#include "svg/stringstream.h"
#include "svg/strip-trailing-zeros.h"
#include "preferences.h"
#include <2geom/point.h>
Inkscape::SVGOStringStream::SVGOStringStream()
{
/* These two are probably unnecessary now that we provide our own operator<< for float and
* double. */
ostr.imbue(std::locale::classic());
ostr.setf(std::ios::showpoint);
/* This one is (currently) needed though, as we currently use ostr.precision as a sort of
variable for storing the desired precision: see our two precision methods and our operator<<
methods for float and double. */
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
ostr.precision(prefs->getInt("/options/svgoutput/numericprecision", 8));
}
Inkscape::SVGOStringStream &
operator<<(Inkscape::SVGOStringStream &os, float d)
{
/* Try as integer first. */
{
int const n = int(d);
if (d == n) {
os << n;
return os;
}
}
std::ostringstream s;
s.imbue(std::locale::classic());
s.flags(os.setf(std::ios::showpoint));
s.precision(os.precision());
s << d;
os << strip_trailing_zeros(s.str());
return os;
}
Inkscape::SVGOStringStream &
operator<<(Inkscape::SVGOStringStream &os, double d)
{
/* Try as integer first. */
{
int const n = int(d);
if (d == n) {
os << n;
return os;
}
}
std::ostringstream s;
s.imbue(std::locale::classic());
s.flags(os.setf(std::ios::showpoint));
s.precision(os.precision());
s << d;
os << strip_trailing_zeros(s.str());
return os;
}
Inkscape::SVGOStringStream &
operator<<(Inkscape::SVGOStringStream &os, Geom::Point const & p)
{
os << p[0] << ',' << p[1];
return os;
}
Inkscape::SVGIStringStream::SVGIStringStream():std::istringstream()
{
this->imbue(std::locale::classic());
this->setf(std::ios::showpoint);
/* This one is (currently) needed though, as we currently use ostr.precision as a sort of
variable for storing the desired precision: see our two precision methods and our operator<<
methods for float and double. */
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
this->precision(prefs->getInt("/options/svgoutput/numericprecision", 8));
}
Inkscape::SVGIStringStream::SVGIStringStream(const std::string& str):std::istringstream(str)
{
this->imbue(std::locale::classic());
this->setf(std::ios::showpoint);
/* This one is (currently) needed though, as we currently use ostr.precision as a sort of
variable for storing the desired precision: see our two precision methods and our operator<<
methods for float and double. */
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
this->precision(prefs->getInt("/options/svgoutput/numericprecision", 8));
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :