#ifndef SP_TAG_H_SEEN
#define SP_TAG_H_SEEN
/** \file
* SVG <inkscape:tag> implementation
*
* Authors:
* Theodore Janeczko
*
* Copyright (C) Theodore Janeczko 2012 <flutterguy317@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "sp-object.h"
/* Skeleton base class */
#define SP_TAG(o) (dynamic_cast<SPTag*>(o))
#define SP_IS_TAG(o) (dynamic_cast<SPTag*>(o) != NULL)
class SPTag;
class SPTag : public SPObject {
public:
SPTag() {}
virtual ~SPTag() {}
virtual void build(SPDocument * doc, Inkscape::XML::Node *repr);
//virtual void release();
virtual void set(unsigned key, const gchar* value);
virtual void update(SPCtx * ctx, unsigned flags);
virtual Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, guint flags);
bool expanded() const { return _expanded; }
void setExpanded(bool isexpanded);
void moveTo(SPObject *target, gboolean intoafter);
private:
bool _expanded;
};
#endif /* !SP_SKELETON_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :