/*
* Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package com.sun.java.swing.plaf.windows;
import javax.swing.plaf.basic.*;
import javax.swing.border.*;
import javax.swing.plaf.*;
import javax.swing.*;
import java.awt.*;
import static com.sun.java.swing.plaf.windows.TMSchema.*;
import static com.sun.java.swing.plaf.windows.TMSchema.Part.*;
import static com.sun.java.swing.plaf.windows.XPStyle.Skin;
import sun.awt.AppContext;
/**
* Windows button.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is appropriate
* for short term storage or RMI between applications running the same
* version of Swing. A future release of Swing will provide support for
* long term persistence.
*
* @author Jeff Dinkins
*
*/
public class WindowsButtonUI extends BasicButtonUI
{
protected int dashedRectGapX;
protected int dashedRectGapY;
protected int dashedRectGapWidth;
protected int dashedRectGapHeight;
protected Color focusColor;
private boolean defaults_initialized = false;
private static final Object WINDOWS_BUTTON_UI_KEY = new Object();
// ********************************
// Create PLAF
// ********************************
public static ComponentUI createUI(JComponent c) {
AppContext appContext = AppContext.getAppContext();
WindowsButtonUI windowsButtonUI =
(WindowsButtonUI) appContext.get(WINDOWS_BUTTON_UI_KEY);
if (windowsButtonUI == null) {
windowsButtonUI = new WindowsButtonUI();
appContext.put(WINDOWS_BUTTON_UI_KEY, windowsButtonUI);
}
return windowsButtonUI;
}
// ********************************
// Defaults
// ********************************
protected void installDefaults(AbstractButton b) {
super.installDefaults(b);
if(!defaults_initialized) {
String pp = getPropertyPrefix();
dashedRectGapX = UIManager.getInt(pp + "dashedRectGapX");
dashedRectGapY = UIManager.getInt(pp + "dashedRectGapY");
dashedRectGapWidth = UIManager.getInt(pp + "dashedRectGapWidth");
dashedRectGapHeight = UIManager.getInt(pp + "dashedRectGapHeight");
focusColor = UIManager.getColor(pp + "focus");
defaults_initialized = true;
}
XPStyle xp = XPStyle.getXP();
if (xp != null) {
b.setBorder(xp.getBorder(b, getXPButtonType(b)));
LookAndFeel.installProperty(b, "rolloverEnabled", Boolean.TRUE);
}
}
protected void uninstallDefaults(AbstractButton b) {
super.uninstallDefaults(b);
defaults_initialized = false;
}
protected Color getFocusColor() {
return focusColor;
}
// ********************************
// Paint Methods
// ********************************
/**
* Overridden method to render the text without the mnemonic
*/
protected void paintText(Graphics g, AbstractButton b, Rectangle textRect, String text) {
WindowsGraphicsUtils.paintText(g, b, textRect, text, getTextShiftOffset());
}
protected void paintFocus(Graphics g, AbstractButton b, Rectangle viewRect, Rectangle textRect, Rectangle iconRect){
// focus painted same color as text on Basic??
int width = b.getWidth();
int height = b.getHeight();
g.setColor(getFocusColor());
BasicGraphicsUtils.drawDashedRect(g, dashedRectGapX, dashedRectGapY,
width - dashedRectGapWidth, height - dashedRectGapHeight);
}
protected void paintButtonPressed(Graphics g, AbstractButton b){
setTextShiftOffset();
}
// ********************************
// Layout Methods
// ********************************
public Dimension getPreferredSize(JComponent c) {
Dimension d = super.getPreferredSize(c);
/* Ensure that the width and height of the button is odd,
* to allow for the focus line if focus is painted
*/
AbstractButton b = (AbstractButton)c;
if (d != null && b.isFocusPainted()) {
if(d.width % 2 == 0) { d.width += 1; }
if(d.height % 2 == 0) { d.height += 1; }
}
return d;
}
/* These rectangles/insets are allocated once for all
* ButtonUI.paint() calls. Re-using rectangles rather than
* allocating them in each paint call substantially reduced the time
* it took paint to run. Obviously, this method can't be re-entered.
*/
private Rectangle viewRect = new Rectangle();
public void paint(Graphics g, JComponent c) {
if (XPStyle.getXP() != null) {
WindowsButtonUI.paintXPButtonBackground(g, c);
}
super.paint(g, c);
}
static Part getXPButtonType(AbstractButton b) {
if(b instanceof JCheckBox) {
return Part.BP_CHECKBOX;
}
if(b instanceof JRadioButton) {
return Part.BP_RADIOBUTTON;
}
boolean toolbar = (b.getParent() instanceof JToolBar);
return toolbar ? Part.TP_BUTTON : Part.BP_PUSHBUTTON;
}
static State getXPButtonState(AbstractButton b) {
Part part = getXPButtonType(b);
ButtonModel model = b.getModel();
State state = State.NORMAL;
switch (part) {
case BP_RADIOBUTTON:
/* falls through */
case BP_CHECKBOX:
if (! model.isEnabled()) {
state = (model.isSelected()) ? State.CHECKEDDISABLED
: State.UNCHECKEDDISABLED;
} else if (model.isPressed() && model.isArmed()) {
state = (model.isSelected()) ? State.CHECKEDPRESSED
: State.UNCHECKEDPRESSED;
} else if (model.isRollover()) {
state = (model.isSelected()) ? State.CHECKEDHOT
: State.UNCHECKEDHOT;
} else {
state = (model.isSelected()) ? State.CHECKEDNORMAL
: State.UNCHECKEDNORMAL;
}
break;
case BP_PUSHBUTTON:
/* falls through */
case TP_BUTTON:
boolean toolbar = (b.getParent() instanceof JToolBar);
if (toolbar) {
if (model.isArmed() && model.isPressed()) {
state = State.PRESSED;
} else if (!model.isEnabled()) {
state = State.DISABLED;
} else if (model.isSelected() && model.isRollover()) {
state = State.HOTCHECKED;
} else if (model.isSelected()) {
state = State.CHECKED;
} else if (model.isRollover()) {
state = State.HOT;
} else if (b.hasFocus()) {
state = State.HOT;
}
} else {
if ((model.isArmed() && model.isPressed())
|| model.isSelected()) {
state = State.PRESSED;
} else if (!model.isEnabled()) {
state = State.DISABLED;
} else if (model.isRollover() || model.isPressed()) {
state = State.HOT;
} else if (b instanceof JButton
&& ((JButton)b).isDefaultButton()) {
state = State.DEFAULTED;
} else if (b.hasFocus()) {
state = State.HOT;
}
}
break;
default :
state = State.NORMAL;
}
return state;
}
static void paintXPButtonBackground(Graphics g, JComponent c) {
AbstractButton b = (AbstractButton)c;
XPStyle xp = XPStyle.getXP();
Part part = getXPButtonType(b);
if (b.isContentAreaFilled() && xp != null) {
Skin skin = xp.getSkin(b, part);
State state = getXPButtonState(b);
Dimension d = c.getSize();
int dx = 0;
int dy = 0;
int dw = d.width;
int dh = d.height;
Border border = c.getBorder();
Insets insets;
if (border != null) {
// Note: The border may be compound, containing an outer
// opaque border (supplied by the application), plus an
// inner transparent margin border. We want to size the
// background to fill the transparent part, but stay
// inside the opaque part.
insets = WindowsButtonUI.getOpaqueInsets(border, c);
} else {
insets = c.getInsets();
}
if (insets != null) {
dx += insets.left;
dy += insets.top;
dw -= (insets.left + insets.right);
dh -= (insets.top + insets.bottom);
}
skin.paintSkin(g, dx, dy, dw, dh, state);
}
}
/**
* returns - b.getBorderInsets(c) if border is opaque
* - null if border is completely non-opaque
* - somewhere inbetween if border is compound and
* outside border is opaque and inside isn't
*/
private static Insets getOpaqueInsets(Border b, Component c) {
if (b == null) {
return null;
}
if (b.isBorderOpaque()) {
return b.getBorderInsets(c);
} else if (b instanceof CompoundBorder) {
CompoundBorder cb = (CompoundBorder)b;
Insets iOut = getOpaqueInsets(cb.getOutsideBorder(), c);
if (iOut != null && iOut.equals(cb.getOutsideBorder().getBorderInsets(c))) {
// Outside border is opaque, keep looking
Insets iIn = getOpaqueInsets(cb.getInsideBorder(), c);
if (iIn == null) {
// Inside is non-opaque, use outside insets
return iOut;
} else {
// Found non-opaque somewhere in the inside (which is
// also compound).
return new Insets(iOut.top + iIn.top, iOut.left + iIn.left,
iOut.bottom + iIn.bottom, iOut.right + iIn.right);
}
} else {
// Outside is either all non-opaque or has non-opaque
// border inside another compound border
return iOut;
}
} else {
return null;
}
}
}