--- compiz-fusion-plugins-main-0.7.8/src/animation/animation.c.ori 2009-03-11 08:58:13.532394579 +0000
+++ compiz-fusion-plugins-main-0.7.8/src/animation/animation.c 2009-03-11 09:01:16.600066248 +0000
@@ -806,7 +806,7 @@
CompVector coordsTransformed;
matrixMultiplyVector (&coordsTransformed, coords, transformMat);
- expandBoxWithPoint (target, coordsTransformed.x, coordsTransformed.y);
+ expandBoxWithPoint (target, coordsTransformed.a.x, coordsTransformed.a.y);
}
// Either points or objects should be non-NULL.
@@ -910,10 +910,10 @@
{
CompVector coords;
- coords.x = object->position.x;
- coords.y = object->position.y;
- coords.z = 0;
- coords.w = 1;
+ coords.a.x = object->position.x;
+ coords.a.y = object->position.y;
+ coords.a.z = 0;
+ coords.a.w = 1;
expandBoxWithPoint2DTransform (w->screen,
BB,