/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import javax.accessibility.*;
/**
* A component that visually displays the progress of some task. As the task
* progresses towards completion, the progress bar displays the
* task's percentage of completion.
* This percentage is typically represented visually by a rectangle which
* starts out empty and gradually becomes filled in as the task progresses.
* In addition, the progress bar can display a textual representation of this
* percentage.
* <p>
* {@code JProgressBar} uses a {@code BoundedRangeModel} as its data model,
* with the {@code value} property representing the "current" state of the task,
* and the {@code minimum} and {@code maximum} properties representing the
* beginning and end points, respectively.
* <p>
* To indicate that a task of unknown length is executing,
* you can put a progress bar into indeterminate mode.
* While the bar is in indeterminate mode,
* it animates constantly to show that work is occurring.
* As soon as you can determine the task's length and amount of progress,
* you should update the progress bar's value
* and switch it back to determinate mode.
*
* <p>
*
* Here is an example of creating a progress bar,
* where <code>task</code> is an object (representing some piece of work)
* which returns information about the progress of the task:
*
*<pre>
*progressBar = new JProgressBar(0, task.getLengthOfTask());
*progressBar.setValue(0);
*progressBar.setStringPainted(true);
*</pre>
*
* Here is an example of querying the current state of the task, and using
* the returned value to update the progress bar:
*
*<pre>
*progressBar.setValue(task.getCurrent());
*</pre>
*
* Here is an example of putting a progress bar into
* indeterminate mode,
* and then switching back to determinate mode
* once the length of the task is known:
*
*<pre>
*progressBar = new JProgressBar();
*<em>...//when the task of (initially) unknown length begins:</em>
*progressBar.setIndeterminate(true);
*<em>...//do some work; get length of task...</em>
*progressBar.setMaximum(newLength);
*progressBar.setValue(newValue);
*progressBar.setIndeterminate(false);
*</pre>
*
* <p>
*
* For complete examples and further documentation see
* <a href="http://java.sun.com/docs/books/tutorial/uiswing/components/progress.html" target="_top">How to Monitor Progress</a>,
* a section in <em>The Java Tutorial.</em>
*
* <p>
* <strong>Warning:</strong> Swing is not thread safe. For more
* information see <a
* href="package-summary.html#threading">Swing's Threading
* Policy</a>.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans<sup><font size="-2">TM</font></sup>
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @see javax.swing.plaf.basic.BasicProgressBarUI
* @see javax.swing.BoundedRangeModel
* @see javax.swing.SwingWorker
*
* @beaninfo
* attribute: isContainer false
* description: A component that displays an integer value.
*
* @author Michael C. Albers
* @author Kathy Walrath
*/
{
/**
* @see #getUIClassID
*/
/**
* Whether the progress bar is horizontal or vertical.
* The default is <code>HORIZONTAL</code>.
*
* @see #setOrientation
*/
protected int orientation;
/**
* Whether to display a border around the progress bar.
* The default is <code>true</code>.
*
* @see #setBorderPainted
*/
protected boolean paintBorder;
/**
* The object that holds the data for the progress bar.
*
* @see #setModel
*/
/**
* An optional string that can be displayed on the progress bar.
* The default is <code>null</code>. Setting this to a non-<code>null</code>
* value does not imply that the string will be displayed.
* To display the string, {@code paintString} must be {@code true}.
*
* @see #setString
* @see #setStringPainted
*/
/**
* Whether to display a string of text on the progress bar.
* The default is <code>false</code>.
* Setting this to <code>true</code> causes a textual
* display of the progress to be rendered on the progress bar. If
* the <code>progressString</code> is <code>null</code>,
* the percentage of completion is displayed on the progress bar.
* Otherwise, the <code>progressString</code> is
* rendered on the progress bar.
*
* @see #setStringPainted
* @see #setString
*/
protected boolean paintString;
/**
* The default minimum for a progress bar is 0.
*/
/**
* The default maximum for a progress bar is 100.
*/
/**
* The default orientation for a progress bar is <code>HORIZONTAL</code>.
*/
/**
* Only one <code>ChangeEvent</code> is needed per instance since the
* event's only interesting property is the immutable source, which
* is the progress bar.
* The event is lazily created the first time that an
* event notification is fired.
*
* @see #fireStateChanged
*/
/**
* Listens for change events sent by the progress bar's model,
* redispatching them
* to change-event listeners registered upon
* this progress bar.
*
* @see #createChangeListener
*/
/**
* Format used when displaying percent complete.
*/
/**
* Whether the progress bar is indeterminate (<code>true</code>) or
* normal (<code>false</code>); the default is <code>false</code>.
*
* @see #setIndeterminate
* @since 1.4
*/
private boolean indeterminate;
/**
* Creates a horizontal progress bar
* that displays a border but no progress string.
* The initial and minimum values are 0,
* and the maximum is 100.
*
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
public JProgressBar()
{
this(defaultOrientation);
}
/**
* Creates a progress bar with the specified orientation,
* which can be
* either {@code SwingConstants.VERTICAL} or
* {@code SwingConstants.HORIZONTAL}.
* By default, a border is painted but a progress string is not.
* The initial and minimum values are 0,
* and the maximum is 100.
*
* @param orient the desired orientation of the progress bar
* @throws IllegalArgumentException if {@code orient} is an illegal value
*
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
{
}
/**
* Creates a horizontal progress bar
* with the specified minimum and maximum.
* Sets the initial value of the progress bar to the specified minimum.
* By default, a border is painted but a progress string is not.
* <p>
* The <code>BoundedRangeModel</code> that holds the progress bar's data
* handles any issues that may arise from improperly setting the
* minimum, initial, and maximum values on the progress bar.
* See the {@code BoundedRangeModel} documentation for details.
*
* @param min the minimum value of the progress bar
* @param max the maximum value of the progress bar
*
* @see BoundedRangeModel
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
{
}
/**
* Creates a progress bar using the specified orientation,
* minimum, and maximum.
* By default, a border is painted but a progress string is not.
* Sets the initial value of the progress bar to the specified minimum.
* <p>
* The <code>BoundedRangeModel</code> that holds the progress bar's data
* handles any issues that may arise from improperly setting the
* minimum, initial, and maximum values on the progress bar.
* See the {@code BoundedRangeModel} documentation for details.
*
* @param orient the desired orientation of the progress bar
* @param min the minimum value of the progress bar
* @param max the maximum value of the progress bar
* @throws IllegalArgumentException if {@code orient} is an illegal value
*
* @see BoundedRangeModel
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
{
// Creating the model this way is a bit simplistic, but
// I believe that it is the the most common usage of this
// component - it's what people will expect.
updateUI();
setBorderPainted(true); // documented with is/setBorderPainted()
setStringPainted(false); // see setStringPainted
setIndeterminate(false); // see setIndeterminate
}
/**
* Creates a horizontal progress bar
* that uses the specified model
* to hold the progress bar's data.
* By default, a border is painted but a progress string is not.
*
* @param newModel the data model for the progress bar
*
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
{
updateUI();
setBorderPainted(true); // see setBorderPainted()
setStringPainted(false); // see setStringPainted
setIndeterminate(false); // see setIndeterminate
}
/**
* Returns {@code SwingConstants.VERTICAL} or
* {@code SwingConstants.HORIZONTAL}, depending on the orientation
* of the progress bar. The default orientation is
* {@code SwingConstants.HORIZONTAL}.
*
* @return <code>HORIZONTAL</code> or <code>VERTICAL</code>
* @see #setOrientation
*/
public int getOrientation() {
return orientation;
}
/**
* Sets the progress bar's orientation to <code>newOrientation</code>,
* which must be {@code SwingConstants.VERTICAL} or
* {@code SwingConstants.HORIZONTAL}. The default orientation
* is {@code SwingConstants.HORIZONTAL}.
*
* @param newOrientation <code>HORIZONTAL</code> or <code>VERTICAL</code>
* @exception IllegalArgumentException if <code>newOrientation</code>
* is an illegal value
* @see #getOrientation
*
* @beaninfo
* preferred: true
* bound: true
* attribute: visualUpdate true
* description: Set the progress bar's orientation.
*/
if (orientation != newOrientation) {
switch (newOrientation) {
case VERTICAL:
case HORIZONTAL:
int oldOrientation = orientation;
if (accessibleContext != null) {
((oldOrientation == VERTICAL)
((orientation == VERTICAL)
}
break;
default:
throw new IllegalArgumentException(newOrientation +
" is not a legal orientation");
}
revalidate();
}
}
/**
* Returns the value of the <code>stringPainted</code> property.
*
* @return the value of the <code>stringPainted</code> property
* @see #setStringPainted
* @see #setString
*/
public boolean isStringPainted() {
return paintString;
}
/**
* Sets the value of the <code>stringPainted</code> property,
* which determines whether the progress bar
* should render a progress string.
* The default is <code>false</code>, meaning
* no string is painted.
* Some look and feels might not support progress strings
* or might support them only when the progress bar is in determinate mode.
*
* @param b <code>true</code> if the progress bar should render a string
* @see #isStringPainted
* @see #setString
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Whether the progress bar should render a string.
*/
public void setStringPainted(boolean b) {
//PENDING: specify that string not painted when in indeterminate mode?
// or just leave that to the L&F?
boolean oldValue = paintString;
paintString = b;
if (paintString != oldValue) {
revalidate();
repaint();
}
}
/**
* Returns a {@code String} representation of the current progress.
* By default, this returns a simple percentage {@code String} based on
* the value returned from {@code getPercentComplete}. An example
* would be the "42%". You can change this by calling {@code setString}.
*
* @return the value of the progress string, or a simple percentage string
* if the progress string is {@code null}
* @see #setString
*/
if (progressString != null) {
return progressString;
} else {
}
}
}
/**
* Sets the value of the progress string. By default,
* this string is <code>null</code>, implying the built-in behavior of
* using a simple percent string.
* If you have provided a custom progress string and want to revert to
* the built-in behavior, set the string back to <code>null</code>.
* <p>
* The progress string is painted only if
* the <code>isStringPainted</code> method returns <code>true</code>.
*
* @param s the value of the progress string
* @see #getString
* @see #setStringPainted
* @see #isStringPainted
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Specifies the progress string to paint
*/
progressString = s;
repaint();
}
}
/**
* Returns the percent complete for the progress bar.
* Note that this number is between 0.0 and 1.0.
*
* @return the percent complete for this progress bar
*/
public double getPercentComplete() {
return pc;
}
/**
* Returns the <code>borderPainted</code> property.
*
* @return the value of the <code>borderPainted</code> property
* @see #setBorderPainted
* @beaninfo
* description: Does the progress bar paint its border
*/
public boolean isBorderPainted() {
return paintBorder;
}
/**
* Sets the <code>borderPainted</code> property, which is
* <code>true</code> if the progress bar should paint its border.
* The default value for this property is <code>true</code>.
* Some look and feels might not implement painted borders;
* they will ignore this property.
*
* @param b <code>true</code> if the progress bar
* should paint its border;
* otherwise, <code>false</code>
* @see #isBorderPainted
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Whether the progress bar should paint its border.
*/
public void setBorderPainted(boolean b) {
boolean oldValue = paintBorder;
paintBorder = b;
if (paintBorder != oldValue) {
repaint();
}
}
/**
* Paints the progress bar's border if the <code>borderPainted</code>
* property is <code>true</code>.
*
* @param g the <code>Graphics</code> context within which to paint the border
* @see #paint
* @see #setBorder
* @see #isBorderPainted
* @see #setBorderPainted
*/
if (isBorderPainted()) {
super.paintBorder(g);
}
}
/**
* Returns the look-and-feel object that renders this component.
*
* @return the <code>ProgressBarUI</code> object that renders this component
*/
return (ProgressBarUI)ui;
}
/**
* Sets the look-and-feel object that renders this component.
*
* @param ui a <code>ProgressBarUI</code> object
* @see UIDefaults#getUI
* @beaninfo
* bound: true
* hidden: true
* attribute: visualUpdate true
* description: The UI object that implements the Component's LookAndFeel.
*/
}
/**
* Resets the UI property to a value from the current look and feel.
*
* @see JComponent#updateUI
*/
public void updateUI() {
}
/**
* Returns the name of the look-and-feel class that renders this component.
*
* @return the string "ProgressBarUI"
* @see JComponent#getUIClassID
* @see UIDefaults#getUI
* @beaninfo
* expert: true
* description: A string that specifies the name of the look-and-feel class.
*/
return uiClassID;
}
/* We pass each Change event to the listeners with the
* the progress bar as the event source.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans<sup><font size="-2">TM</font></sup>
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*/
}
}
/**
* Subclasses that want to handle change events
* from the model differently
* can override this to return
* an instance of a custom <code>ChangeListener</code> implementation.
* The default {@code ChangeListener} simply calls the
* {@code fireStateChanged} method to forward {@code ChangeEvent}s
* to the {@code ChangeListener}s that have been added directly to the
* progress bar.
*
* @see #changeListener
* @see #fireStateChanged
* @see javax.swing.event.ChangeListener
* @see javax.swing.BoundedRangeModel
*/
return new ModelListener();
}
/**
* Adds the specified <code>ChangeListener</code> to the progress bar.
*
* @param l the <code>ChangeListener</code> to add
*/
}
/**
* Removes a <code>ChangeListener</code> from the progress bar.
*
* @param l the <code>ChangeListener</code> to remove
*/
}
/**
* Returns an array of all the <code>ChangeListener</code>s added
* to this progress bar with <code>addChangeListener</code>.
*
* @return all of the <code>ChangeListener</code>s added or an empty
* array if no listeners have been added
* @since 1.4
*/
}
/**
* Send a {@code ChangeEvent}, whose source is this {@code JProgressBar}, to
* all {@code ChangeListener}s that have registered interest in
* {@code ChangeEvent}s.
* This method is called each time a {@code ChangeEvent} is received from
* the model.
* <p>
*
* The event instance is created if necessary, and stored in
* {@code changeEvent}.
*
* @see #addChangeListener
* @see EventListenerList
*/
protected void fireStateChanged() {
// Guaranteed to return a non-null array
// Process the listeners last to first, notifying
// those that are interested in this event
if (listeners[i]==ChangeListener.class) {
// Lazily create the event:
if (changeEvent == null)
changeEvent = new ChangeEvent(this);
}
}
}
/**
* Returns the data model used by this progress bar.
*
* @return the <code>BoundedRangeModel</code> currently in use
* @see #setModel
* @see BoundedRangeModel
*/
return model;
}
/**
* Sets the data model used by the <code>JProgressBar</code>.
* Note that the {@code BoundedRangeModel}'s {@code extent} is not used,
* and is set to {@code 0}.
*
* @param newModel the <code>BoundedRangeModel</code> to use
*
* @beaninfo
* expert: true
* description: The data model used by the JProgressBar.
*/
// PENDING(???) setting the same model to multiple bars is broken; listeners
}
}
if (accessibleContext != null) {
}
}
repaint();
}
}
/* All of the model methods are implemented by delegation. */
/**
* Returns the progress bar's current {@code value}
* from the <code>BoundedRangeModel</code>.
* The value is always between the
* minimum and maximum values, inclusive.
*
* @return the current value of the progress bar
* @see #setValue
* @see BoundedRangeModel#getValue
*/
/**
* Returns the progress bar's {@code minimum} value
* from the <code>BoundedRangeModel</code>.
*
* @return the progress bar's minimum value
* @see #setMinimum
* @see BoundedRangeModel#getMinimum
*/
/**
* Returns the progress bar's {@code maximum} value
* from the <code>BoundedRangeModel</code>.
*
* @return the progress bar's maximum value
* @see #setMaximum
* @see BoundedRangeModel#getMaximum
*/
/**
* Sets the progress bar's current value to {@code n}. This method
* forwards the new value to the model.
* <p>
* The data model (an instance of {@code BoundedRangeModel})
* handles any mathematical
* issues arising from assigning faulty values. See the
* {@code BoundedRangeModel} documentation for details.
* <p>
* If the new value is different from the previous value,
* all change listeners are notified.
*
* @param n the new value
* @see #getValue
* @see #addChangeListener
* @see BoundedRangeModel#setValue
* @beaninfo
* preferred: true
* description: The progress bar's current value.
*/
public void setValue(int n) {
if (accessibleContext != null) {
}
}
/**
* Sets the progress bar's minimum value
* (stored in the progress bar's data model) to <code>n</code>.
* <p>
* The data model (a <code>BoundedRangeModel</code> instance)
* handles any mathematical
* issues arising from assigning faulty values.
* See the {@code BoundedRangeModel} documentation for details.
* <p>
* If the minimum value is different from the previous minimum,
* all change listeners are notified.
*
* @param n the new minimum
* @see #getMinimum
* @see #addChangeListener
* @see BoundedRangeModel#setMinimum
* @beaninfo
* preferred: true
* description: The progress bar's minimum value.
*/
/**
* Sets the progress bar's maximum value
* (stored in the progress bar's data model) to <code>n</code>.
* <p>
* The underlying <code>BoundedRangeModel</code> handles any mathematical
* issues arising from assigning faulty values.
* See the {@code BoundedRangeModel} documentation for details.
* <p>
* If the maximum value is different from the previous maximum,
* all change listeners are notified.
*
* @param n the new maximum
* @see #getMaximum
* @see #addChangeListener
* @see BoundedRangeModel#setMaximum
* @beaninfo
* preferred: true
* description: The progress bar's maximum value.
*/
/**
* Sets the <code>indeterminate</code> property of the progress bar,
* which determines whether the progress bar is in determinate
* or indeterminate mode.
* An indeterminate progress bar continuously displays animation
* indicating that an operation of unknown length is occurring.
* By default, this property is <code>false</code>.
* Some look and feels might not support indeterminate progress bars;
* they will ignore this property.
*
* <p>
*
* See
* <a href="http://java.sun.com/docs/books/tutorial/uiswing/components/progress.html" target="_top">How to Monitor Progress</a>
* for examples of using indeterminate progress bars.
*
* @param newValue <code>true</code> if the progress bar
* should change to indeterminate mode;
* <code>false</code> if it should revert to normal.
*
* @see #isIndeterminate
* @see javax.swing.plaf.basic.BasicProgressBarUI
*
* @since 1.4
*
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Set whether the progress bar is indeterminate (true)
* or normal (false).
*/
boolean oldValue = indeterminate;
}
/**
* Returns the value of the <code>indeterminate</code> property.
*
* @return the value of the <code>indeterminate</code> property
* @see #setIndeterminate
*
* @since 1.4
*
* @beaninfo
* description: Is the progress bar indeterminate (true)
* or normal (false)?
*/
public boolean isIndeterminate() {
return indeterminate;
}
/**
* See readObject() and writeObject() in JComponent for more
* information about serialization in Swing.
*/
s.defaultWriteObject();
}
}
}
/**
* Returns a string representation of this <code>JProgressBar</code>.
* This method is intended to be used only for debugging purposes. The
* content and format of the returned string may vary between
* implementations. The returned string may be empty but may not
* be <code>null</code>.
*
* @return a string representation of this <code>JProgressBar</code>
*/
"HORIZONTAL" : "VERTICAL");
"true" : "false");
progressString : "");
"true" : "false");
"true" : "false");
return super.paramString() +
",orientation=" + orientationString +
",paintBorder=" + paintBorderString +
",paintString=" + paintStringString +
",progressString=" + progressStringString +
",indeterminateString=" + indeterminateString;
}
/////////////////
// Accessibility support
////////////////
/**
* Gets the <code>AccessibleContext</code> associated with this
* <code>JProgressBar</code>. For progress bars, the
* <code>AccessibleContext</code> takes the form of an
* <code>AccessibleJProgressBar</code>.
* A new <code>AccessibleJProgressBar</code> instance is created if necessary.
*
* @return an <code>AccessibleJProgressBar</code> that serves as the
* <code>AccessibleContext</code> of this <code>JProgressBar</code>
* @beaninfo
* expert: true
* description: The AccessibleContext associated with this ProgressBar.
*/
if (accessibleContext == null) {
accessibleContext = new AccessibleJProgressBar();
}
return accessibleContext;
}
/**
* This class implements accessibility support for the
* <code>JProgressBar</code> class. It provides an implementation of the
* Java Accessibility API appropriate to progress bar user-interface
* elements.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans<sup><font size="-2">TM</font></sup>
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*/
implements AccessibleValue {
/**
* Gets the state set of this object.
*
* @return an instance of AccessibleState containing the current state
* of the object
* @see AccessibleState
*/
if (getModel().getValueIsAdjusting()) {
}
if (getOrientation() == VERTICAL) {
} else {
}
return states;
}
/**
* Gets the role of this object.
*
* @return an instance of AccessibleRole describing the role of the
* object
*/
return AccessibleRole.PROGRESS_BAR;
}
/**
* Gets the <code>AccessibleValue</code> associated with this object. In the
* implementation of the Java Accessibility API for this class,
* returns this object, which is responsible for implementing the
* <code>AccessibleValue</code> interface on behalf of itself.
*
* @return this object
*/
return this;
}
/**
* Gets the accessible value of this object.
*
* @return the current value of this object
*/
}
/**
* Sets the value of this object as a <code>Number</code>.
*
* @return <code>true</code> if the value was set
*/
// TIGER- 4422535
if (n == null) {
return false;
}
return true;
}
/**
* Gets the minimum accessible value of this object.
*
* @return the minimum value of this object
*/
}
/**
* Gets the maximum accessible value of this object.
*
* @return the maximum value of this object
*/
// TIGER - 4422362
}
} // AccessibleJProgressBar
}