/*
* Copyright (c) 1988-91 by Patrick J. Naughton.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*/
/*
* Copyright (c) 1990, 1994, Oracle and/or its affiliates. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*-
* rotor.c - A swirly rotor for xlock, the X Window System lockscreen.
*
* Copyright (c) 1991 by Patrick J. Naughton.
*
* See xlock.c for copying information.
*
* Revision History:
* 11-Nov-90: put into xlock (by Steve Zellers, zellers@sun.com)
* 16-Oct-90: Received from Tom Lawrence (tcl@cs.brown.edu: 'flight' simulator)
*/
/*
* A 'batchcount' of 3 or 4 works best!
*/
#include <stdio.h>
#include <math.h>
#include "xlock.h"
#define SAVE 100 /* this is a good constant to tweak */
#define REPS 50
#define MAXANGLE 10000.0 /* irrectangular */
#define DEFAULTCOUNT 3
typedef unsigned char Boolean;
#define IDENT(X) X
#ifdef __STDC__
#define CAT(X,Y) X##Y
#else
#define CAT(X,Y) IDENT(X)Y
#endif
struct elem {
float angle;
float radius;
float start_radius;
float end_radius;
float radius_drift_max;
float radius_drift_now;
float ratio;
float start_ratio;
float end_ratio;
float ratio_drift_max;
float ratio_drift_now;
};
typedef struct flightstruct {
struct elem *elements;
int pix;
int lastx,
lasty;
int num,
rotor,
prev;
int savex[SAVE],
savey[SAVE];
float angle;
int centerx,
centery;
Boolean firsttime;
Boolean smallscreen; /* for iconified view */
Boolean forward;
Boolean unused;
} flightstruct;
extern XColor ssblack[];
extern XColor sswhite[];
static flightstruct flights[MAXSCREENS];
void
initrotor(win)
Window win;
{
flightstruct *fs = &flights[screen];
XWindowAttributes xgwa;
int x;
struct elem *pelem;
Boolean wassmall;
XGetWindowAttributes(dsp, win, &xgwa);
fs->centerx = xgwa.width / 2;
fs->centery = xgwa.height / 2;
/*
* sometimes, you go into small view, only to see a really whizzy pattern
* that you would like to look more closely at. Normally, clicking in the
* icon reinitializes everything - but I don't, cuz I'm that kind of guy.
* HENCE, the wassmall stuff you see here.
*/
wassmall = fs->smallscreen;
fs->smallscreen = (xgwa.width < 100);
if (wassmall && !fs->smallscreen)
fs->firsttime = True;
else {
if (batchcount > 12)
batchcount = DEFAULTCOUNT;
fs->num = batchcount;
if (fs->elements == NULL) {
if ((fs->elements = (struct elem *)
malloc(sizeof(struct elem) * fs->num)) == 0) {
perror("malloc");
exit(1);
}
}
memset(fs->savex, 0, sizeof(fs->savex));
pelem = fs->elements;
for (x = fs->num; --x >= 0; pelem++) {
pelem->radius_drift_max = 1.0;
pelem->radius_drift_now = 1.0;
pelem->end_radius = 100.0;
pelem->ratio_drift_max = 1.0;
pelem->ratio_drift_now = 1.0;
pelem->end_ratio = 10.0;
}
fs->rotor = 0;
fs->prev = 1;
fs->lastx = fs->centerx;
fs->lasty = fs->centery;
fs->angle = (random() % (long) MAXANGLE) / 3;
fs->forward = fs->firsttime = True;
}
XSetForeground(dsp, Scr[screen].gc, ssblack[screen].pixel);
XFillRectangle(dsp, win, Scr[screen].gc, 0, 0, xgwa.width, xgwa.height);
}
void
drawrotor(win)
Window win;
{
register flightstruct *fs = &flights[screen];
register struct elem *pelem;
int thisx,
thisy;
int i,
rp;
int x1,
y1,
x2,
y2;
#define SCALE(W,N) CAT(W,N)/=12; CAT(W,N)+=(CAT(fs->center,W)-2)
#define SCALEIFSMALL() if (fs->smallscreen) { \
SCALE(x,1); SCALE(x,2); \
SCALE(y,1); SCALE(y,2); \
}
for (rp = 0; rp < REPS; rp++) {
thisx = fs->centerx;
thisy = fs->centery;
for (i = fs->num, pelem = fs->elements; --i >= 0; pelem++) {
if (pelem->radius_drift_max <= pelem->radius_drift_now) {
pelem->start_radius = pelem->end_radius;
pelem->end_radius =
(float) (random() % 40000) / 100.0 - 200.0;
pelem->radius_drift_max =
(float) (random() % 100000) + 10000.0;
pelem->radius_drift_now = 0.0;
}
if (pelem->ratio_drift_max <= pelem->ratio_drift_now) {
pelem->start_ratio = pelem->end_ratio;
pelem->end_ratio =
(float) (random() % 2000) / 100.0 - 10.0;
pelem->ratio_drift_max =
(float) (random() % 100000) + 10000.0;
pelem->ratio_drift_now = 0.0;
}
pelem->ratio = pelem->start_ratio +
(pelem->end_ratio - pelem->start_ratio) /
pelem->ratio_drift_max * pelem->ratio_drift_now;
pelem->angle = fs->angle * pelem->ratio;
pelem->radius = pelem->start_radius +
(pelem->end_radius - pelem->start_radius) /
pelem->radius_drift_max * pelem->radius_drift_now;
thisx += (int) (cos(pelem->angle) * pelem->radius);
thisy += (int) (sin(pelem->angle) * pelem->radius);
pelem->ratio_drift_now += 1.0;
pelem->radius_drift_now += 1.0;
}
if (fs->firsttime)
fs->firsttime = False;
else {
XSetForeground(dsp, Scr[screen].gc, ssblack[screen].pixel);
x1 = (int) fs->savex[fs->rotor];
y1 = (int) fs->savey[fs->rotor];
x2 = (int) fs->savex[fs->prev];
y2 = (int) fs->savey[fs->prev];
SCALEIFSMALL();
XDrawLine(dsp, win, Scr[screen].gc, x1, y1, x2, y2);
if (!mono && Scr[screen].npixels > 2) {
XSetForeground(dsp, Scr[screen].gc,
Scr[screen].pixels[fs->pix]);
if (++fs->pix >= Scr[screen].npixels)
fs->pix = 0;
} else
XSetForeground(dsp, Scr[screen].gc, sswhite[screen].pixel);
x1 = fs->lastx;
y1 = fs->lasty;
x2 = thisx;
y2 = thisy;
SCALEIFSMALL();
XDrawLine(dsp, win, Scr[screen].gc, x1, y1, x2, y2);
}
fs->savex[fs->rotor] = fs->lastx = thisx;
fs->savey[fs->rotor] = fs->lasty = thisy;
++fs->rotor;
fs->rotor %= SAVE;
++fs->prev;
fs->prev %= SAVE;
if (fs->forward) {
fs->angle += 0.01;
if (fs->angle >= MAXANGLE) {
fs->angle = MAXANGLE;
fs->forward = False;
}
} else {
fs->angle -= 0.1;
if (fs->angle <= 0) {
fs->angle = 0.0;
fs->forward = True;
}
}
}
}