/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License (the "License").
* You may not use this file except in compliance with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
*/
/*
* routine gss_duplicate_name
*
* This routine does not rely on mechanism implementation of this
* name, but instead uses mechanism specific gss_import_name routine.
*/
#include <mglueP.h>
#include "gssapiP_generic.h"
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include <string.h>
#include <errno.h>
static OM_uint32
const gss_name_t src_name,
{
/* Initialize outputs. */
if (minor_status != NULL)
*minor_status = 0;
/* Validate arguments. */
if (minor_status == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
/* if output_name is NULL, simply return */
return (GSS_S_CALL_INACCESSIBLE_WRITE);
if (src_name == GSS_C_NO_NAME)
return (GSS_S_CALL_INACCESSIBLE_READ | GSS_S_BAD_NAME);
return (GSS_S_COMPLETE);
}
const gss_name_t src_name;
{
if (major_status != GSS_S_COMPLETE)
return (major_status);
/*
* First create the union name struct that will hold the external
* name and the name type.
*/
if (!dest_union)
goto allocation_failure;
dest_union->loopback = 0;
dest_union->mech_type = 0;
dest_union->mech_name = 0;
dest_union->name_type = 0;
dest_union->external_name = 0;
/* Now copy the external representaion */
&dest_union->external_name, 0))
goto allocation_failure;
&dest_union->name_type);
if (major_status != GSS_S_COMPLETE) {
goto allocation_failure;
}
}
/*
* See if source name is mechanim specific, if so then need to import it
*/
&dest_union->mech_type);
if (major_status != GSS_S_COMPLETE) {
goto allocation_failure;
}
&dest_union->mech_name);
if (major_status != GSS_S_COMPLETE)
goto allocation_failure;
}
return (GSS_S_COMPLETE);
if (dest_union) {
if (dest_union->external_name) {
}
if (dest_union->name_type)
(void) generic_gss_release_oid(minor_status,
&dest_union->name_type);
if (dest_union->mech_name)
&dest_union->mech_name);
if (dest_union->mech_type)
(void) generic_gss_release_oid(minor_status,
&dest_union->mech_type);
}
return (major_status);
} /* gss_duplicate_name */