/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
#include <malloc.h>
#include <string.h>
#include "ShaderList.h"
#include "Trace.h"
/**
* Creates a new ShaderInfo that wraps the given fragment program handle
* and related data and stores it at the front of the provided ShaderList.
* If the addition causes the ShaderList to outgrow its defined capacity,
* the least-recently used item in the list (including its fragment program
* object) will be disposed.
*/
void
{
// create new ShaderInfo
"OGLContext_AddProgram: could not allocate ShaderInfo");
return;
}
// fill in the information
// insert it at the head of the list
// run through the list and see if we need to delete the least
// recently used item
{
int i = 1;
if (i >= programList->maxItems) {
break;
}
i++;
}
}
}
/**
* Locates a fragment program handle given a list of shader programs
* (ShaderInfos), using the provided composite state and flags as search
* parameters. The "flags" parameter is a bitwise-or'd value that helps
* differentiate one program for another; the interpretation of this value
* varies depending on the type of shader (BufImgOp, Paint, etc) but here
* it is only used to find another ShaderInfo with that same "flags" value.
* If no matching program can be located, this method returns 0.
*/
{
{
// it's a match: move it to the front of the list (if it's not
// there already) and patch up the links
}
}
}
return 0;
}
/**
* Disposes all entries (and their associated shader program objects)
* contained in the given ShaderList.
*/
void
{
}
}