snap.cpp revision b28c4e3da388087b108e7a5749d75668afcd2d58
0N/A#define __SP_DESKTOP_SNAP_C__
0N/A
0N/A/**
0N/A * \file snap.cpp
0N/A * \brief SnapManager class.
0N/A *
0N/A * Authors:
0N/A * Lauris Kaplinski <lauris@kaplinski.com>
0N/A * Frank Felfe <innerspace@iname.com>
0N/A * Carl Hetherington <inkscape@carlh.net>
0N/A *
0N/A * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
0N/A * Copyright (C) 1999-2002 Authors
0N/A *
0N/A * Released under GNU GPL, read the file 'COPYING' for more information
0N/A */
0N/A
0N/A#include "sp-namedview.h"
0N/A#include "snap.h"
#include <libnr/nr-point-fns.h>
#include <libnr/nr-scale-ops.h>
#include <libnr/nr-values.h>
#include "display/canvas-grid.h"
#include "inkscape.h"
#include "desktop.h"
/**
* Construct a SnapManager for a SPNamedView.
*
* \param v `Owning' SPNamedView.
*/
SnapManager::SnapManager(SPNamedView const *v) :
guide(v, 0),
object(v, 0),
_named_view(v)
{
}
/**
* \return List of snappers that we use.
*/
SnapManager::SnapperList
SnapManager::getSnappers() const
{
SnapManager::SnapperList s;
s.push_back(&guide);
s.push_back(&object);
SnapManager::SnapperList gs = getGridSnappers();
s.splice(s.begin(), gs);
return s;
}
/**
* \return List of gridsnappers that we use.
*/
SnapManager::SnapperList
SnapManager::getGridSnappers() const
{
SnapperList s;
//FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
SPDesktop* desktop = SP_ACTIVE_DESKTOP;
if (desktop && desktop->gridsEnabled()) {
for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
s.push_back(grid->snapper);
}
}
return s;
}
/**
* \return true if one of the snappers will try to snap something.
*/
bool SnapManager::SomeSnapperMightSnap() const
{
SnapperList const s = getSnappers();
SnapperList::const_iterator i = s.begin();
while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
i++;
}
return (i != s.end());
}
void SnapManager::setSnapModeBBox(bool enabled)
{
guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
object.setSnapToBBoxNodes(enabled);
object.setSnapToBBoxPaths(enabled);
object.setStrictSnapping(true);
}
bool SnapManager::getSnapModeBBox() const
{
return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX);
}
void SnapManager::setSnapModeNodes(bool enabled)
{
guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
object.setSnapToItemNodes(enabled);
object.setSnapToItemPaths(enabled);
object.setStrictSnapping(true);
}
bool SnapManager::getSnapModeNodes() const
{
return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE);
}
/**
* Try to snap a point to any interested snappers.
*
* \param t Type of point.
* \param p Point.
* \param it Item to ignore when snapping.
* \return Snapped point.
*/
Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
SPItem const *it) const
{
std::list<SPItem const *> lit;
lit.push_back(it);
return freeSnap(t, p, lit);
}
/**
* Try to snap a point to any interested snappers.
*
* \param t Type of point.
* \param p Point.
* \param it List of items to ignore when snapping.
* \return Snapped point.
*/
Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
std::list<SPItem const *> const &it) const
{
SnapperList const snappers = getSnappers();
return freeSnap(t, p, it, snappers);
}
/**
* Try to snap a point to any of the specified snappers.
*
* \param t Type of point.
* \param p Point.
* \param it List of items to ignore when snapping.
* \param snappers List of snappers to try to snap to
* \return Snapped point.
*/
Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
std::list<SPItem const *> const &it,
SnapperList const &snappers) const
{
Inkscape::SnappedPoint r(p, NR_HUGE);
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, it);
if (s.getDistance() < r.getDistance()) {
r = s;
}
}
return r;
}
/**
* Try to snap a point to any of the specified snappers. Snap always, ignoring the snap-distance
*
* \param t Type of point.
* \param p Point.
* \param it Item to ignore when snapping.
* \param snappers List of snappers to try to snap to
* \return Snapped point.
*/
Inkscape::SnappedPoint
SnapManager::freeSnapAlways( Inkscape::Snapper::PointType t,
NR::Point const &p,
SPItem const *it,
SnapperList &snappers )
{
std::list<SPItem const *> lit;
lit.push_back(it);
return freeSnapAlways(t, p, lit, snappers);
}
/**
* Try to snap a point to any of the specified snappers. Snap always, ignoring the snap-distance
*
* \param t Type of point.
* \param p Point.
* \param it List of items to ignore when snapping.
* \param snappers List of snappers to try to snap to
* \return Snapped point.
*/
Inkscape::SnappedPoint
SnapManager::freeSnapAlways( Inkscape::Snapper::PointType t,
NR::Point const &p,
std::list<SPItem const *> const &it,
SnapperList &snappers )
{
Inkscape::SnappedPoint r(p, NR_HUGE);
for (SnapperList::iterator i = snappers.begin(); i != snappers.end(); i++) {
gdouble const curr_gridsnap = (*i)->getDistance();
const_cast<Inkscape::Snapper*> (*i)->setDistance(NR_HUGE);
Inkscape::SnappedPoint const s = (*i)->freeSnap(t, p, it);
const_cast<Inkscape::Snapper*> (*i)->setDistance(curr_gridsnap);
if (s.getDistance() < r.getDistance()) {
r = s;
}
}
return r;
}
/**
* Try to snap a point to any interested snappers. A snap will only occur along
* a line described by a Inkscape::Snapper::ConstraintLine.
*
* \param t Type of point.
* \param p Point.
* \param c Constraint line.
* \param it Item to ignore when snapping.
* \return Snapped point.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
Inkscape::Snapper::ConstraintLine const &c,
SPItem const *it) const
{
std::list<SPItem const *> lit;
lit.push_back(it);
return constrainedSnap(t, p, c, lit);
}
/**
* Try to snap a point to any interested snappers. A snap will only occur along
* a line described by a Inkscape::Snapper::ConstraintLine.
*
* \param t Type of point.
* \param p Point.
* \param c Constraint line.
* \param it List of items to ignore when snapping.
* \return Snapped point.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
Inkscape::Snapper::ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
Inkscape::SnappedPoint r(p, NR_HUGE);
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
Inkscape::SnappedPoint const s = (*i)->constrainedSnap(t, p, c, it);
if (s.getDistance() < r.getDistance()) {
r = s;
}
}
return r;
}
/**
* Main internal snapping method, which is called by the other, friendlier, public
* methods. It's a bit hairy as it has lots of parameters, but it saves on a lot
* of duplicated code.
*
* \param type Type of points being snapped.
* \param points List of points to snap.
* \param ignore List of items to ignore while snapping.
* \param constrained true if the snap is constrained.
* \param constraint Constraint line to use, if `constrained' is true, otherwise undefined.
* \param transformation_type Type of transformation to apply to points before trying to snap them.
* \param transformation Description of the transformation; details depend on the type.
* \param origin Origin of the transformation, if applicable.
* \param dim Dimension of the transformation, if applicable.
* \param uniform true if the transformation should be uniform, if applicable.
*/
std::pair<NR::Point, bool> SnapManager::_snapTransformed(
Inkscape::Snapper::PointType type,
std::vector<NR::Point> const &points,
std::list<SPItem const *> const &ignore,
bool constrained,
Inkscape::Snapper::ConstraintLine const &constraint,
Transformation transformation_type,
NR::Point const &transformation,
NR::Point const &origin,
NR::Dim2 dim,
bool uniform) const
{
/* We have a list of points, which we are proposing to transform in some way. We need to see
** if any of these points, when transformed, snap to anything. If they do, we return the
** appropriate transformation with `true'; otherwise we return the original scale with `false'.
*/
/* Quick check to see if we have any snappers that are enabled */
if (SomeSnapperMightSnap() == false) {
return std::make_pair(transformation, false);
}
/* The current best transformation */
NR::Point best_transformation = transformation;
/* The current best metric for the best transformation; lower is better, NR_HUGE
** means that we haven't snapped anything.
*/
double best_metric = NR_HUGE;
for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
/* Work out the transformed version of this point */
NR::Point transformed;
switch (transformation_type) {
case TRANSLATION:
transformed = *i + transformation;
break;
case SCALE:
transformed = ((*i - origin) * NR::scale(transformation[NR::X], transformation[NR::Y])) + origin;
break;
case STRETCH:
{
NR::scale s(1, 1);
if (uniform)
s[NR::X] = s[NR::Y] = transformation[dim];
else {
s[dim] = transformation[dim];
s[1 - dim] = 1;
}
transformed = ((*i - origin) * s) + origin;
break;
}
case SKEW:
transformed = *i;
transformed[dim] += transformation[dim] * ((*i)[1 - dim] - origin[1 - dim]);
break;
default:
g_assert_not_reached();
}
/* Snap it */
Inkscape::SnappedPoint const snapped = constrained ?
constrainedSnap(type, transformed, constraint, ignore) : freeSnap(type, transformed, ignore);
if (snapped.getDistance() < NR_HUGE) {
/* We snapped. Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
NR::Point result;
NR::Coord metric;
switch (transformation_type) {
case TRANSLATION:
result = snapped.getPoint() - *i;
metric = NR::L2(result);
break;
case SCALE:
{
NR::Point const a = (snapped.getPoint() - origin);
NR::Point const b = (*i - origin);
result = NR::Point(a[NR::X] / b[NR::X], a[NR::Y] / b[NR::Y]);
metric = std::abs(NR::L2(result) - NR::L2(transformation));
break;
}
case STRETCH:
{
for (int j = 0; j < 2; j++) {
if (uniform || j == dim) {
result[j] = (snapped.getPoint()[dim] - origin[dim]) / ((*i)[dim] - origin[dim]);
} else {
result[j] = 1;
}
}
metric = std::abs(result[dim] - transformation[dim]);
break;
}
case SKEW:
result[dim] = (snapped.getPoint()[dim] - (*i)[dim]) / ((*i)[1 - dim] - origin[1 - dim]);
metric = std::abs(result[dim] - transformation[dim]);
break;
default:
g_assert_not_reached();
}
/* Note it if it's the best so far */
if (metric < best_metric && metric != 0) {
best_transformation = result;
best_metric = metric;
}
}
}
// Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
// These rounding errors might be caused by NRRects, see bug #1584301
return std::make_pair(best_transformation, best_metric < 1e6);
}
/**
* Try to snap a list of points to any interested snappers after they have undergone
* a translation.
*
* \param t Type of points.
* \param p Points.
* \param it List of items to ignore when snapping.
* \param tr Proposed translation.
* \return Snapped translation, if a snap occurred, and a flag indicating whether a snap occurred.
*/
std::pair<NR::Point, bool> SnapManager::freeSnapTranslation(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::Point const &tr) const
{
return _snapTransformed(
t, p, it, false, NR::Point(), TRANSLATION, tr, NR::Point(), NR::X, false
);
}
/**
* Try to snap a list of points to any interested snappers after they have undergone a
* translation. A snap will only occur along a line described by a
* Inkscape::Snapper::ConstraintLine.
*
* \param t Type of points.
* \param p Points.
* \param it List of items to ignore when snapping.
* \param c Constraint line.
* \param tr Proposed translation.
* \return Snapped translation, if a snap occurred, and a flag indicating whether a snap occurred.
*/
std::pair<NR::Point, bool> SnapManager::constrainedSnapTranslation(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
Inkscape::Snapper::ConstraintLine const &c,
NR::Point const &tr) const
{
return _snapTransformed(
t, p, it, true, c, TRANSLATION, tr, NR::Point(), NR::X, false
);
}
/**
* Try to snap a list of points to any interested snappers after they have undergone
* a scale.
*
* \param t Type of points.
* \param p Points.
* \param it List of items to ignore when snapping.
* \param s Proposed scale.
* \param o Origin of proposed scale.
* \return Snapped scale, if a snap occurred, and a flag indicating whether a snap occurred.
*/
std::pair<NR::scale, bool> SnapManager::freeSnapScale(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::scale const &s,
NR::Point const &o) const
{
return _snapTransformed(
t, p, it, false, NR::Point(), SCALE, NR::Point(s[NR::X], s[NR::Y]), o, NR::X, false
);
}
/**
* Try to snap a list of points to any interested snappers after they have undergone
* a scale. A snap will only occur along a line described by a
* Inkscape::Snapper::ConstraintLine.
*
* \param t Type of points.
* \param p Points.
* \param it List of items to ignore when snapping.
* \param s Proposed scale.
* \param o Origin of proposed scale.
* \return Snapped scale, if a snap occurred, and a flag indicating whether a snap occurred.
*/
std::pair<NR::scale, bool> SnapManager::constrainedSnapScale(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
Inkscape::Snapper::ConstraintLine const &c,
NR::scale const &s,
NR::Point const &o) const
{
return _snapTransformed(
t, p, it, true, c, SCALE, NR::Point(s[NR::X], s[NR::Y]), o, NR::X, false
);
}
/**
* Try to snap a list of points to any interested snappers after they have undergone
* a stretch.
*
* \param t Type of points.
* \param p Points.
* \param it List of items to ignore when snapping.
* \param s Proposed stretch.
* \param o Origin of proposed stretch.
* \param d Dimension in which to apply proposed stretch.
* \param u true if the stretch should be uniform (ie to be applied equally in both dimensions)
* \return Snapped stretch, if a snap occurred, and a flag indicating whether a snap occurred.
*/
std::pair<NR::Coord, bool> SnapManager::freeSnapStretch(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::Coord const &s,
NR::Point const &o,
NR::Dim2 d,
bool u) const
{
std::pair<NR::Point, bool> const r = _snapTransformed(
t, p, it, false, NR::Point(), STRETCH, NR::Point(s, s), o, d, u
);
return std::make_pair(r.first[d], r.second);
}
/**
* Try to snap a list of points to any interested snappers after they have undergone
* a skew.
*
* \param t Type of points.
* \param p Points.
* \param it List of items to ignore when snapping.
* \param s Proposed skew.
* \param o Origin of proposed skew.
* \param d Dimension in which to apply proposed skew.
* \return Snapped skew, if a snap occurred, and a flag indicating whether a snap occurred.
*/
std::pair<NR::Coord, bool> SnapManager::freeSnapSkew(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::Coord const &s,
NR::Point const &o,
NR::Dim2 d) const
{
std::pair<NR::Point, bool> const r = _snapTransformed(
t, p, it, false, NR::Point(), SKEW, NR::Point(s, s), o, d, false
);
return std::make_pair(r.first[d], r.second);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :