#ifndef SEEN_SP_SWITCH_H
#define SEEN_SP_SWITCH_H
/*
* SVG <switch> implementation
*
* Authors:
* Andrius R. <knutux@gmail.com>
*
* Copyright (C) 2006 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <cstddef>
#include <sigc++/connection.h>
#include "sp-item-group.h"
#define SP_SWITCH(obj) (dynamic_cast<SPSwitch*>((SPObject*)obj))
#define SP_IS_SWITCH(obj) (dynamic_cast<const SPSwitch*>((SPObject*)obj) != NULL)
class SPSwitch : public SPGroup {
public:
SPSwitch();
virtual ~SPSwitch();
void resetChildEvaluated() { _reevaluate(); }
std::vector<SPObject*> _childList(bool add_ref, SPObject::Action action);
virtual void _showChildren (Inkscape::Drawing &drawing, Inkscape::DrawingItem *ai, unsigned int key, unsigned int flags);
SPObject *_evaluateFirst();
void _reevaluate(bool add_to_arena = false);
static void _releaseItem(SPObject *obj, SPSwitch *selection);
void _releaseLastItem(SPObject *obj);
SPObject *_cached_item;
sigc::connection _release_connection;
virtual void child_added(Inkscape::XML::Node* child, Inkscape::XML::Node* ref);
virtual void remove_child(Inkscape::XML::Node *child);
virtual void order_changed(Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref);
virtual const char* displayName() const;
virtual gchar *description() const;
};
#endif