/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/**
* The Metal implementation of ProgressBarUI.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans<sup><font size="-2">TM</font></sup>
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @author Michael C. Albers
*/
return new MetalProgressBarUI();
}
/**
* Draws a bit of special highlighting on the progress bar.
* The core painting is deferred to the BasicProgressBar's
* <code>paintDeterminate</code> method.
* @since 1.4
*/
super.paintDeterminate(g,c);
if (!(g instanceof Graphics2D)) {
return;
}
if (progressBar.isBorderPainted()) {
// The progress bar border is painted according to a light source.
// This light source is stationary and does not change when the
// component orientation changes.
// Draw light line lengthwise across the progress bar.
if (amountFull > 0) {
// Draw darker lengthwise line over filled area.
if (isLeftToRight) {
} else {
}
}
}
// Draw a line across the width. The color is determined by
// the code above.
} else { // VERTICAL
// Draw light line lengthwise across the progress bar.
if (amountFull > 0) {
// Draw darker lengthwise line over filled area.
}
// Draw a line across the width. The color is determined by
// the code above.
}
}
}
}
/**
* Draws a bit of special highlighting on the progress bar
* and bouncing box.
* The core painting is deferred to the BasicProgressBar's
* <code>paintIndeterminate</code> method.
* @since 1.4
*/
super.paintIndeterminate(g, c);
return;
}
// The progress bar border is painted according to a light source.
// This light source is stationary and does not change when the
// component orientation changes.
// Draw light line lengthwise across the progress bar.
// Draw darker lengthwise line over filled area.
} else { // VERTICAL
// Draw light line lengthwise across the progress bar.
// Draw darker lengthwise line over filled area.
}
}
}