/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* Licensed Materials - Property of IBM
* RMI-IIOP v1.0
* Copyright IBM Corp. 1998 1999 All Rights Reserved
*
*/
/**
* DirectoryLoader is a simple ClassLoader which loads from a specified
* file system directory.
* @author Bryan Atsatt
*/
/**
* Constructor.
*/
throw new IllegalArgumentException();
}
}
private DirectoryLoader () {}
/**
* Convenience version of loadClass which sets 'resolve' == true.
*/
}
/**
* This is the required version of loadClass which is called
* both from loadClass above and from the internal function
* FindClassFromClass.
*/
throws ClassNotFoundException {
byte classData[];
// Do we already have it in the cache?
// Nope, can we get if from the system class loader?
try {
} catch (ClassNotFoundException e) {
// No, so try loading it...
throw new ClassNotFoundException();
}
// Parse the class file data...
throw new ClassFormatError();
}
// Resolve it...
// Add to cache...
}
}
return result;
}
/**
* Reurn a byte array containing the contents of the class file. Returns null
* if an exception occurs.
*/
// Get the file...
// Now get the bits...
try {
} catch(ThreadDeath death) {
throw death;
} catch (Throwable e) {
}
finally {
try {
} catch(ThreadDeath death) {
throw death;
} catch (Throwable e) {
}
}
}
return result;
}
}