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// machine-dependent implemention for register maps
friend class frame;
friend class MethodHandles;
private:
void pd_clear();
_location_valid[0] = 0; // avoid the shift_individual_registers game
}
void pd_initialize() {
_location_valid[0] = 0; // avoid the shift_individual_registers game
}
// Throw away locations for %i, %o, and %l registers:
// But do not throw away %g register locs.
if (_location_valid[0] != 0) shift_individual_registers();
}
void shift_individual_registers();
// When popping out of compiled frames, we make all IRegs disappear.
#endif // CPU_SPARC_VM_REGISTERMAP_SPARC_HPP