/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*
*/
/*
*
* (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
*
*/
#ifndef __STATETABLES_H
#define __STATETABLES_H
/**
* \file
* \internal
*/
#include "LETypes.h"
#include "LayoutTables.h"
U_NAMESPACE_BEGIN
/*
* State table loop detection.
* Detects if too many ( LE_STATE_PATIENCE_COUNT ) state changes occur without moving the glyph index 'g'.
*
* Usage (pseudocode):
*
* {
* LE_STATE_PATIENCE_INIT();
*
* int g=0; // the glyph index - expect it to be moving
*
* for(;;) {
* if(LE_STATE_PATIENCE_DECR()) { // decrements the patience counter
* // ran out of patience, get out.
* break;
* }
*
* LE_STATE_PATIENCE_CURR(int, g); // store the 'current'
* state = newState(state,g);
* g+= <something, could be zero>;
* LE_STATE_PATIENCE_INCR(g); // if g has moved, increment the patience counter. Otherwise leave it.
* }
*
*/
#define LE_STATE_PATIENCE_COUNT 4096 /**< give up if a state table doesn't move the glyph after this many iterations */
#define LE_STATE_PATIENCE_INIT() le_uint32 le_patience_count = LE_STATE_PATIENCE_COUNT
#define LE_STATE_PATIENCE_DECR() --le_patience_count==0
#define LE_STATE_PATIENCE_CURR(type,x) type le_patience_curr=(x)
#define LE_STATE_PATIENCE_INCR(x) if((x)!=le_patience_curr) ++le_patience_count;
struct StateTableHeader
{
le_int16 stateSize;
ByteOffset classTableOffset;
ByteOffset stateArrayOffset;
ByteOffset entryTableOffset;
};
struct StateTableHeader2
{
le_uint32 nClasses;
le_uint32 classTableOffset;
le_uint32 stateArrayOffset;
le_uint32 entryTableOffset;
};
enum ClassCodes
{
classCodeEOT = 0,
classCodeOOB = 1,
classCodeDEL = 2,
classCodeEOL = 3,
classCodeFirstFree = 4,
classCodeMAX = 0xFF
};
typedef le_uint8 ClassCode;
struct ClassTable
{
TTGlyphID firstGlyph;
le_uint16 nGlyphs;
ClassCode classArray[ANY_NUMBER];
};
LE_VAR_ARRAY(ClassTable, classArray)
enum StateNumber
{
stateSOT = 0,
stateSOL = 1,
stateFirstFree = 2,
stateMAX = 0xFF
};
typedef le_uint8 EntryTableIndex;
struct StateEntry
{
ByteOffset newStateOffset;
le_int16 flags;
};
typedef le_uint16 EntryTableIndex2;
struct StateEntry2 // same struct different interpretation
{
le_uint16 newStateIndex;
le_uint16 flags;
};
U_NAMESPACE_END
#endif