/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/**
* A multiplexing UI used to combine <code>ViewportUI</code>s.
*
* <p>This file was automatically generated by AutoMulti.
*
* @author Otto Multey
*/
/**
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
////////////////////
// Common UI methods
////////////////////
/**
* Returns the list of UIs associated with this multiplexing UI. This
* allows processing of the UIs by an application aware of multiplexing
* UIs on components.
*/
}
////////////////////
// ViewportUI methods
////////////////////
////////////////////
// ComponentUI methods
////////////////////
/**
* Invokes the <code>contains</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
boolean returnValue =
}
return returnValue;
}
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
}
}
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*/
a);
}
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
}
}
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
}
}
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
}
}
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
}
return returnValue;
}
/**
* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
}
return returnValue;
}
/**
* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
}
return returnValue;
}
/**
* Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
int returnValue =
}
return returnValue;
}
/**
* Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
}
return returnValue;
}
}