/**
* @file
* Floating dialog implementation.
*/
/* Author:
* Gustav Broberg <broberg@kth.se>
*
* Copyright (C) 2007 Authors
*
* Released under GNU GPL. Read the file 'COPYING' for more information.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "floating-behavior.h"
#include "dialog.h"
#include "inkscape.h"
#include "desktop.h"
#include "ui/dialog-events.h"
#include "ui/interface.h"
#include "preferences.h"
#include "verbs.h"
namespace Inkscape {
namespace UI {
namespace Dialog {
namespace Behavior {
,_steps(0)
,_trans_focus(Inkscape::Preferences::get()->getDoubleLimited("/dialogs/transparency/on-focus", 0.95, 0.0, 1.0))
,_trans_blur(Inkscape::Preferences::get()->getDoubleLimited("/dialogs/transparency/on-blur", 0.50, 0.0, 1.0))
,_trans_time(Inkscape::Preferences::get()->getIntLimited("/dialogs/transparency/animate-time", 100, 0, 5000))
{
hide();
signal_delete_event().connect(sigc::mem_fun(_dialog, &Inkscape::UI::Dialog::Dialog::_onDeleteEvent));
_dialog.retransientize_suppress = false;
_focus_event();
}
/**
* A function called when the window gets focus.
*
* This function gets called on a focus event. It figures out how much
* time is required for a transition, and the number of steps that'll take,
* and sets up the _trans_timer function to do the work. If the transition
* time is set to 0 ms it just calls _trans_timer once with _steps equal to
* zero so that the transition happens instantaneously. This occurs on
* windows as opacity changes cause flicker there.
*/
{
_steps = 0;
if (_trans_time != 0) {
while (diff > 0.05) {
_steps++;
}
if (_steps != 0) {
Glib::signal_timeout().connect(sigc::mem_fun(this, &FloatingBehavior::_trans_timer), _trans_time / _steps);
}
}
_trans_timer();
return;
}
/**
* Move the opacity of a window towards our goal.
*
* This is a timer function that is set up by _focus_event to slightly
* move the opacity of the window along in an animated fashion. It moves
* the opacity half way to the goal until it runs out of steps, and then
* it just forces the goal.
*/
// printf("Go go gadget timer: %d\n", _steps);
if (_steps == 0) {
if (_dialog_active.get_value()) {
} else {
}
return false;
}
if (_dialog_active.get_value()) {
goal = _trans_focus;
} else {
goal = _trans_blur;
}
_steps--;
return true;
}
{
delete _d;
_d = 0;
}
Behavior *
{
return new FloatingBehavior(dialog);
}
#if WITH_GTKMM_3_0
return _d->get_content_area();
#else
#endif
}
inline void FloatingBehavior::set_position(Gtk::WindowPosition position) { _d->set_position(position); }
inline void FloatingBehavior::set_size_request(int width, int height) { _d->set_size_request(width, height); }
#if WITH_GTKMM_3_0
#else
#endif
}
Glib::SignalProxy1<bool, GdkEventAny *> FloatingBehavior::signal_delete_event () { return _d->signal_delete_event(); }
void
{
hide();
}
void
{
show();
}
void
void
{
#ifdef WIN32 // Win32 special code to enable transient dialogs
transient_policy = 2;
#endif
if (!transient_policy)
return;
if (_dialog.retransientize_suppress) {
/* if retransientizing of this dialog is still forbidden after
* previous call warning turned off because it was confusingly fired
* when loading many files from command line
*/
// g_warning("Retranzientize aborted! You're switching windows too fast!");
return;
}
if (dialog_win)
{
/*
* This enables "aggressive" transientization,
* i.e. dialogs always emerging on top when you switch documents. Note
* however that this breaks "click to raise" policy of a window
* manager because the switched-to document will be raised at once
* (so that its transients also could raise)
*/
// without this, a transient window not always emerges on top
}
}
// we're done, allow next retransientizing not sooner than after 120 msec
}
} // namespace Behavior
} // namespace Dialog
} // namespace UI
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :