/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#ifndef HEADLESS
#include "sun_java2d_opengl_OGLMaskFill.h"
#include "OGLMaskFill.h"
#include "OGLRenderQueue.h"
#include "OGLVertexCache.h"
/**
* This implementation first copies the alpha tile into a texture and then
* maps that texture to the destination surface. This approach appears to
* offer the best performance despite being a two-step process.
*
* When the source paint is a Color, we can simply use the GL_MODULATE
* function to multiply the current color (already premultiplied with the
* extra alpha value from the AlphaComposite) with the alpha value from
* the mask texture tile. In picture form, this process looks like:
*
* A R G B
* primary color Pa Pr Pg Pb (modulated with...)
* texture unit 0 Ca Ca Ca Ca
* ---------------------------------------
* resulting color Ra Rr Rg Rb
*
* where:
* Px = current color (already premultiplied by extra alpha)
* Cx = coverage value from mask tile
*
* When the source paint is not a Color, it means that we are rendering with
* a complex paint (e.g. GradientPaint, TexturePaint). In this case, we
* rely on the GL_ARB_multitexture extension to effectively multiply the
* paint fragments (autogenerated on texture unit 1, see the
* OGLPaints_Set{Gradient,Texture,etc}Paint() methods for more details)
* with the coverage values from the mask texture tile (provided on texture
* unit 0), all of which is multiplied with the current color value (which
* contains the extra alpha value). In picture form:
*
* A R G B
* primary color Ea Ea Ea Ea (modulated with...)
* texture unit 0 Ca Ca Ca Ca (modulated with...)
* texture unit 1 Pa Pr Pg Pb
* ---------------------------------------
* resulting color Ra Rr Rg Rb
*
* where:
* Ea = extra alpha
* Cx = coverage value from mask tile
*
* Here are some descriptions of the many variables used in this method:
* x,y - upper left corner of the tile destination
* x0 - placekeeper for the original destination x location
* sx1,sy1 - upper left corner of the mask tile source region
* sx2,sy2 - lower left corner of the mask tile source region
* sx,sy - "current" upper left corner of the mask tile region of interest
*/
void
unsigned char *pMask)
{
{
x0 = x;
x = x0;
}
}
}
}
{
unsigned char *mask;
mask = (unsigned char *)
} else {
}
x, y, w, h,
// 6358147: reset current state, and ensure rendering is flushed to dest
j2d_glFlush();
}
}
}
#endif /* !HEADLESS */