirect_glGetVertexAttribdvARB;
__indirect_glGetVertexAttribfvARB;
__indirect_glGetVertexAttribivARB;
__indirect_glProgramEnvParameter4dARB;
__indirect_glProgramEnvParameter4dvARB;
__indirect_glProgramEnvParameter4fARB;
__indirect_glProgramEnvParameter4fvARB;
__indirect_glProgramLocalParameter4dARB;
__indirect_glProgramLocalParameter4dvARB;
__indirect_glProgramLocalParameter4fARB;
__indirect_glProgramLocalParameter4fvARB;
__indirect_glProgramStringARB;
__indirect_glVertexAttrib1dARB;
__indirect_glVertexAttrib1dvARB;
__indirect_glVertexAttrib1fARB;
__indirect_glVertexAttrib1fvARB;
__indirect_glVertexAttrib1sARB;
__indirect_glVertexAttrib1svARB;
__indirect_glVertexAttrib2dARB;
__indirect_glVertexAttrib2dvARB;
__indirect_glVertexAttrib2fARB;
__indirect_glVertexAttrib2fvARB;
__indirect_glVertexAttrib2sARB;
__indirect_glVertexAttrib2svARB;
__indirect_glVertexAttrib3dARB;
__indirect_glVertexAttrib3dvARB;
__indirect_glVertexAttrib3fARB;
__indirect_glVertexAttrib3fvARB;
__indirect_glVertexAttrib3sARB;
__indirect_glVertexAttrib3svARB;
__indirect_glVertexAttrib4NbvARB;
__indirect_glVertexAttrib4NivARB;
__indirect_glVertexAttrib4NsvARB;
__indirect_glVertexAttrib4NubARB;
__indirect_glVertexAttrib4NubvARB;
__indirect_glVertexAttrib4NuivARB;
__indirect_glVertexAttrib4NusvARB;
__indirect_glVertexAttrib4bvARB;
__indirect_glVertexAttrib4dARB;
__indirect_glVertexAttrib4dvARB;
__indirect_glVertexAttrib4fARB;
__indirect_glVertexAttrib4fvARB;
__indirect_glVertexAttrib4ivARB;
__indirect_glVertexAttrib4sARB;
__indirect_glVertexAttrib4svARB;
__indirect_glVertexAttrib4ubvARB;
__indirect_glVertexAttrib4uivARB;
__indirect_glVertexAttrib4usvARB;
__indirect_glVertexAttribPointerARB;
__indirect_glBeginQueryARB;
__indirect_glDeleteQueriesARB;
__indirect_glEndQueryARB;
__indirect_glGenQueriesARB;
__indirect_glGetQueryObjectivARB;
__indirect_glGetQueryObjectuivARB;
__indirect_glGetQueryivARB;
__indirect_glIsQueryARB;
__indirect_glDrawBuffersARB;
__indirect_glSampleMaskSGIS;
__indirect_glSamplePatternSGIS;
__indirect_glColorPointerEXT;
__indirect_glEdgeFlagPointerEXT;
__indirect_glIndexPointerEXT;
__indirect_glNormalPointerEXT;
__indirect_glTexCoordPointerEXT;
__indirect_glVertexPointerEXT;
__indirect_glPointParameterfEXT;
__indirect_glPointParameterfvEXT;
__indirect_glSecondaryColor3bEXT;
__indirect_glSecondaryColor3bvEXT;
__indirect_glSecondaryColor3dEXT;
__indirect_glSecondaryColor3dvEXT;
__indirect_glSecondaryColor3fEXT;
__indirect_glSecondaryColor3fvEXT;
__indirect_glSecondaryColor3iEXT;
__indirect_glSecondaryColor3ivEXT;
__indirect_glSecondaryColor3sEXT;
__indirect_glSecondaryColor3svEXT;
__indirect_glSecondaryColor3ubEXT;
__indirect_glSecondaryColor3ubvEXT;
__indirect_glSecondaryColor3uiEXT;
__indirect_glSecondaryColor3uivEXT;
__indirect_glSecondaryColor3usEXT;
__indirect_glSecondaryColor3usvEXT;
__indirect_glSecondaryColorPointerEXT;
__indirect_glMultiDrawArraysEXT;
__indirect_glMultiDrawElementsEXT;
__indirect_glFogCoordPointerEXT;
__indirect_glFogCoorddEXT;
__indirect_glFogCoorddvEXT;
__indirect_glFogCoordfEXT;
__indirect_glFogCoordfvEXT;
__indirect_glBlendFuncSeparateEXT;
__indirect_glWindowPos2dMESA;
__indirect_glWindowPos2dvMESA;
__indirect_glWindowPos2fMESA;
__indirect_glWindowPos2fvMESA;
__indirect_glWindowPos2iMESA;
__indirect_glWindowPos2ivMESA;
__indirect_glWindowPos2sMESA;
__indirect_glWindowPos2svMESA;
__indirect_glWindowPos3dMESA;
__indirect_glWindowPos3dvMESA;
__indirect_glWindowPos3fMESA;
__indirect_glWindowPos3fvMESA;
__indirect_glWindowPos3iMESA;
__indirect_glWindowPos3ivMESA;
__indirect_glWindowPos3sMESA;
__indirect_glWindowPos3svMESA;
__indirect_glAreProgramsResidentNV;
__indirect_glBindProgramNV;
__indirect_glDeleteProgramsNV;
__indirect_glExecuteProgramNV;
__indirect_glGenProgramsNV;
__indirect_glGetProgramParameterdvNV;
__indirect_glGetProgramParameterfvNV;
__indirect_glGetProgramStringNV;
__indirect_glGetProgramivNV;
__indirect_glGetTrackMatrixivNV;
__indirect_glGetVertexAttribPointervNV;
__indirect_glGetVertexAttribdvNV;
__indirect_glGetVertexAttribfvNV;
__indirect_glGetVertexAttribivNV;
__indirect_glIsProgramNV;
__indirect_glLoadProgramNV;
__indirect_glProgramParameters4dvNV;
__indirect_glProgramParameters4fvNV;
__indirect_glRequestResidentProgramsNV;
__indirect_glTrackMatrixNV;
__indirect_glVertexAttrib1dNV;
__indirect_glVertexAttrib1dvNV;
__indirect_glVertexAttrib1fNV;
__indirect_glVertexAttrib1fvNV;
__indirect_glVertexAttrib1sNV;
__indirect_glVertexAttrib1svNV;
__indirect_glVertexAttrib2dNV;
__indirect_glVertexAttrib2dvNV;
__indirect_glVertexAttrib2fNV;
__indirect_glVertexAttrib2fvNV;
__indirect_glVertexAttrib2sNV;
__indirect_glVertexAttrib2svNV;
__indirect_glVertexAttrib3dNV;
__indirect_glVertexAttrib3dvNV;
__indirect_glVertexAttrib3fNV;
__indirect_glVertexAttrib3fvNV;
__indirect_glVertexAttrib3sNV;
__indirect_glVertexAttrib3svNV;
__indirect_glVertexAttrib4dNV;
__indirect_glVertexAttrib4dvNV;
__indirect_glVertexAttrib4fNV;
__indirect_glVertexAttrib4fvNV;
__indirect_glVertexAttrib4sNV;
__indirect_glVertexAttrib4svNV;
__indirect_glVertexAttrib4ubNV;
__indirect_glVertexAttrib4ubvNV;
__indirect_glVertexAttribPointerNV;
__indirect_glVertexAttribs1dvNV;
__indirect_glVertexAttribs1fvNV;
__indirect_glVertexAttribs1svNV;
__indirect_glVertexAttribs2dvNV;
__indirect_glVertexAttribs2fvNV;
__indirect_glVertexAttribs2svNV;
__indirect_glVertexAttribs3dvNV;
__indirect_glVertexAttribs3fvNV;
__indirect_glVertexAttribs3svNV;
__indirect_glVertexAttribs4dvNV;
__indirect_glVertexAttribs4fvNV;
__indirect_glVertexAttribs4svNV;
__indirect_glVertexAttribs4ubvNV;
__indirect_glPointParameteriNV;
__indirect_glPointParameterivNV;
__indirect_glActiveStencilFaceEXT;
__indirect_glGetProgramNamedParameterdvNV;
__indirect_glGetProgramNamedParameterfvNV;
__indirect_glProgramNamedParameter4dNV;
__indirect_glProgramNamedParameter4dvNV;
__indirect_glProgramNamedParameter4fNV;
__indirect_glProgramNamedParameter4fvNV;
__indirect_glBlendEquationSeparateEXT;
__indirect_glBindFramebufferEXT;
__indirect_glBindRenderbufferEXT;
__indirect_glCheckFramebufferStatusEXT;
__indirect_glDeleteFramebuffersEXT;
__indirect_glDeleteRenderbuffersEXT;
__indirect_glFramebufferRenderbufferEXT;
__indirect_glFramebufferTexture1DEXT;
__indirect_glFramebufferTexture2DEXT;
__indirect_glFramebufferTexture3DEXT;
__indirect_glGenFramebuffersEXT;
__indirect_glGenRenderbuffersEXT;
__indirect_glGenerateMipmapEXT;
__indirect_glGetFramebufferAttachmentParameterivEXT;
__indirect_glGetRenderbufferParameterivEXT;
__indirect_glIsFramebufferEXT;
__indirect_glIsRenderbufferEXT;
__indirect_glRenderbufferStorageEXT;
__indirect_glRenderbufferStorageMultisample;
__indirect_glBlitFramebufferEXT;
__indirect_glFramebufferTextureLayerEXT;
# indirect_size.h / indirect_size.c
__glCallLists_size;
__glFogfv_size;
__glFogiv_size;
__glLightfv_size;
__glLightiv_size;
__glLightModelfv_size;
__glLightModeliv_size;
__glMaterialfv_size;
__glMaterialiv_size;
__glTexParameterfv_size;
__glTexParameteriv_size;
__glTexEnvfv_size;
__glTexEnviv_size;
__glTexGendv_size;
__glTexGenfv_size;
__glTexGeniv_size;
__glMap1d_size;
__glMap1f_size;
__glMap2d_size;
__glMap2f_size;
__glColorTableParameterfv_size;
__glColorTableParameteriv_size;
__glConvolutionParameterfv_size;
__glConvolutionParameteriv_size;
__glPointParameterfvEXT_size;
__glPointParameterivNV_size;
__indirect_glClampColorARB;
};