/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
This is a part of test KeyReleasedInAppletTest.html. Do not add any JTREG tags here
bug 8010009
summary [macosx] Unable type into online word games on MacOSX
author petr.pchelko : area=awt.keyboard
*/
public void init() {
//Create instructions for the user here, as well as set up
// the environment -- set the layout manager, add buttons,
// etc.
this.setLayout(new BorderLayout());
try {
try {
"<head>\n" +
"<title>KeyReleasedInAppletTest </title>\n" +
"</head>\n" +
"<body>\n" +
"<h1>KeyReleasedInAppletTest<br>Bug ID:8010009 </h1>\n" +
"<p>Make sure the applet is focuced and type any character on the keyboard. <br>"+
"The applet should show keyPressed, keyTyped and keyReleased messages.</p>\n" +
"<APPLET CODE=\"TestApplet.class\" WIDTH=400 HEIGHT=200></APPLET>\n" +
"</body>");
} finally {
}
}
String[] instructions =
{
"(1) Install the tested JDK to be used by the Java Plugin.\n",
"(2) Open Java Preferences and set security level to minimal.\n",
" It is located at: " + testFilePath,
"(5) Continue the test according to the instructions in the applet.\n",
};
} catch (Throwable e) {
//Fail the test.
throw new RuntimeException(e.getMessage());
}
}//End init()
public void start() {
}// start()
}
/* Place other classes related to the test after this line */
/****************************************************
Standard Test Machinery
DO NOT modify anything below -- it's a standard
chunk of code whose purpose is to make user
interaction uniform, and thereby make it simpler
to read and understand someone else's test.
****************************************************/
/**
* This is part of the standard test machinery.
* It creates a dialog (with the instructions), and is the interface
* for sending text messages to the user.
* To print the instructions, send an array of strings to Sysout.createDialog
* WithInstructions method. Put one line of instructions per array entry.
* To display a message for the tester to see, simply call Sysout.println
* with the string to be displayed.
* This mimics System.out.println but works within the test harness as well
* as standalone.
*/
class Sysout {
private static boolean numbering = false;
dialog.setVisible(true);
println("Any messages for the tester will display here.");
}
public static void createDialog() {
dialog.setVisible(true);
println("Any messages for the tester will display here.");
}
/* Enables message counting for the tester. */
}
}
if (numbering) {
}
}
}// Sysout class
/**
* This is part of the standard test machinery. It provides a place for the
* test instructions to be displayed, and a place for interactive messages
* to the user to be displayed.
* To have the test instructions displayed, see Sysout.
* To have a message to the user be displayed, see Sysout.
* Do not call anything in this dialog directly.
*/
//DO NOT call this directly, go through Sysout
pack();
setVisible(true);
}// TestDialog()
//DO NOT call this directly, go through Sysout
//Clear out any current instructions
//Go down array of instruction strings
//chop up each into pieces maxSringLength long
remainingStr = instructions[i];
//if longer than max then chop off first max chars to print
//Try to chop on a word boundary
int posOfSpace = remainingStr.
}
//else just print
else {
remainingStr = "";
}
}// while
}// for
}//printInstructions()
//DO NOT call this directly, go through Sysout
}
}// TestDialog class