/*
* Mesh drawing and editing tool
*
* Authors:
* bulia byak <buliabyak@users.sf.net>
* Johan Engelen <j.b.c.engelen@ewi.utwente.nl>
* Abhishek Sharma
* Tavmjong Bah <tavmjong@free.fr>
*
* Copyright (C) 2012 Tavmjong Bah
* Copyright (C) 2007 Johan Engelen
* Copyright (C) 2005 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
//#define DEBUG_MESH
// Libraries
#include <gdk/gdkkeysyms.h>
#include <glibmm/i18n.h>
// General
#include "desktop.h"
#include "document.h"
#include "document-undo.h"
#include "macros.h"
#include "message-context.h"
#include "message-stack.h"
#include "preferences.h"
#include "rubberband.h"
#include "selection.h"
#include "snap.h"
#include "sp-namedview.h"
#include "verbs.h"
// Gradient specific
#include "gradient-drag.h"
#include "gradient-chemistry.h"
#include "pixmaps/cursor-gradient.xpm"
#include "pixmaps/cursor-gradient-add.xpm"
// Mesh specific
#include "ui/tools/mesh-tool.h"
#include "sp-mesh.h"
#include "display/sp-ctrlcurve.h"
using Inkscape::DocumentUndo;
namespace Inkscape {
namespace UI {
namespace Tools {
static void sp_mesh_end_drag(MeshTool &rc);
const std::string& MeshTool::getPrefsPath() {
return MeshTool::prefsPath;
}
const std::string MeshTool::prefsPath = "/tools/mesh";
// TODO: The gradient tool class looks like a 1:1 copy.
MeshTool::MeshTool()
: ToolBase(cursor_gradient_xpm, 4, 4)
, cursor_addnode(false)
, node_added(false)
// TODO: Why are these connections stored as pointers?
, selcon(NULL)
, subselcon(NULL)
{
// TODO: This value is overwritten in the root handler
this->tolerance = 6;
}
MeshTool::~MeshTool() {
this->enableGrDrag(false);
this->selcon->disconnect();
delete this->selcon;
this->subselcon->disconnect();
delete this->subselcon;
}
const gchar *ms_handle_descr [] = {
N_("Mesh gradient <b>corner</b>"),
N_("Mesh gradient <b>handle</b>"),
N_("Mesh gradient <b>tensor</b>")
};
void MeshTool::selection_changed(Inkscape::Selection* /*sel*/) {
GrDrag *drag = this->_grdrag;
Inkscape::Selection *selection = this->desktop->getSelection();
if (selection == NULL) {
return;
}
guint n_obj = selection->itemList().size();
if (!drag->isNonEmpty() || selection->isEmpty()) {
return;
}
guint n_tot = drag->numDraggers();
guint n_sel = drag->numSelected();
//The use of ngettext in the following code is intentional even if the English singular form would never be used
if (n_sel == 1) {
if (drag->singleSelectedDraggerNumDraggables() == 1) {
gchar * message = g_strconcat(
//TRANSLATORS: %s will be substituted with the point name (see previous messages); This is part of a compound message
_("%s selected"),
//TRANSLATORS: Mind the space in front. This is part of a compound message
ngettext(" out of %d mesh handle"," out of %d mesh handles",n_tot),
ngettext(" on %d selected object"," on %d selected objects",n_obj),NULL);
this->message_context->setF(Inkscape::NORMAL_MESSAGE,
message,_(ms_handle_descr[drag->singleSelectedDraggerSingleDraggableType()]), n_tot, n_obj);
} else {
gchar * message =
g_strconcat(
//TRANSLATORS: This is a part of a compound message (out of two more indicating: grandint handle count & object count)
ngettext("One handle merging %d stop (drag with <b>Shift</b> to separate) selected",
"One handle merging %d stops (drag with <b>Shift</b> to separate) selected",
drag->singleSelectedDraggerNumDraggables()),
ngettext(" out of %d mesh handle"," out of %d mesh handles",n_tot),
ngettext(" on %d selected object"," on %d selected objects",n_obj),NULL);
this->message_context->setF(Inkscape::NORMAL_MESSAGE,message,drag->singleSelectedDraggerNumDraggables(), n_tot, n_obj);
}
} else if (n_sel > 1) {
//TRANSLATORS: The plural refers to number of selected mesh handles. This is part of a compound message (part two indicates selected object count)
gchar * message =
g_strconcat(ngettext("<b>%d</b> mesh handle selected out of %d","<b>%d</b> mesh handles selected out of %d",n_sel),
//TRANSLATORS: Mind the space in front. (Refers to gradient handles selected). This is part of a compound message
ngettext(" on %d selected object"," on %d selected objects",n_obj),NULL);
this->message_context->setF(Inkscape::NORMAL_MESSAGE,message, n_sel, n_tot, n_obj);
} else if (n_sel == 0) {
this->message_context->setF(Inkscape::NORMAL_MESSAGE,
//TRANSLATORS: The plural refers to number of selected objects
ngettext("<b>No</b> mesh handles selected out of %d on %d selected object",
"<b>No</b> mesh handles selected out of %d on %d selected objects",n_obj), n_tot, n_obj);
}
// FIXME
// We need to update mesh gradient handles.
// Get gradient this drag belongs too..
// std::cout << "mesh_selection_changed: selection: objects: " << n_obj << std::endl;
// GSList *itemList = (GSList *) selection->itemList();
// while( itemList ) {
// SPItem *item = SP_ITEM( itemList->data );
// // std::cout << " item: " << SP_OBJECT(item)->getId() << std::endl;
// SPStyle *style = item->style;
// if (style && (style->fill.isPaintserver())) {
// SPPaintServer *server = item->style->getFillPaintServer();
// if ( SP_IS_MESH(server) ) {
// SPMesh *mg = SP_MESH(server);
// guint rows = 0;//mg->array.patches.size();
// for ( guint i = 0; i < rows; ++i ) {
// guint columns = 0;//mg->array.patches[0].size();
// for ( guint j = 0; j < columns; ++j ) {
// }
// }
// }
// }
// itemList = itemList->next;
// }
// GList* dragger_ptr = drag->draggers; // Points to GrDragger class (group of GrDraggable)
// guint count = 0;
// while( dragger_ptr ) {
// std::cout << "mesh_selection_changed: dragger: " << ++count << std::endl;
// GSList* draggable_ptr = ((GrDragger *) dragger_ptr->data)->draggables;
// while( draggable_ptr ) {
// std::cout << "mesh_selection_changed: draggable: " << draggable_ptr << std::endl;
// GrDraggable *draggable = (GrDraggable *) draggable_ptr->data;
// gint point_type = draggable->point_type;
// gint point_i = draggable->point_i;
// bool fill_or_stroke = draggable->fill_or_stroke;
// if( point_type == POINT_MG_CORNER ) {
// //std::cout << "mesh_selection_changed: POINT_MG_CORNER: " << point_i << std::endl;
// // Now we must create or destroy corresponding handles.
// if( g_list_find( drag->selected, dragger_ptr->data ) ) {
// //std::cout << "gradient_selection_changed: Selected: " << point_i << std::endl;
// // Which meshes does this point belong to?
// } else {
// //std::cout << "mesh_selection_changed: Not Selected: " << point_i << std::endl;
// }
// }
// draggable_ptr = draggable_ptr->next;
// }
// dragger_ptr = dragger_ptr->next;
// }
}
void MeshTool::setup() {
ToolBase::setup();
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if (prefs->getBool("/tools/mesh/selcue", true)) {
this->enableSelectionCue();
}
this->enableGrDrag();
Inkscape::Selection *selection = this->desktop->getSelection();
this->selcon = new sigc::connection(selection->connectChanged(
sigc::mem_fun(this, &MeshTool::selection_changed)
));
this->subselcon = new sigc::connection(this->desktop->connectToolSubselectionChanged(
sigc::hide(sigc::bind(
sigc::mem_fun(*this, &MeshTool::selection_changed),
(Inkscape::Selection*)NULL)
)
));
this->selection_changed(selection);
}
void
sp_mesh_context_select_next (ToolBase *event_context)
{
GrDrag *drag = event_context->_grdrag;
g_assert (drag);
GrDragger *d = drag->select_next();
event_context->desktop->scroll_to_point(d->point, 1.0);
}
void
sp_mesh_context_select_prev (ToolBase *event_context)
{
GrDrag *drag = event_context->_grdrag;
g_assert (drag);
GrDragger *d = drag->select_prev();
event_context->desktop->scroll_to_point(d->point, 1.0);
}
/**
Returns true if mouse cursor over mesh edge.
*/
static bool
sp_mesh_context_is_over_line (MeshTool *rc, SPItem *item, Geom::Point event_p)
{
SPDesktop *desktop = SP_EVENT_CONTEXT (rc)->desktop;
//Translate mouse point into proper coord system
rc->mousepoint_doc = desktop->w2d(event_p);
SPCtrlCurve *curve = SP_CTRLCURVE(item);
Geom::BezierCurveN<3> b( curve->p0, curve->p1, curve->p2, curve->p3 );
Geom::Coord coord = b.nearestTime( rc->mousepoint_doc ); // Coord == double
Geom::Point nearest = b( coord );
double dist_screen = Geom::L2 (rc->mousepoint_doc - nearest) * desktop->current_zoom();
double tolerance = (double) SP_EVENT_CONTEXT(rc)->tolerance;
bool close = (dist_screen < tolerance);
return close;
}
/**
Split row/column near the mouse point.
*/
static void sp_mesh_context_split_near_point(MeshTool *rc, SPItem *item, Geom::Point mouse_p, guint32 /*etime*/)
{
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_split_near_point: entrance: " << mouse_p << std::endl;
#endif
// item is the selected item. mouse_p the location in doc coordinates of where to add the stop
ToolBase *ec = SP_EVENT_CONTEXT(rc);
SPDesktop *desktop = SP_EVENT_CONTEXT (rc)->desktop;
double tolerance = (double) ec->tolerance;
ec->get_drag()->addStopNearPoint (item, mouse_p, tolerance/desktop->current_zoom());
DocumentUndo::done(desktop->getDocument(), SP_VERB_CONTEXT_MESH,
_("Split mesh row/column"));
ec->get_drag()->updateDraggers();
}
/**
Wrapper for various mesh operations that require a list of selected corner nodes.
*/
void
sp_mesh_context_corner_operation (MeshTool *rc, MeshCornerOperation operation )
{
#ifdef DEBUG_MESH
std::cout << "sp_mesh_corner_operation: entrance: " << operation << std::endl;
#endif
SPDocument *doc = NULL;
GrDrag *drag = rc->_grdrag;
std::map<SPMesh*, std::vector<guint> > points;
std::map<SPMesh*, SPItem*> items;
// Get list of selected draggers for each mesh.
// For all selected draggers
for (std::set<GrDragger *>::const_iterator i = drag->selected.begin(); i != drag->selected.end(); ++i) {
GrDragger *dragger = *i;
// For all draggables of dragger
for (std::vector<GrDraggable *>::const_iterator j = dragger->draggables.begin(); j != dragger->draggables.end() ; ++j) {
GrDraggable *d = *j;
// Only mesh corners
if( d->point_type != POINT_MG_CORNER ) continue;
// Find the gradient
SPMesh *gradient = SP_MESH( getGradient (d->item, d->fill_or_stroke) );
// Collect points together for same gradient
points[gradient].push_back( d->point_i );
items[gradient] = d->item;
}
}
// Loop over meshes.
for( std::map<SPMesh*, std::vector<guint> >::const_iterator iter = points.begin(); iter != points.end(); ++iter) {
SPMesh *mg = SP_MESH( iter->first );
if( iter->second.size() > 0 ) {
guint noperation = 0;
switch (operation) {
case MG_CORNER_SIDE_TOGGLE:
// std::cout << "SIDE_TOGGLE" << std::endl;
noperation += mg->array.side_toggle( iter->second );
break;
case MG_CORNER_SIDE_ARC:
// std::cout << "SIDE_ARC" << std::endl;
noperation += mg->array.side_arc( iter->second );
break;
case MG_CORNER_TENSOR_TOGGLE:
// std::cout << "TENSOR_TOGGLE" << std::endl;
noperation += mg->array.tensor_toggle( iter->second );
break;
case MG_CORNER_COLOR_SMOOTH:
// std::cout << "COLOR_SMOOTH" << std::endl;
noperation += mg->array.color_smooth( iter->second );
break;
case MG_CORNER_COLOR_PICK:
// std::cout << "COLOR_PICK" << std::endl;
noperation += mg->array.color_pick( iter->second, items[iter->first] );
break;
default:
std::cout << "sp_mesh_corner_operation: unknown operation" << std::endl;
}
if( noperation > 0 ) {
mg->array.write( mg );
mg->requestModified(SP_OBJECT_MODIFIED_FLAG);
doc = mg->document;
switch (operation) {
case MG_CORNER_SIDE_TOGGLE:
DocumentUndo::done(doc, SP_VERB_CONTEXT_MESH, _("Toggled mesh path type."));
break;
case MG_CORNER_SIDE_ARC:
DocumentUndo::done(doc, SP_VERB_CONTEXT_MESH, _("Approximated arc for mesh side."));
break;
case MG_CORNER_TENSOR_TOGGLE:
DocumentUndo::done(doc, SP_VERB_CONTEXT_MESH, _("Toggled mesh tensors."));
break;
case MG_CORNER_COLOR_SMOOTH:
DocumentUndo::done(doc, SP_VERB_CONTEXT_MESH, _("Smoothed mesh corner color."));
break;
case MG_CORNER_COLOR_PICK:
DocumentUndo::done(doc, SP_VERB_CONTEXT_MESH, _("Picked mesh corner color."));
break;
default:
std::cout << "sp_mesh_corner_operation: unknown operation" << std::endl;
}
}
}
}
drag->updateDraggers();
}
/**
Handles all keyboard and mouse input for meshs.
*/
bool MeshTool::root_handler(GdkEvent* event) {
static bool dragging;
Inkscape::Selection *selection = desktop->getSelection();
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
this->tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
double const nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000, "px"); // in px
GrDrag *drag = this->_grdrag;
g_assert (drag);
gint ret = FALSE;
switch (event->type) {
case GDK_2BUTTON_PRESS:
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: GDK_2BUTTON_PRESS" << std::endl;
#endif
// Double click:
// If over a mesh line, divide mesh row/column
// If not over a line, create new gradients for selected objects.
if ( event->button.button == 1 ) {
// Are we over a mesh line?
bool over_line = false;
SPCtrlCurve *line = NULL;
if (! drag->lines.empty()) {
for (std::vector<SPCtrlLine *>::const_iterator l = drag->lines.begin(); l != drag->lines.end() && (!over_line); ++l) {
line = (SPCtrlCurve*) (*l);
over_line |= sp_mesh_context_is_over_line (this, (SPItem*) line, Geom::Point(event->motion.x, event->motion.y));
}
}
if (over_line) {
// We take the first item in selection, because with doubleclick, the first click
// always resets selection to the single object under cursor
sp_mesh_context_split_near_point(this, selection->itemList()[0], this->mousepoint_doc, event->button.time);
} else {
// Create a new gradient with default coordinates.
std::vector<SPItem*> items=selection->itemList();
for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i){
SPItem *item = *i;
SPGradientType new_type = SP_GRADIENT_TYPE_MESH;
Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE;
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: creating new mesh on: " << (fsmode == Inkscape::FOR_FILL ? "Fill" : "Stroke") << std::endl;
#endif
SPGradient *vector = sp_gradient_vector_for_object(desktop->getDocument(), desktop, item, fsmode);
SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);
sp_gradient_reset_to_userspace(priv, item);
}
DocumentUndo::done(desktop->getDocument(), SP_VERB_CONTEXT_MESH,
_("Create default mesh"));
}
ret = TRUE;
}
break;
case GDK_BUTTON_PRESS:
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: GDK_BUTTON_PRESS" << std::endl;
#endif
// Button down
// If Shift key down: do rubber band selection
// Else set origin for drag. A drag creates a new gradient if one does not exist
if ( event->button.button == 1 && !this->space_panning ) {
Geom::Point button_w(event->button.x, event->button.y);
// save drag origin
this->xp = (gint) button_w[Geom::X];
this->yp = (gint) button_w[Geom::Y];
this->within_tolerance = true;
dragging = true;
Geom::Point button_dt = desktop->w2d(button_w);
if (event->button.state & GDK_SHIFT_MASK) {
Inkscape::Rubberband::get(desktop)->start(desktop, button_dt);
} else {
// remember clicked item, disregarding groups, honoring Alt; do nothing with Crtl to
// enable Ctrl+doubleclick of exactly the selected item(s)
if (!(event->button.state & GDK_CONTROL_MASK)) {
this->item_to_select = sp_event_context_find_item (desktop, button_w, event->button.state & GDK_MOD1_MASK, TRUE);
}
if (!selection->isEmpty()) {
SnapManager &m = desktop->namedview->snap_manager;
m.setup(desktop);
m.freeSnapReturnByRef(button_dt, Inkscape::SNAPSOURCE_NODE_HANDLE);
m.unSetup();
}
this->origin = button_dt;
}
ret = TRUE;
}
break;
case GDK_MOTION_NOTIFY:
// Mouse move
if ( dragging && ( event->motion.state & GDK_BUTTON1_MASK ) && !this->space_panning ) {
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: GDK_MOTION_NOTIFY: Dragging" << std::endl;
#endif
if ( this->within_tolerance
&& ( abs( (gint) event->motion.x - this->xp ) < this->tolerance )
&& ( abs( (gint) event->motion.y - this->yp ) < this->tolerance ) ) {
break; // do not drag if we're within tolerance from origin
}
// Once the user has moved farther than tolerance from the original location
// (indicating they intend to draw, not click), then always process the
// motion notify coordinates as given (no snapping back to origin)
this->within_tolerance = false;
Geom::Point const motion_w(event->motion.x,
event->motion.y);
Geom::Point const motion_dt = this->desktop->w2d(motion_w);
if (Inkscape::Rubberband::get(desktop)->is_started()) {
Inkscape::Rubberband::get(desktop)->move(motion_dt);
this->defaultMessageContext()->set(Inkscape::NORMAL_MESSAGE, _("<b>Draw around</b> handles to select them"));
} else {
// Do nothing. For a linear/radial gradient we follow the drag, updating the
// gradient as the end node is dragged. For a mesh gradient, the gradient is always
// created to fill the object when the drag ends.
}
gobble_motion_events(GDK_BUTTON1_MASK);
ret = TRUE;
} else {
// Not dragging
// Do snapping
if (!drag->mouseOver() && !selection->isEmpty()) {
SnapManager &m = desktop->namedview->snap_manager;
m.setup(desktop);
Geom::Point const motion_w(event->motion.x, event->motion.y);
Geom::Point const motion_dt = this->desktop->w2d(motion_w);
m.preSnap(Inkscape::SnapCandidatePoint(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE));
m.unSetup();
}
// Highlight corner node corresponding to side or tensor node
if( drag->mouseOver() ) {
// MESH FIXME: Light up corresponding corner node corresponding to node we are over.
// See "pathflash" in ui/tools/node-tool.cpp for ideas.
// Use desktop->add_temporary_canvasitem( SPCanvasItem, milliseconds );
}
// Change cursor shape if over line
bool over_line = false;
if (!drag->lines.empty()) {
for (std::vector<SPCtrlLine *>::const_iterator l = drag->lines.begin(); l != drag->lines.end() ; ++l) {
over_line |= sp_mesh_context_is_over_line (this, (SPItem*)(*l), Geom::Point(event->motion.x, event->motion.y));
}
}
if (this->cursor_addnode && !over_line) {
this->cursor_shape = cursor_gradient_xpm;
this->sp_event_context_update_cursor();
this->cursor_addnode = false;
} else if (!this->cursor_addnode && over_line) {
this->cursor_shape = cursor_gradient_add_xpm;
this->sp_event_context_update_cursor();
this->cursor_addnode = true;
}
}
break;
case GDK_BUTTON_RELEASE:
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: GDK_BUTTON_RELEASE" << std::endl;
#endif
this->xp = this->yp = 0;
if ( event->button.button == 1 && !this->space_panning ) {
// Check if over line
bool over_line = false;
SPCtrlLine *line = NULL;
if (!drag->lines.empty()) {
for (std::vector<SPCtrlLine *>::const_iterator l = drag->lines.begin(); l != drag->lines.end() && (!over_line); ++l) {
line = (SPCtrlLine*)(*l);
over_line = sp_mesh_context_is_over_line (this, (SPItem*) line, Geom::Point(event->motion.x, event->motion.y));
if (over_line) {
break;
}
}
}
if ( (event->button.state & GDK_CONTROL_MASK) && (event->button.state & GDK_MOD1_MASK ) ) {
if (over_line && line) {
sp_mesh_context_split_near_point(this, line->item, this->mousepoint_doc, 0);
ret = TRUE;
}
} else {
dragging = false;
// unless clicked with Ctrl (to enable Ctrl+doubleclick).
if (event->button.state & GDK_CONTROL_MASK) {
ret = TRUE;
break;
}
if (!this->within_tolerance) {
// we've been dragging, either create a new gradient
// or rubberband-select if we have rubberband
Inkscape::Rubberband *r = Inkscape::Rubberband::get(desktop);
if (r->is_started() && !this->within_tolerance) {
// this was a rubberband drag
if (r->getMode() == RUBBERBAND_MODE_RECT) {
Geom::OptRect const b = r->getRectangle();
drag->selectRect(*b);
}
} else {
// Create a new mesh gradient
sp_mesh_end_drag(*this);
}
} else if (this->item_to_select) {
if (over_line && line) {
// Clicked on an existing mesh line, don't change selection. This stops
// possible change in selection during a double click with overlapping objects
} else {
// no dragging, select clicked item if any
if (event->button.state & GDK_SHIFT_MASK) {
selection->toggle(this->item_to_select);
} else {
selection->set(this->item_to_select);
}
}
} else {
// click in an empty space; do the same as Esc
if (!drag->selected.empty()) {
drag->deselectAll();
} else {
selection->clear();
}
}
this->item_to_select = NULL;
ret = TRUE;
}
Inkscape::Rubberband::get(desktop)->stop();
}
break;
case GDK_KEY_PRESS:
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: GDK_KEY_PRESS" << std::endl;
#endif
// FIXME: tip
switch (get_group0_keyval (&event->key)) {
case GDK_KEY_Alt_L:
case GDK_KEY_Alt_R:
case GDK_KEY_Control_L:
case GDK_KEY_Control_R:
case GDK_KEY_Shift_L:
case GDK_KEY_Shift_R:
case GDK_KEY_Meta_L: // Meta is when you press Shift+Alt (at least on my machine)
case GDK_KEY_Meta_R:
sp_event_show_modifier_tip (this->defaultMessageContext(), event,
_("FIXME<b>Ctrl</b>: snap mesh angle"),
_("FIXME<b>Shift</b>: draw mesh around the starting point"),
NULL);
break;
case GDK_KEY_A:
case GDK_KEY_a:
if (MOD__CTRL_ONLY(event) && drag->isNonEmpty()) {
drag->selectAll();
ret = TRUE;
}
break;
case GDK_KEY_Escape:
if (!drag->selected.empty()) {
drag->deselectAll();
} else {
selection->clear();
}
ret = TRUE;
//TODO: make dragging escapable by Esc
break;
case GDK_KEY_Left: // move handle left
case GDK_KEY_KP_Left:
case GDK_KEY_KP_4:
if (!MOD__CTRL(event)) { // not ctrl
gint mul = 1 + gobble_key_events(get_group0_keyval(&event->key), 0); // with any mask
if (MOD__ALT(event)) { // alt
if (MOD__SHIFT(event)) {
drag->selected_move_screen(mul*-10, 0); // shift
} else {
drag->selected_move_screen(mul*-1, 0); // no shift
}
} else { // no alt
if (MOD__SHIFT(event)) {
drag->selected_move(mul*-10*nudge, 0); // shift
} else {
drag->selected_move(mul*-nudge, 0); // no shift
}
}
ret = TRUE;
}
break;
case GDK_KEY_Up: // move handle up
case GDK_KEY_KP_Up:
case GDK_KEY_KP_8:
if (!MOD__CTRL(event)) { // not ctrl
gint mul = 1 + gobble_key_events(get_group0_keyval(&event->key), 0); // with any mask
if (MOD__ALT(event)) { // alt
if (MOD__SHIFT(event)) {
drag->selected_move_screen(0, mul*10); // shift
} else {
drag->selected_move_screen(0, mul*1); // no shift
}
} else { // no alt
if (MOD__SHIFT(event)) {
drag->selected_move(0, mul*10*nudge); // shift
} else {
drag->selected_move(0, mul*nudge); // no shift
}
}
ret = TRUE;
}
break;
case GDK_KEY_Right: // move handle right
case GDK_KEY_KP_Right:
case GDK_KEY_KP_6:
if (!MOD__CTRL(event)) { // not ctrl
gint mul = 1 + gobble_key_events(get_group0_keyval(&event->key), 0); // with any mask
if (MOD__ALT(event)) { // alt
if (MOD__SHIFT(event)) {
drag->selected_move_screen(mul*10, 0); // shift
} else {
drag->selected_move_screen(mul*1, 0); // no shift
}
} else { // no alt
if (MOD__SHIFT(event)) {
drag->selected_move(mul*10*nudge, 0); // shift
} else {
drag->selected_move(mul*nudge, 0); // no shift
}
}
ret = TRUE;
}
break;
case GDK_KEY_Down: // move handle down
case GDK_KEY_KP_Down:
case GDK_KEY_KP_2:
if (!MOD__CTRL(event)) { // not ctrl
gint mul = 1 + gobble_key_events(get_group0_keyval(&event->key), 0); // with any mask
if (MOD__ALT(event)) { // alt
if (MOD__SHIFT(event)) {
drag->selected_move_screen(0, mul*-10); // shift
} else {
drag->selected_move_screen(0, mul*-1); // no shift
}
} else { // no alt
if (MOD__SHIFT(event)) {
drag->selected_move(0, mul*-10*nudge); // shift
} else {
drag->selected_move(0, mul*-nudge); // no shift
}
}
ret = TRUE;
}
break;
case GDK_KEY_Insert:
case GDK_KEY_KP_Insert:
// with any modifiers:
//sp_gradient_context_add_stops_between_selected_stops (rc);
std::cout << "Inserting stops between selected stops not implemented yet" << std::endl;
ret = TRUE;
break;
case GDK_KEY_Delete:
case GDK_KEY_KP_Delete:
case GDK_KEY_BackSpace:
if ( !drag->selected.empty() ) {
std::cout << "Deleting mesh stops not implemented yet" << std::endl;
ret = TRUE;
}
break;
// Mesh Operations --------------------------------------------
case GDK_KEY_b: // Toggle mesh side between lineto and curveto.
case GDK_KEY_B:
if (MOD__ALT(event) && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( this, MG_CORNER_SIDE_TOGGLE );
ret = TRUE;
}
break;
case GDK_KEY_c: // Convert mesh side from generic Bezier to Bezier approximating arc,
case GDK_KEY_C: // preserving handle direction.
if (MOD__ALT(event) && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( this, MG_CORNER_SIDE_ARC );
ret = TRUE;
}
break;
case GDK_KEY_g: // Toggle mesh tensor points on/off
case GDK_KEY_G:
if (MOD__ALT(event) && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( this, MG_CORNER_TENSOR_TOGGLE );
ret = TRUE;
}
break;
case GDK_KEY_j: // Smooth corner color
case GDK_KEY_J:
if (MOD__ALT(event) && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( this, MG_CORNER_COLOR_SMOOTH );
ret = TRUE;
}
break;
case GDK_KEY_k: // Pick corner color
case GDK_KEY_K:
if (MOD__ALT(event) && drag->isNonEmpty() && drag->hasSelection()) {
sp_mesh_context_corner_operation ( this, MG_CORNER_COLOR_PICK );
ret = TRUE;
}
break;
default:
break;
}
break;
case GDK_KEY_RELEASE:
#ifdef DEBUG_MESH
std::cout << "sp_mesh_context_root_handler: GDK_KEY_RELEASE" << std::endl;
#endif
switch (get_group0_keyval (&event->key)) {
case GDK_KEY_Alt_L:
case GDK_KEY_Alt_R:
case GDK_KEY_Control_L:
case GDK_KEY_Control_R:
case GDK_KEY_Shift_L:
case GDK_KEY_Shift_R:
case GDK_KEY_Meta_L: // Meta is when you press Shift+Alt
case GDK_KEY_Meta_R:
this->defaultMessageContext()->clear();
break;
default:
break;
}
break;
default:
break;
}
if (!ret) {
ret = ToolBase::root_handler(event);
}
return ret;
}
static void sp_mesh_end_drag(MeshTool &rc) {
SPDesktop *desktop = SP_EVENT_CONTEXT(&rc)->desktop;
Inkscape::Selection *selection = desktop->getSelection();
SPDocument *document = desktop->getDocument();
ToolBase *ec = SP_EVENT_CONTEXT(&rc);
if (!selection->isEmpty()) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int type = SP_GRADIENT_TYPE_MESH;
Inkscape::PaintTarget fill_or_stroke = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE;
SPGradient *vector;
if (ec->item_to_select) {
// pick color from the object where drag started
vector = sp_gradient_vector_for_object(document, desktop, ec->item_to_select, fill_or_stroke);
} else {
// Starting from empty space:
// Sort items so that the topmost comes last
std::vector<SPItem*> items(selection->itemList());
sort(items.begin(),items.end(),sp_item_repr_compare_position);
// take topmost
vector = sp_gradient_vector_for_object(document, desktop, SP_ITEM(items.back()), fill_or_stroke);
}
// HACK: reset fill-opacity - that 0.75 is annoying; BUT remove this when we have an opacity slider for all tabs
SPCSSAttr *css = sp_repr_css_attr_new();
sp_repr_css_set_property(css, "fill-opacity", "1.0");
std::vector<SPItem*> items=selection->itemList();
for(std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i){
//FIXME: see above
sp_repr_css_change_recursive((*i)->getRepr(), css, "style");
sp_item_set_gradient(*i, vector, (SPGradientType) type, fill_or_stroke);
// We don't need to do anything. Mesh is already sized appropriately.
(*i)->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
DocumentUndo::done(desktop->getDocument(), SP_VERB_CONTEXT_MESH, _("Create mesh"));
// status text; we do not track coords because this branch is run once, not all the time
// during drag
int n_objects = selection->itemList().size();
rc.message_context->setF(Inkscape::NORMAL_MESSAGE,
ngettext("<b>Gradient</b> for %d object; with <b>Ctrl</b> to snap angle",
"<b>Gradient</b> for %d objects; with <b>Ctrl</b> to snap angle", n_objects),
n_objects);
} else {
desktop->getMessageStack()->flash(Inkscape::WARNING_MESSAGE, _("Select <b>objects</b> on which to create gradient."));
}
}
}
}
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :