#include <glibmm/ustring.h>
#include <vector>
// A type which can hold any UTF-32 or UCS-4 character code.
typedef unsigned int gunichar;
struct Urange{
char* start;
char* end;
};
class UnicodeRange{
public:
UnicodeRange(const char* val);
int add_range(char* val);
bool contains(char unicode);
Glib::ustring attribute_string();
gunichar sample_glyph();
private:
std::vector<Urange> range;
std::vector<gunichar> unichars;
};