sp-item.h revision 305f45fa330d930133ea8dd20f83e486daf84676
#ifndef __SP_ITEM_H__
#define __SP_ITEM_H__
/** \file
* Some things pertinent to all visible shapes: SPItem, SPItemView, SPItemCtx, SPItemClass, SPEvent.
*/
/*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
* Johan Engelen <j.b.c.engelen@ewi.utwente.nl>
*
* Copyright (C) 1999-2006 authors
* Copyright (C) 2001-2002 Ximian, Inc.
* Copyright (C) 2004 Monash University
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <vector>
#include "display/nr-arena-forward.h"
#include "sp-object.h"
#include <libnr/nr-matrix.h>
#include <libnr/nr-rect.h>
class SPGuideConstraint;
struct SPClipPathReference;
struct SPMaskReference;
struct SPAvoidRef;
struct SPPrintContext;
namespace Inkscape { class URIReference; }
enum {
SP_EVENT_INVALID,
SP_EVENT_NONE,
SP_EVENT_ACTIVATE,
SP_EVENT_MOUSEOVER,
SP_EVENT_MOUSEOUT
};
/**
* Event structure.
*
* \todo This is just placeholder. Plan:
* We do extensible event structure, that hold applicable (ui, non-ui)
* data pointers. So it is up to given object/arena implementation
* to process correct ones in meaningful way.
* Also, this probably goes to SPObject base class.
*
*/
struct SPEvent {
unsigned int type;
gpointer data;
};
class SPItemView;
/// SPItemView
struct SPItemView {
SPItemView *next;
unsigned int flags;
unsigned int key;
NRArenaItem *arenaitem;
};
/* flags */
#define SP_ITEM_BBOX_VISUAL 1
#define SP_ITEM_SHOW_DISPLAY (1 << 0)
/**
* Flag for referenced views (i.e. clippaths, masks and patterns); always display
*/
#define SP_ITEM_REFERENCE_FLAGS SP_ITEM_SHOW_DISPLAY
class SPItemCtx;
/// Contains transformations to document/viewport and the viewport size.
struct SPItemCtx {
SPCtx ctx;
/** Item to document transformation */
NR::Matrix i2doc;
/** Viewport size */
NRRect vp;
/** Item to viewport transformation */
NR::Matrix i2vp;
};
/** Abstract base class for all visible shapes. */
struct SPItem : public SPObject {
enum BBoxType {
// legacy behavior: includes crude stroke, markers; excludes long miters, blur margin; is known to be wrong for caps
APPROXIMATE_BBOX,
// includes only the bare path bbox, no stroke, no nothing
GEOMETRIC_BBOX,
// includes everything: correctly done stroke (with proper miters and caps), markers, filter margins (e.g. blur)
RENDERING_BBOX
};
unsigned int sensitive : 1;
unsigned int stop_paint: 1;
double transform_center_x;
double transform_center_y;
NR::Matrix transform;
SPClipPathReference *clip_ref;
SPMaskReference *mask_ref;
// Used for object-avoiding connectors
SPAvoidRef *avoidRef;
SPItemView *display;
std::vector<SPGuideConstraint> constraints;
sigc::signal<void, NR::Matrix const *, SPItem *> _transformed_signal;
void init();
bool isLocked() const;
void setLocked(bool lock);
bool isHidden() const;
void setHidden(bool hidden);
bool isEvaluated() const;
void setEvaluated(bool visible);
void resetEvaluated();
bool isHidden(unsigned display_key) const;
bool isExplicitlyHidden() const;
void setExplicitlyHidden(bool val);
void setCenter(NR::Point object_centre);
void unsetCenter();
bool isCenterSet();
NR::Point getCenter() const;
bool isVisibleAndUnlocked() const;
bool isVisibleAndUnlocked(unsigned display_key) const;
NR::Matrix getRelativeTransform(SPObject const *obj) const;
void raiseOne();
void lowerOne();
void raiseToTop();
void lowerToBottom();
NR::Maybe<NR::Rect> getBounds(NR::Matrix const &transform, BBoxType type=APPROXIMATE_BBOX, unsigned int dkey=0) const;
sigc::connection _clip_ref_connection;
sigc::connection _mask_ref_connection;
sigc::connection connectTransformed(sigc::slot<void, NR::Matrix const *, SPItem *> slot) {
return _transformed_signal.connect(slot);
}
private:
enum EvaluatedStatus
{
StatusUnknown, StatusCalculated, StatusSet
};
mutable bool _is_evaluated;
mutable EvaluatedStatus _evaluated_status;
};
typedef std::back_insert_iterator<std::vector<NR::Point> > SnapPointsIter;
/// The SPItem vtable.
struct SPItemClass {
SPObjectClass parent_class;
/** BBox union in given coordinate system */
void (* bbox) (SPItem const *item, NRRect *bbox, NR::Matrix const &transform, unsigned const flags);
/** Printing method. Assumes ctm is set to item affine matrix */
/* \todo Think about it, and maybe implement generic export method instead (Lauris) */
void (* print) (SPItem *item, SPPrintContext *ctx);
/** Give short description of item (for status display) */
gchar * (* description) (SPItem * item);
NRArenaItem * (* show) (SPItem *item, NRArena *arena, unsigned int key, unsigned int flags);
void (* hide) (SPItem *item, unsigned int key);
/** Write to an iterator the points that should be considered for snapping
* as the item's `nodes'.
*/
void (* snappoints) (SPItem const *item, SnapPointsIter p);
/** Apply the transform optimally, and return any residual transformation */
NR::Matrix (* set_transform)(SPItem *item, NR::Matrix const &transform);
/** Emit event, if applicable */
gint (* event) (SPItem *item, SPEvent *event);
};
/* Flag testing macros */
#define SP_ITEM_STOP_PAINT(i) (SP_ITEM (i)->stop_paint)
/* Methods */
void sp_item_invoke_bbox(SPItem const *item, NRRect *bbox, NR::Matrix const &transform, unsigned const clear);
void sp_item_invoke_bbox_full(SPItem const *item, NRRect *bbox, NR::Matrix const &transform, unsigned const flags, unsigned const clear);
unsigned sp_item_pos_in_parent(SPItem *item);
gchar *sp_item_description(SPItem * item);
void sp_item_invoke_print(SPItem *item, SPPrintContext *ctx);
/** Shows/Hides item on given arena display list */
unsigned int sp_item_display_key_new(unsigned int numkeys);
NRArenaItem *sp_item_invoke_show(SPItem *item, NRArena *arena, unsigned int key, unsigned int flags);
void sp_item_invoke_hide(SPItem *item, unsigned int key);
void sp_item_snappoints(SPItem const *item, SnapPointsIter p);
void sp_item_adjust_pattern(SPItem *item, /* NR::Matrix const &premul, */ NR::Matrix const &postmul, bool set = false);
void sp_item_adjust_gradient(SPItem *item, /* NR::Matrix const &premul, */ NR::Matrix const &postmul, bool set = false);
void sp_item_adjust_stroke(SPItem *item, gdouble ex);
void sp_item_adjust_stroke_width_recursive(SPItem *item, gdouble ex);
void sp_item_adjust_paint_recursive(SPItem *item, NR::Matrix advertized_transform, NR::Matrix t_ancestors, bool is_pattern);
void sp_item_write_transform(SPItem *item, Inkscape::XML::Node *repr, NRMatrix const *transform, NR::Matrix const *adv = NULL);
void sp_item_write_transform(SPItem *item, Inkscape::XML::Node *repr, NR::Matrix const &transform, NR::Matrix const *adv = NULL, bool compensate = true);
void sp_item_set_item_transform(SPItem *item, NR::Matrix const &transform);
gint sp_item_event (SPItem *item, SPEvent *event);
/* Utility */
NRArenaItem *sp_item_get_arenaitem(SPItem *item, unsigned int key);
void sp_item_bbox_desktop(SPItem *item, NRRect *bbox) __attribute__ ((deprecated));
NR::Maybe<NR::Rect> sp_item_bbox_desktop(SPItem *item);
NR::Matrix i2anc_affine(SPObject const *item, SPObject const *ancestor);
NR::Matrix i2i_affine(SPObject const *src, SPObject const *dest);
NR::Matrix sp_item_i2doc_affine(SPItem const *item);
NR::Matrix sp_item_i2root_affine(SPItem const *item);
NR::Matrix matrix_to_desktop (NR::Matrix m, SPItem const *item);
NR::Matrix matrix_from_desktop (NR::Matrix m, SPItem const *item);
/* fixme: - these are evil, but OK */
/* Fill *TRANSFORM with the item-to-desktop transform. See doc/coordinates.txt
* for a description of `Desktop coordinates'; though see also mental's comment
* at the top of that file.
*
* \return TRANSFORM.
*/
NR::Matrix sp_item_i2d_affine(SPItem const *item);
NR::Matrix sp_item_i2r_affine(SPItem const *item);
void sp_item_set_i2d_affine(SPItem *item, NR::Matrix const &transform);
NR::Matrix sp_item_dt2i_affine(SPItem const *item);
int sp_item_repr_compare_position(SPItem *first, SPItem *second);
SPItem *sp_item_first_item_child (SPObject *obj);
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :