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XSolarisGetVisualGamma 3Xmu "11 Jan 2008" "X Version 11" "XLIB FUNCTIONS"
NAME
XSolarisGetVisualGamma - obtain gamma information for a visual
SYNOPSIS

#include <X11/Xmu/XmuSolaris.h>

Status

XSolarisGetVisualGamma\^(\^Display *display\f1, int screen_number\f1,

Visual *visual\f1, double *gamma\f1\^);

ARGUMENTS
display\f1 1i
Specifies the connection to the X server.
screen_number\f1 1i
Specifies the number of the screen.
visual\f1 1i
Specifies the visual.
gamma\f1 1i
Returns the gamma value for the specified visual.
DESCRIPTION
The XSolarisGetVisualGamma function returns the gamma value of a specified visual. This value is the exponent of the power function describing the intensity response of colors displayed using that visual. This is the intensity response of the entire path from the frame buffer pixel store through the monitor. The equation of the intensity response is:

IntensityOut\f1 = (FramebufferColor\f1)**gamma\f1

(i.e. the color in the frame buffer raised to the power of gamma).

FramebufferColor\f1 refers to the the RGB values stored in the frame buffer pixel store and processed by any color mapping LUTs that are in the output path.

Gamma correction is necessary because of the way color intensities are perceived by the human eye. Without gamma correction, the eye interprets changes to the color intensity incorrectly. Small changes to low intensity light appear to have more effect than the equivalent change to higher intensity light. This distorts the appearance of graphical entities which depend on accurate color, such as images, anti-aliased lines and transparent polygons.

Gamma correction results in a linear mapping between color values and percieved intensity. Gamma corrected visuals are also called linear visuals for this reason. Linear visuals have a gamma value of 1.0.

Note: the term "gamma" used here refers the mapping applied along the entire path (that is, the value percieved by the end user), not merely the exponent of the gamma correction function.

The gamma value returned defines the color-to-intensity mapping for all three channels: red, green, and blue.

A status of \f3Success\f1 is returned if the function was able to determine the gamma successfully. If a request failure occured while calling the function, a \f3BadAccess \f1 error code is returned. If there is an internal inconsistency (e.g. the gamma value for one of the color channels is different from the others) a \f3BadMatch\f1 error code is returned. Whenever an error code is returned, the argument gamma\f1 is left untouched.

The gamma value returned represents the best information available on the intensity response of the visual. Depending on the device, it may or may not include the actual monitor characteristics (some devices have no way of determining the type of monitor so they may assume a default monitor gamma). As such, it represents the system's "best guess" about the intensity response. Since this function gets its information from the same property used by Solaris color managment systems, if more accurate information on the monitor response is configured or calibrated through these systems, this function will return a more accurate value for gamma.

If the intensity mapping is not a power function, the returned gamma value may only be approximate. This should usually happen only when the device gamma correction has been incorrectly configured.

To use this function, an application should link with \f3libXmu\f1.

SEE ALSO
.TZ OWPG

(Visuals and Display Devices chapter)