/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/**
* The Level class defines a set of standard logging levels that
* can be used to control logging output. The logging Level objects
* are ordered and are specified by ordered integers. Enabling logging
* at a given level also enables logging at all higher levels.
* <p>
* Clients should normally use the predefined Level constants such
* as Level.SEVERE.
* <p>
* The levels in descending order are:
* <ul>
* <li>SEVERE (highest value)
* <li>WARNING
* <li>INFO
* <li>CONFIG
* <li>FINE
* <li>FINER
* <li>FINEST (lowest value)
* </ul>
* In addition there is a level OFF that can be used to turn
* off logging, and a level ALL that can be used to enable
* logging of all messages.
* <p>
* It is possible for third parties to define additional logging
* levels by subclassing Level. In such cases subclasses should
* take care to chose unique integer level values and to ensure that
* they maintain the Object uniqueness property across serialization
* by defining a suitable readResolve method.
*
* @since 1.4
*/
/**
* @serial The non-localized name of the level.
*/
/**
* @serial The integer value of the level.
*/
private final int value;
/**
* @serial The resource bundle name to be used in localizing the level name.
*/
// localized level name
/**
* OFF is a special level that can be used to turn off logging.
* This level is initialized to <CODE>Integer.MAX_VALUE</CODE>.
*/
/**
* SEVERE is a message level indicating a serious failure.
* <p>
* In general SEVERE messages should describe events that are
* of considerable importance and which will prevent normal
* program execution. They should be reasonably intelligible
* to end users and to system administrators.
* This level is initialized to <CODE>1000</CODE>.
*/
/**
* WARNING is a message level indicating a potential problem.
* <p>
* In general WARNING messages should describe events that will
* be of interest to end users or system managers, or which
* indicate potential problems.
* This level is initialized to <CODE>900</CODE>.
*/
/**
* INFO is a message level for informational messages.
* <p>
* Typically INFO messages will be written to the console
* or its equivalent. So the INFO level should only be
* used for reasonably significant messages that will
* make sense to end users and system administrators.
* This level is initialized to <CODE>800</CODE>.
*/
/**
* CONFIG is a message level for static configuration messages.
* <p>
* CONFIG messages are intended to provide a variety of static
* configuration information, to assist in debugging problems
* that may be associated with particular configurations.
* For example, CONFIG message might include the CPU type,
* the graphics depth, the GUI look-and-feel, etc.
* This level is initialized to <CODE>700</CODE>.
*/
/**
* FINE is a message level providing tracing information.
* <p>
* All of FINE, FINER, and FINEST are intended for relatively
* detailed tracing. The exact meaning of the three levels will
* vary between subsystems, but in general, FINEST should be used
* for the most voluminous detailed output, FINER for somewhat
* less detailed output, and FINE for the lowest volume (and
* most important) messages.
* <p>
* In general the FINE level should be used for information
* that will be broadly interesting to developers who do not have
* a specialized interest in the specific subsystem.
* <p>
* FINE messages might include things like minor (recoverable)
* failures. Issues indicating potential performance problems
* are also worth logging as FINE.
* This level is initialized to <CODE>500</CODE>.
*/
/**
* FINER indicates a fairly detailed tracing message.
* By default logging calls for entering, returning, or throwing
* an exception are traced at this level.
* This level is initialized to <CODE>400</CODE>.
*/
/**
* FINEST indicates a highly detailed tracing message.
* This level is initialized to <CODE>300</CODE>.
*/
/**
* ALL indicates that all messages should be logged.
* This level is initialized to <CODE>Integer.MIN_VALUE</CODE>.
*/
/**
* Create a named Level with a given integer value.
* <p>
* Note that this constructor is "protected" to allow subclassing.
* In general clients of logging should use one of the constant Level
* objects such as SEVERE or FINEST. However, if clients need to
* add new logging levels, they may subclass Level and define new
* constants.
* @param name the name of the Level, for example "SEVERE".
* @param value an integer value for the level.
* @throws NullPointerException if the name is null
*/
}
/**
* Create a named Level with a given integer value and a
* given localization resource name.
* <p>
* @param name the name of the Level, for example "SEVERE".
* @param value an integer value for the level.
* @param resourceBundleName name of a resource bundle to use in
* localizing the given name. If the resourceBundleName is null
* or an empty string, it is ignored.
* @throws NullPointerException if the name is null
*/
throw new NullPointerException();
}
this.resourceBundleName = resourceBundleName;
KnownLevel.add(this);
}
/**
* Return the level's localization resource bundle name, or
* null if no localization bundle is defined.
*
* @return localization resource bundle name
*/
return resourceBundleName;
}
/**
* Return the non-localized string name of the Level.
*
* @return non-localized name
*/
return name;
}
/**
* Return the localized string name of the Level, for
* the current default locale.
* <p>
* If no localization information is available, the
* non-localized name is returned.
*
* @return localized name
*/
return getLocalizedLevelName();
}
// package-private getLevelName() is used by the implementation
// instead of getName() to avoid calling the subclass's version
return this.name;
}
if (localizedLevelName != null) {
return localizedLevelName;
}
try {
}
return localizedLevelName;
}
// Returns a mirrored Level object that matches the given name as
// specified in the Level.parse method. Returns null if not found.
//
// It returns the same Level object as the one returned by Level.parse
// method if the given name is a non-localized name or integer.
//
// If the name is a localized name, findLevel and parse method may
// return a different level value if there is a custom Level subclass
// that overrides Level.getLocalizedName() to return a different string
// than what's returned by the default implementation.
//
throw new NullPointerException();
}
// Look for a known Level with the given non-localized name.
return level.mirroredLevel;
}
// Now, check if the given name is an integer. If so,
// first look for a Level with the given value and then
// if necessary create one.
try {
// add new Level
}
return level.mirroredLevel;
} catch (NumberFormatException ex) {
// Not an integer.
// Drop through.
}
return level.mirroredLevel;
}
return null;
}
/**
* Returns a string representation of this Level.
*
* @return the non-localized name of the Level, for example "INFO".
*/
return name;
}
/**
* Get the integer value for this level. This integer value
* can be used for efficient ordering comparisons between
* Level objects.
* @return the integer value for this level.
*/
public final int intValue() {
return value;
}
// Serialization magic to prevent "doppelgangers".
// This is a performance optimization.
if (o != null) {
return o.levelObject;
}
// Woops. Whoever sent us this object knows
// about a new log level. Add it to our list.
return level;
}
/**
* Parse a level name string into a Level.
* <p>
* The argument string may consist of either a level name
* or an integer value.
* <p>
* For example:
* <ul>
* <li> "SEVERE"
* <li> "1000"
* </ul>
*
* @param name string to be parsed
* @throws NullPointerException if the name is null
* @throws IllegalArgumentException if the value is not valid.
* Valid values are integers between <CODE>Integer.MIN_VALUE</CODE>
* and <CODE>Integer.MAX_VALUE</CODE>, and all known level names.
* Known names are the levels defined by this class (e.g., <CODE>FINE</CODE>,
* <CODE>FINER</CODE>, <CODE>FINEST</CODE>), or created by this class with
* appropriate package access, or new levels defined or created
* by subclasses.
*
* @return The parsed value. Passing an integer that corresponds to a known name
* (e.g., 700) will return the associated name (e.g., <CODE>CONFIG</CODE>).
* Passing an integer that does not (e.g., 1) will return a new level name
* initialized to that value.
*/
// Check that name is not null.
// Look for a known Level with the given non-localized name.
return level.levelObject;
}
// Now, check if the given name is an integer. If so,
// first look for a Level with the given value and then
// if necessary create one.
try {
// add new Level
}
return level.levelObject;
} catch (NumberFormatException ex) {
// Not an integer.
// Drop through.
}
// Finally, look for a known level with the given localized name,
// in the current default locale.
// This is relatively expensive, but not excessively so.
return level.levelObject;
}
// OK, we've tried everything and failed
}
/**
* Compare two objects for value equality.
* @return true if and only if the two objects have the same level value.
*/
try {
return false;
}
}
/**
* Generate a hashcode.
* @return a hashcode based on the level value
*/
public int hashCode() {
return this.value;
}
// KnownLevel class maintains the global list of all known levels.
// be created. This class provides convenient methods to find a level
// by a given name, by a given value, or by a given localized name.
//
// KnownLevel wraps the following Level objects:
// 1. levelObject: standard Level object or custom Level object
// 2. mirroredLevel: Level object representing the level specified in the
// logging configuration.
//
// Level.getName, Level.getLocalizedName, Level.getResourceBundleName methods
// are non-final but the name and resource bundle name are parameters to
// the Level constructor. Use the mirroredLevel object instead of the
// levelObject to prevent the logging framework to execute foreign code
// implemented by untrusted Level subclass.
//
// Implementation Notes:
// If Level.getName, Level.getLocalizedName, Level.getResourceBundleName methods
// were final, the following KnownLevel implementation can be removed.
// Future API change should take this into consideration.
static final class KnownLevel {
this.levelObject = l;
this.mirroredLevel = l;
} else {
}
}
// the mirroredLevel object is always added to the list
// before the custom Level instance
KnownLevel o = new KnownLevel(l);
}
}
}
// Returns a KnownLevel with the given non-localized name.
}
return null;
}
// Returns a KnownLevel with the given value.
}
return null;
}
// Returns a KnownLevel with the given localized name matching
// by calling the Level.getLocalizedLevelName() method (i.e. found
// from the resourceBundle associated with the Level object).
// This method does not call Level.getLocalizedName() that may
// be overridden in a subclass implementation
for (KnownLevel l : levels) {
return l;
}
}
}
return null;
}
// Returns a KnownLevel with the given localized name matching
// by calling the Level.getLocalizedName() method
for (KnownLevel l : levels) {
return l;
}
}
}
return null;
}
(l.resourceBundleName != null &&
return level;
}
}
}
return null;
}
}
}