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<h1 align=center>AWT Desktop Properties</h1>
The following refers to standard AWT desktop properties that
may be obtained via the
<a href="/Toolkit.html#getDesktopProperty(java.lang.String)">
<p>
Each desktop property is named by a unique string, which
is the "name" of that property.
<p>
Desktop properties supported by the AWT but not documented
elsewhere - typically because there is no suitable
method or class - are documented here.
<p>
Desktop properties documented elsewhere are those which are
tightly coupled with a method or class which documents them.
<p>
Since desktop properties abstract an underlying platform
setting, they may not be available in environments that do
not support them. In the event that a desktop property is
unavailable for any reason, the implementation will return
<code>null</code>.
<p>
The following table summarizes the desktop properties documented
here, and their value types.
<p>
<table align="center" border="0" cellspacing="0" cellpadding="2" width="%95
summary="Standard AWT Desktop Properties">
<tr bgcolor="#ccccff">
<th valign="TOP" align="LEFT">Property Name</th>
<th valign="TOP" align="LEFT">Value Type</th>
<th valign="TOP" align="LEFT">Summary Description</th>
</tr>
<tr>
<td valign="TOP">Font smoothing (text antialiasing) settings.<a/></td>
</tr>
<tr>
<td valign="TOP">Controls if mouse events from extra buttons are to be generated or not<a/></td>
</tr>
</table>
<p>
<h2>Desktop Font Rendering Hints</h2>
<p>
Modern desktops support various forms of text antialiasing (font smoothing).
<p>
These are applied by platform-specific heavyweight components.
However an application may want to render text using the same text
antialiasing on a drawing surface or lightweight (non-platform) component using
This is particularly important when creating
are required to appear consistent with native desktop components or other
Swing components.
<p>
<h3>Basic Usage</h3>
The standard desktop property named
can be used to obtain the rendering hints that best match the desktop settings.
The return value is a
can be directly applied to a <code>Graphics2D</code>.
<p>
It is a <code>Map</code> as more than one hint may be needed.
If non-null this can be directly applied to the <code>Graphics2D</code>.
<pre><code>
Toolkit tk = Toolkit.getDefaultToolkit();
if (map != null) {
}
</code></pre>
<h3>Advanced Usage Tips</h3>
<p>
<h4>Listening for changes</h4>
<p>
An application can listen for changes in the property
<code>PropertyChangeListener</code></a> :
<pre><code>
</code></pre>
Listening for changes is recommended as users can, on rare occasions,
reconfigure a desktop environment whilst applications are running
in a way that may affect the selection of these hints, and furthermore
many desktop environments support dynamic reconfiguration of these
running applications to conform to the new settings.
<p>
There is no direct way to discover if dynamic reconfiguration
is expected of running applications but the default assumption
should be that it is expected, since most modern desktop environments
do provide this capability.
<h4>Text Measurement</h4>
<p>
Text always needs to be measured using the same
as used for rendering. The text anti-aliasing hint is a component of
the <code>FontRenderContext</code>.
obtained from the <code>Graphics</code> object on which the hint
has been set will measure text appropriately.
This is not a unique requirement for clients that specify this hint
directly, since the value of the <code>FontRenderContext</code> should
never be assumed, so is discussed here principally as a reminder.
<h4>Saving and restoring Graphics State</h4>
<p>
Sometimes an application may need to apply these hints on a shared
Graphics only temporarily, restoring the previous values after they
have been applied to text rendering operations.
The following sample code shows one way to do this.
<pre><code>
/**
* Get rendering hints from a Graphics instance.
* "hintsToSave" is a Map of RenderingHint key-values.
* For each hint key present in that map, the value of that
* hint is obtained from the Graphics and stored as the value
* for the key in savedHints.
*/
RenderingHints getRenderingHints(Graphics2D g2d,
RenderingHints hintsToSave,
RenderingHints savedHints) {
if (savedHints == null) {
savedHints = new RenderingHints(null);
} else {
}
if (hintsToSave.size() == 0) {
return savedHints;
}
/* RenderingHints.keySet() returns Set<Object> */
for (Object o : hintsToSave.keySet()) {
RenderingHints.Key key = (RenderingHints.Key)o;
Object value = g2d.getRenderingHint(key);
savedHints.put(key, value);
}
return savedHints;
}
Toolkit tk = Toolkit.getDefaultToolkit();
Map oldHints;
if (map != null) {
oldHints = getRenderingHints(graphic2D, map, null);
..
graphics2D.addRenderingHints(oldHints);
}
</code></pre>
<h3>Details</h3>
<ul>
<li>The return value will always be null or a <code>Map</code>
<p>
<li>If the return value is null, then no desktop properties are available,
and dynamic updates will not be available. This is a typical behaviour if
the JDK does not recognise the desktop environment, or it is one which
has no such settings. The <b>Headless</b> toolkit is one such example.
Therefore it is important to test against null before using the map.
<p>
<li>If non-null the value will be a <code>Map</code> of
<code>RenderingHints</code> such that every key is an instance of
<code>RenderingHints.Key</code> and the value is a legal value for that key.
<p>
<li>The map may contain the default value for a hint. This is
needed in the event there is a previously a non-default value for the hint
set on the <code>Graphics2D</code>. If the map did not contain
the default value, then <code>addRenderingHints(Map)</code> would leave
the previous hint which may not correspond to the desktop setting.
<p>
An application can use <code>setRenderingHints(Map)</code> to reinitialise
all hints, but this would affect unrelated hints too.
<p>
<li>A multi-screen desktop may support per-screen device settings in which
case the returned value is for the default screen of the desktop.
An application may want to use the settings for the screen on
which they will be applied.
The per-screen device hints may be obtained by per-device property names
which are constructed as the String concatenation
<pre><code>
</code></pre>
<p>
An application can also listen for changes on these properties.
<p>
However this is an extremely unlikely configuration, so to help
ease of development, if only a single, desktop-wide setting is supported,
then querying each of these per-device settings will return null.
So to determine if there are per-device settings it is sufficient to
determine that there is a non-null return for any screen device using
the per-device property name.
</ul>
<h2>Mouse Functionality</h2>
<b>Desktop Property: <A name="sun.awt.enableExtraMouseButtons">"sun.awt.enableExtraMouseButtons"</A></b>
<p>
This property determines if events from extra mouse buttons (if they are exist and are
enabled by the underlying operating system) are allowed to be processed and posted into
{@code EventQueue}.
<br>
property value into java before application starts. This could be done with the following command:
<pre>
java -Dsun.awt.enableExtraMouseButtons=false Application
</pre>
Once set on application startup, it is impossible to change this value after.
<br>
method.
<br>
If the property is set to {@code true} then
<ul>
<li> it is still legal to create {@code MouseEvent} objects with
standard buttons and, if the mouse has more
then three buttons, it is also legal to use buttons from the range started
<li> it is legal to use standard button masks when using {@code Robot.mousePress()}
and {@code Robot.mouseRelease()} methods and, if the mouse has more then three buttons,
it is also legal to use masks for existing extended mouse buttons.
That way, if there are more then three buttons on the mouse then it is allowed to
use button masks corresponding to the buttons
</ul>
<br>
If the property is set to {@code false} then
<ul>
<li> it is legal to create {@code MouseEvent} objects with standard buttons
only: {@code NOBUTTON}, {@code BUTTON1}, {@code BUTTON2} and
{@code BUTTON3}
<li> it is legal to use standard button masks only:
{@code InputEvent.BUTTON1_DOWN_MASK}, {@code InputEvent.BUTTON2_DOWN_MASK},
{@code InputEvent.BUTTON3_DOWN_MASK}
</ul>
This property should be used when there is no need in listening mouse events fired as a result of
activity with extra mouse button.
By default this property is set to {@code true}.
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