/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2008 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
#include "Lockable.h"
#include <iostream>
#include <cstdio>
#include <cerrno>
#include <unistd.h>
using namespace std;
/**
* @memo Create a lockable instance and initialize internal locks
*/
}
}
/**
* @memo Free up a lockable instance
*/
if (pthread_mutex_destroy(&mutex)) {
}
}
/**
* @memo Unlock the instance
* @precondition This thread must have locked the instance
* @postcondition The instance will be unlocked
*/
}
/**
* @memo Unlock a given mutex lock
* @precondition The lock must be held by this thread
* @postcondition The lock will be released
* @param myMutex The lock to unlock
*/
}
/**
* @memo Lock the instance
* @postcondition The lock will be held by this thread.
*/
}
/**
* @memo Lock the given mutex lock
* @postcondition The lock will be held by this thread
* @param myMutex The mutex lock to take
*/
int status;
int loop = 0;
do {
loop++;
if (status) {
switch (pthread_mutex_trylock(myMutex)) {
case EFAULT:
break;
case EINVAL:
break;
case EBUSY:
if (loop > DEADLOCK_WARNING) {
}
break;
case EOWNERDEAD:
break;
case ELOCKUNMAPPED:
break;
case ENOTRECOVERABLE:
default:
if (loop > DEADLOCK_WARNING) {
break;
}
}
} else {
break; // Lock taken succesfully
}
} while (status);
}