/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2006 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
/* Copyright (c) 1983, 1984, 1985, 1986, 1987, 1988, 1989 AT&T */
/* All Rights Reserved */
/*
* Portions of this source code were derived from Berkeley
* 4.3 BSD under license from the Regents of the University of
* California.
*/
#pragma ident "%Z%%M% %I% %E% SMI"
/*
* Generic XDR routines impelmentation.
*
* These are the "non-trivial" xdr primitives used to serialize and de-serialize
* "pointers". See xdr.h for more info on the interface to xdr.
*/
#include "mt.h"
#include <syslog.h>
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
/*
* XDR an indirect pointer
* xdr_reference is for recursively translating a structure that is
* referenced by a pointer inside the structure that is currently being
* translated. pp references a pointer to storage. If *pp is null
* the necessary storage is allocated.
* size is the sizeof the referneced structure.
* proc is the routine to handle the referenced structure.
*/
{
case XDR_FREE:
return (TRUE);
case XDR_DECODE:
return (FALSE);
}
break;
}
}
return (stat);
}
/*
* xdr_pointer():
*
* XDR a pointer to a possibly recursive data structure. This
* differs with xdr_reference in that it can serialize/deserialiaze
* trees correctly.
*
* What's sent is actually a union:
*
* union object_pointer switch (boolean b) {
* case TRUE: object_data data;
* case FALSE: void nothing;
* }
*
* > objpp: Pointer to the pointer to the object.
* > obj_size: size of the object.
* > xdr_obj: routine to XDR an object.
*
*/
{
return (FALSE);
if (!more_data) {
return (TRUE);
}
}