/*
* SnapManager class.
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* Nathan Hurst <njh@njhurst.com>
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
* Copyrigth (C) 2004 Nathan Hurst
* Copyright (C) 1999-2012 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <utility>
#include <2geom/transforms.h>
#include "sp-namedview.h"
#include "snap.h"
#include "snap-enums.h"
#include "snapped-line.h"
#include "snapped-curve.h"
#include "pure-transform.h"
#include "display/canvas-grid.h"
#include "display/snap-indicator.h"
#include "inkscape.h"
#include "desktop.h"
#include "selection.h"
#include "sp-guide.h"
#include "preferences.h"
#include "ui/tools/tool-base.h"
#include "helper/mathfns.h"
using std::vector;
using Inkscape::Util::round_to_upper_multiple_plus;
using Inkscape::Util::round_to_lower_multiple_plus;
SnapManager::SnapManager(SPNamedView const *v) :
guide(this, 0),
object(this, 0),
snapprefs(),
_named_view(v),
_rotation_center_source_items(std::vector<SPItem*>()),
_guide_to_ignore(NULL),
_desktop(NULL),
_snapindicator(true),
_unselected_nodes(NULL)
{
}
SnapManager::SnapperList SnapManager::getSnappers() const
{
SnapManager::SnapperList s;
s.push_back(&guide);
s.push_back(&object);
SnapManager::SnapperList gs = getGridSnappers();
s.splice(s.begin(), gs);
return s;
}
SnapManager::SnapperList SnapManager::getGridSnappers() const
{
SnapperList s;
if (_desktop && _desktop->gridsEnabled() && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GRID)) {
for(std::vector<Inkscape::CanvasGrid *>::const_iterator it = _named_view->grids.begin(); it != _named_view->grids.end(); ++it) {
s.push_back((*it)->snapper);
}
}
return s;
}
bool SnapManager::someSnapperMightSnap(bool immediately) const
{
if ( !snapprefs.getSnapEnabledGlobally() ) {
return false;
}
// If we're asking if some snapper might snap RIGHT NOW (without the snap being postponed)...
if ( immediately && snapprefs.getSnapPostponedGlobally() ) {
return false;
}
SnapperList const s = getSnappers();
SnapperList::const_iterator i = s.begin();
while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
++i;
}
return (i != s.end());
}
bool SnapManager::gridSnapperMightSnap() const
{
if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
return false;
}
SnapperList const s = getGridSnappers();
SnapperList::const_iterator i = s.begin();
while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
++i;
}
return (i != s.end());
}
void SnapManager::freeSnapReturnByRef(Geom::Point &p,
Inkscape::SnapSourceType const source_type,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint const s = freeSnap(Inkscape::SnapCandidatePoint(p, source_type, Inkscape::SNAPTARGET_PATH), bbox_to_snap);
s.getPointIfSnapped(p);
}
Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapCandidatePoint const &p,
Geom::OptRect const &bbox_to_snap,
bool to_paths_only) const
{
if (!someSnapperMightSnap()) {
return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, Geom::infinity(), 0, false, false, false);
}
IntermSnapResults isr;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) {
(*i)->freeSnap(isr, p, bbox_to_snap, &_items_to_ignore, _unselected_nodes);
}
return findBestSnap(p, isr, false, false, to_paths_only);
}
void SnapManager::preSnap(Inkscape::SnapCandidatePoint const &p, bool to_paths_only)
{
// setup() must have been called before calling this method!
if (_snapindicator) {
_snapindicator = false; // prevent other methods from drawing a snap indicator; we want to control this here
Inkscape::SnappedPoint s = freeSnap(p, Geom::OptRect(), to_paths_only);
g_assert(_desktop != NULL);
if (s.getSnapped()) {
_desktop->snapindicator->set_new_snaptarget(s, true);
} else {
_desktop->snapindicator->remove_snaptarget(true);
}
_snapindicator = true; // restore the original value
}
}
Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t, Geom::Point const &origin)
{
if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally())
return t;
if (_desktop && _desktop->gridsEnabled()) {
bool success = false;
Geom::Point nearest_multiple;
Geom::Coord nearest_distance = Geom::infinity();
Inkscape::SnappedPoint bestSnappedPoint(t);
// It will snap to the grid for which we find the closest snap. This might be a different
// grid than to which the objects were initially aligned. I don't see an easy way to fix
// this, so when using multiple grids one can get unexpected results
// Cannot use getGridSnappers() because we need both the grids AND their snappers
// Therefore we iterate through all grids manually
for (std::vector<Inkscape::CanvasGrid *>::const_iterator it = _named_view->grids.begin(); it != _named_view->grids.end(); ++it) {
Inkscape::CanvasGrid *grid = (*it);
const Inkscape::Snapper* snapper = grid->snapper;
if (snapper && snapper->ThisSnapperMightSnap()) {
// To find the nearest multiple of the grid pitch for a given translation t, we
// will use the grid snapper. Simply snapping the value t to the grid will do, but
// only if the origin of the grid is at (0,0). If it's not then compensate for this
// in the translation t
Geom::Point const t_offset = t + grid->origin;
IntermSnapResults isr;
// Only the first three parameters are being used for grid snappers
snapper->freeSnap(isr, Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH),Geom::OptRect(), NULL, NULL);
// Find the best snap for this grid, including intersections of the grid-lines
bool old_val = _snapindicator;
_snapindicator = false;
Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH), isr, false, true);
_snapindicator = old_val;
if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) {
// use getSnapDistance() instead of getWeightedDistance() here because the pointer's position
// doesn't tell us anything about which node to snap
success = true;
nearest_multiple = s.getPoint() - grid->origin;
nearest_distance = s.getSnapDistance();
bestSnappedPoint = s;
}
}
}
if (success) {
bestSnappedPoint.setPoint(origin + nearest_multiple);
_desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
return nearest_multiple;
}
}
return t;
}
void SnapManager::constrainedSnapReturnByRef(Geom::Point &p,
Inkscape::SnapSourceType const source_type,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint const s = constrainedSnap(Inkscape::SnapCandidatePoint(p, source_type), constraint, bbox_to_snap);
p = s.getPoint(); // If we didn't snap, then we will return the point projected onto the constraint
}
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint const &p,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::OptRect const &bbox_to_snap) const
{
// First project the mouse pointer onto the constraint
Geom::Point pp = constraint.projection(p.getPoint());
Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, Geom::infinity(), 0, false, true, false);
if (!someSnapperMightSnap()) {
// Always return point on constraint
return no_snap;
}
Inkscape::SnappedPoint result = no_snap;
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if ((prefs->getBool("/options/snapmousepointer/value", false)) && p.isSingleHandle()) {
// Snapping the mouse pointer instead of the constrained position of the knot allows
// to snap to things which don't intersect with the constraint line; this is basically
// then just a freesnap with the constraint applied afterwards
// We'll only do this if we're dragging a single handle, and for example not when transforming an object in the selector tool
result = freeSnap(p, bbox_to_snap);
if (result.getSnapped()) {
// only change the snap indicator if we really snapped to something
if (_snapindicator && _desktop) {
_desktop->snapindicator->set_new_snaptarget(result);
}
// Apply the constraint
result.setPoint(constraint.projection(result.getPoint()));
return result;
}
return no_snap;
}
IntermSnapResults isr;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) {
(*i)->constrainedSnap(isr, p, bbox_to_snap, constraint, &_items_to_ignore, _unselected_nodes);
}
result = findBestSnap(p, isr, true);
if (result.getSnapped()) {
// only change the snap indicator if we really snapped to something
if (_snapindicator && _desktop) {
_desktop->snapindicator->set_new_snaptarget(result);
}
return result;
}
return no_snap;
}
/* See the documentation for constrainedSnap() directly above for more details.
* The difference is that multipleConstrainedSnaps() will take a list of constraints instead of a single one,
* and will try to snap the SnapCandidatePoint to only the closest constraint
* \param p Source point to be snapped
* \param constraints List of directions or lines along which snapping must occur
* \param dont_snap If true then we will only apply the constraint, without snapping
* \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
*/
Inkscape::SnappedPoint SnapManager::multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p,
std::vector<Inkscape::Snapper::SnapConstraint> const &constraints,
bool dont_snap,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(p.getPoint(), p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, Geom::infinity(), 0, false, true, false);
if (constraints.size() == 0) {
return no_snap;
}
// We haven't tried to snap yet; we will first determine which constraint is closest to where we are now,
// i.e. lets find out which of the constraints yields the closest projection of point p
// Project the mouse pointer on each of the constraints
std::vector<Geom::Point> projections;
for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); ++c) {
// Project the mouse pointer onto the constraint; In case we don't snap then we will
// return the projection onto the constraint, such that the constraint is always enforced
Geom::Point pp = (*c).projection(p.getPoint());
projections.push_back(pp);
}
// Select the closest constraint
no_snap.setPoint(projections.front());
Inkscape::Snapper::SnapConstraint cc = constraints.front(); //closest constraint
std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin();
std::vector<Geom::Point>::iterator pp = projections.begin();
for (; pp != projections.end(); ++pp) {
if (Geom::L2(*pp - p.getPoint()) < Geom::L2(no_snap.getPoint() - p.getPoint())) {
no_snap.setPoint(*pp); // Remember the projection onto the closest constraint
cc = *c; // Remember the closest constraint itself
}
++c;
}
if (!someSnapperMightSnap() || dont_snap) {
return no_snap;
}
IntermSnapResults isr;
SnapperList const snappers = getSnappers();
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
bool snap_mouse = prefs->getBool("/options/snapmousepointer/value", false);
Inkscape::SnappedPoint result = no_snap;
if (snap_mouse && p.isSingleHandle()) {
// Snapping the mouse pointer instead of the constrained position of the knot allows
// to snap to things which don't intersect with the constraint line; this is basically
// then just a freesnap with the constraint applied afterwards
// We'll only to this if we're dragging a single handle, and for example not when transforming an object in the selector tool
result = freeSnap(p, bbox_to_snap);
// Now apply the constraint afterwards
result.setPoint(cc.projection(result.getPoint()));
} else {
// Try to snap along the closest constraint
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) {
(*i)->constrainedSnap(isr, p, bbox_to_snap, cc, &_items_to_ignore,_unselected_nodes);
}
result = findBestSnap(p, isr, true);
}
return result.getSnapped() ? result : no_snap;
}
Inkscape::SnappedPoint SnapManager::constrainedAngularSnap(Inkscape::SnapCandidatePoint const &p,
boost::optional<Geom::Point> const &p_ref,
Geom::Point const &o,
unsigned const snaps) const
{
Inkscape::SnappedPoint sp;
if (snaps > 0) { // 0 means no angular snapping
// p is at an arbitrary angle. Now we should snap this angle to specific increments.
// For this we'll calculate the closest two angles, one at each side of the current angle
Geom::Line y_axis(Geom::Point(0, 0), Geom::Point(0, 1));
Geom::Line p_line(o, p.getPoint());
double angle = Geom::angle_between(y_axis, p_line);
double angle_incr = M_PI / snaps;
double angle_offset = 0;
if (p_ref) {
Geom::Line p_line_ref(o, *p_ref);
angle_offset = Geom::angle_between(y_axis, p_line_ref);
}
double angle_ceil = round_to_upper_multiple_plus(angle, angle_incr, angle_offset);
double angle_floor = round_to_lower_multiple_plus(angle, angle_incr, angle_offset);
// We have two angles now. The constrained snapper will try each of them and return the closest
// Now do the snapping...
std::vector<Inkscape::Snapper::SnapConstraint> constraints;
constraints.push_back(Inkscape::Snapper::SnapConstraint(Geom::Line(o, angle_ceil - M_PI/2)));
constraints.push_back(Inkscape::Snapper::SnapConstraint(Geom::Line(o, angle_floor - M_PI/2)));
sp = multipleConstrainedSnaps(p, constraints); // Constraints will always be applied, even if we didn't snap
if (!sp.getSnapped()) { // If we haven't snapped then we only had the constraint applied;
sp.setTarget(Inkscape::SNAPTARGET_CONSTRAINED_ANGLE);
}
} else {
sp = freeSnap(p);
}
return sp;
}
void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point &origin_or_vector, bool origin, bool freeze_angle) const
{
if (freeze_angle && origin) {
g_warning("Dear developer, when snapping guides you shouldn't ask me to freeze the guide's vector when you haven't specified one");
// You've supplied me with an origin instead of a vector
}
if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() || !snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GUIDE)) {
return;
}
Inkscape::SnapCandidatePoint candidate(p, Inkscape::SNAPSOURCE_GUIDE);
if (origin) {
candidate.addOrigin(origin_or_vector);
} else {
candidate = Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_GUIDE_ORIGIN);
candidate.addVector(Geom::rot90(origin_or_vector));
}
IntermSnapResults isr;
SnapperList snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) {
(*i)->freeSnap(isr, candidate, Geom::OptRect(), NULL, NULL);
}
Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false);
s.getPointIfSnapped(p);
if (!freeze_angle && s.getSnapped()) {
if (!Geom::are_near(s.getTangent(), Geom::Point(0,0))) { // If the tangent has been set ...
origin_or_vector = Geom::rot90(s.getTangent()); // then use it to update the normal of the guide
// PS: The tangent might not have been set if we snapped for example to a node
}
}
}
void SnapManager::guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline) const
{
if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() || !snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GUIDE)) {
return;
}
Inkscape::SnapCandidatePoint candidate(p, Inkscape::SNAPSOURCE_GUIDE_ORIGIN, Inkscape::SNAPTARGET_UNDEFINED);
IntermSnapResults isr;
Inkscape::Snapper::SnapConstraint cl(guideline.getPoint(), Geom::rot90(guideline.getNormal()));
SnapperList snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); ++i) {
(*i)->constrainedSnap(isr, candidate, Geom::OptRect(), cl, NULL, NULL);
}
Inkscape::SnappedPoint const s = findBestSnap(candidate, isr, false);
s.getPointIfSnapped(p);
}
void SnapManager::snapTransformed(
std::vector<Inkscape::SnapCandidatePoint> const &points,
Geom::Point const &pointer,
Inkscape::PureTransform &transform
)
{
/* We have a list of points, which we are proposing to transform in some way. We need to see
** if any of these points, when transformed, snap to anything. If they do, we return the
** appropriate transformation with `true'; otherwise we return the original scale with `false'.
*/
if (points.size() == 0) {
transform.best_snapped_point = Inkscape::SnappedPoint(pointer);
return;
}
// We will try to snap a set of points, but we don't want to have a snap indicator displayed
// for each of them. That's why it's temporarily disabled here, and re-enabled again after we
// have finished calling the freeSnap() and constrainedSnap() methods
bool _orig_snapindicator_status = _snapindicator;
_snapindicator = false;
transform.snap(this, points, pointer);
// Allow the snapindicator to be displayed again
_snapindicator = _orig_snapindicator_status;
if (_snapindicator) {
if (transform.best_snapped_point.getSnapped()) {
_desktop->snapindicator->set_new_snaptarget(transform.best_snapped_point);
} else {
_desktop->snapindicator->remove_snaptarget();
}
}
if (points.size() == 1) {
displaySnapsource(Inkscape::SnapCandidatePoint(transform.best_snapped_point.getPoint(), points.at(0).getSourceType()));
}
}
Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p,
IntermSnapResults const &isr,
bool constrained,
bool allowOffScreen,
bool to_path_only) const
{
g_assert(_desktop != NULL);
/*
std::cout << "Type and number of snapped constraints: " << std::endl;
std::cout << " Points : " << isr.points.size() << std::endl;
std::cout << " Grid lines : " << isr.grid_lines.size()<< std::endl;
std::cout << " Guide lines : " << isr.guide_lines.size()<< std::endl;
std::cout << " Curves : " << isr.curves.size()<< std::endl;
*/
/*
// Display all snap candidates on the canvas
_desktop->snapindicator->remove_debugging_points();
for (std::list<Inkscape::SnappedPoint>::const_iterator i = isr.points.begin(); i != isr.points.end(); i++) {
_desktop->snapindicator->set_new_debugging_point((*i).getPoint());
}
for (std::list<Inkscape::SnappedCurve>::const_iterator i = isr.curves.begin(); i != isr.curves.end(); i++) {
_desktop->snapindicator->set_new_debugging_point((*i).getPoint());
}
for (std::list<Inkscape::SnappedLine>::const_iterator i = isr.grid_lines.begin(); i != isr.grid_lines.end(); i++) {
_desktop->snapindicator->set_new_debugging_point((*i).getPoint());
}
for (std::list<Inkscape::SnappedLine>::const_iterator i = isr.guide_lines.begin(); i != isr.guide_lines.end(); i++) {
_desktop->snapindicator->set_new_debugging_point((*i).getPoint());
}
*/
// Store all snappoints
std::list<Inkscape::SnappedPoint> sp_list;
// search for the closest snapped point
Inkscape::SnappedPoint closestPoint;
if (getClosestSP(isr.points, closestPoint)) {
sp_list.push_back(closestPoint);
}
// search for the closest snapped curve
Inkscape::SnappedCurve closestCurve;
// We might have collected the paths only to snap to their intersection, without the intention to snap to the paths themselves
// Therefore we explicitly check whether the paths should be considered as snap targets themselves
bool exclude_paths = !snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH);
if (getClosestCurve(isr.curves, closestCurve, exclude_paths)) {
sp_list.push_back(Inkscape::SnappedPoint(closestCurve));
}
// search for the closest snapped grid line
Inkscape::SnappedLine closestGridLine;
if (getClosestSL(isr.grid_lines, closestGridLine)) {
sp_list.push_back(Inkscape::SnappedPoint(closestGridLine));
}
// search for the closest snapped guide line
Inkscape::SnappedLine closestGuideLine;
if (getClosestSL(isr.guide_lines, closestGuideLine)) {
sp_list.push_back(Inkscape::SnappedPoint(closestGuideLine));
}
// When freely snapping to a grid/guide/path, only one degree of freedom is eliminated
// Therefore we will try get fully constrained by finding an intersection with another grid/guide/path
// When doing a constrained snap however, we're already at an intersection of the constrained line and
// the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's
// no need to look for additional intersections
if (!constrained) {
if (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH_INTERSECTION)) {
// search for the closest snapped intersection of curves
Inkscape::SnappedPoint closestCurvesIntersection;
if (getClosestIntersectionCS(isr.curves, p.getPoint(), closestCurvesIntersection, _desktop->dt2doc())) {
closestCurvesIntersection.setSource(p.getSourceType());
sp_list.push_back(closestCurvesIntersection);
}
}
if (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION)) {
// search for the closest snapped intersection of a guide with a curve
Inkscape::SnappedPoint closestCurveGuideIntersection;
if (getClosestIntersectionCL(isr.curves, isr.guide_lines, p.getPoint(), closestCurveGuideIntersection, _desktop->dt2doc())) {
closestCurveGuideIntersection.setSource(p.getSourceType());
sp_list.push_back(closestCurveGuideIntersection);
}
}
// search for the closest snapped intersection of grid lines
Inkscape::SnappedPoint closestGridPoint;
if (getClosestIntersectionSL(isr.grid_lines, closestGridPoint)) {
closestGridPoint.setSource(p.getSourceType());
closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION);
sp_list.push_back(closestGridPoint);
}
// search for the closest snapped intersection of guide lines
Inkscape::SnappedPoint closestGuidePoint;
if (getClosestIntersectionSL(isr.guide_lines, closestGuidePoint)) {
closestGuidePoint.setSource(p.getSourceType());
closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION);
sp_list.push_back(closestGuidePoint);
}
// search for the closest snapped intersection of grid with guide lines
if (snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION)) {
Inkscape::SnappedPoint closestGridGuidePoint;
if (getClosestIntersectionSL(isr.grid_lines, isr.guide_lines, closestGridGuidePoint)) {
closestGridGuidePoint.setSource(p.getSourceType());
closestGridGuidePoint.setTarget(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION);
sp_list.push_back(closestGridGuidePoint);
}
}
}
// Filter out all snap targets that do NOT include a path; this is useful when we try to insert
// a node in a path (on doubleclick in the node tool). We don't want to change the shape of the
// path, so the snapped point must be on a path, and not e.g. on a grid intersection
if (to_path_only) {
std::list<Inkscape::SnappedPoint>::iterator i = sp_list.begin();
while (i != sp_list.end()) {
Inkscape::SnapTargetType t = (*i).getTarget();
if (t == Inkscape::SNAPTARGET_LINE_MIDPOINT ||
t == Inkscape::SNAPTARGET_PATH ||
t == Inkscape::SNAPTARGET_PATH_PERPENDICULAR ||
t == Inkscape::SNAPTARGET_PATH_TANGENTIAL ||
t == Inkscape::SNAPTARGET_PATH_INTERSECTION ||
t == Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION ||
t == Inkscape::SNAPTARGET_PATH_CLIP ||
t == Inkscape::SNAPTARGET_PATH_MASK ||
t == Inkscape::SNAPTARGET_ELLIPSE_QUADRANT_POINT) {
++i;
} else {
i = sp_list.erase(i);
}
}
}
// now let's see which snapped point gets a thumbs up
Inkscape::SnappedPoint bestSnappedPoint(p.getPoint());
// std::cout << "Finding the best snap..." << std::endl;
for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); ++i) {
// std::cout << "sp = " << (*i).getPoint() << " | source = " << (*i).getSource() << " | target = " << (*i).getTarget();
bool onScreen = _desktop->get_display_area().contains((*i).getPoint());
if (onScreen || allowOffScreen) { // Only snap to points which are not off the screen
if ((*i).getSnapDistance() <= (*i).getTolerance()) { // Only snap to points within snapping range
// if it's the first point, or if it is closer than the best snapped point so far
if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
// then prefer this point over the previous one
bestSnappedPoint = *i;
}
}
}
// std::cout << std::endl;
}
// Update the snap indicator, if requested
if (_snapindicator) {
if (bestSnappedPoint.getSnapped()) {
_desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
} else {
_desktop->snapindicator->remove_snaptarget();
}
}
// std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
return bestSnappedPoint;
}
void SnapManager::setup(SPDesktop const *desktop,
bool snapindicator,
SPItem const *item_to_ignore,
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPGuide *guide_to_ignore)
{
g_assert(desktop != NULL);
if (_desktop != NULL) {
g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers");
}
_items_to_ignore.clear();
_items_to_ignore.push_back(item_to_ignore);
_desktop = desktop;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
_rotation_center_source_items.clear();
}
void SnapManager::setup(SPDesktop const *desktop,
bool snapindicator,
std::vector<SPItem const *> &items_to_ignore,
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPGuide *guide_to_ignore)
{
g_assert(desktop != NULL);
if (_desktop != NULL) {
g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers");
}
_items_to_ignore = items_to_ignore;
_desktop = desktop;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
_rotation_center_source_items.clear();
}
/// Setup, taking the list of items to ignore from the desktop's selection.
void SnapManager::setupIgnoreSelection(SPDesktop const *desktop,
bool snapindicator,
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPGuide *guide_to_ignore)
{
g_assert(desktop != NULL);
if (_desktop != NULL) {
// Someone has been naughty here! This is dangerous
g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers");
}
_desktop = desktop;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
_rotation_center_source_items.clear();
_items_to_ignore.clear();
Inkscape::Selection *sel = _desktop->selection;
std::vector<SPItem*> const items = sel->itemList();
for (std::vector<SPItem*>::const_iterator i=items.begin();i!=items.end();++i) {
_items_to_ignore.push_back(*i);
}
}
SPDocument *SnapManager::getDocument() const
{
return _named_view->document;
}
//Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p,
// Transformation const transformation_type,
// Geom::Point const &transformation,
// Geom::Point const &origin,
// Geom::Dim2 const dim,
// bool const uniform) const
//{
// /* Work out the transformed version of this point */
// Geom::Point transformed;
// switch (transformation_type) {
// case TRANSLATE:
// transformed = p.getPoint() + transformation;
// break;
// case SCALE:
// transformed = (p.getPoint() - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
// break;
// case STRETCH:
// {
// Geom::Scale s(1, 1);
// if (uniform)
// s[Geom::X] = s[Geom::Y] = transformation[dim];
// else {
// s[dim] = transformation[dim];
// s[1 - dim] = 1;
// }
// transformed = ((p.getPoint() - origin) * s) + origin;
// break;
// }
// case SKEW:
// // Apply the skew factor
// transformed[dim] = (p.getPoint())[dim] + transformation[0] * ((p.getPoint())[1 - dim] - origin[1 - dim]);
// // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
// // Apply that scale factor here
// transformed[1-dim] = (p.getPoint() - origin)[1 - dim] * transformation[1] + origin[1 - dim];
// break;
// case ROTATE:
// // for rotations: transformation[0] stores the angle in radians
// transformed = (p.getPoint() - origin) * Geom::Rotate(transformation[0]) + origin;
// break;
// default:
// g_assert_not_reached();
// }
//
// return transformed;
//}
/**
* Mark the location of the snap source (not the snap target!) on the canvas by drawing a symbol.
*
* @param point_type Category of points to which the source point belongs: node, guide or bounding box
* @param p The transformed position of the source point, paired with an identifier of the type of the snap source.
*/
void SnapManager::displaySnapsource(Inkscape::SnapCandidatePoint const &p) const {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if (prefs->getBool("/options/snapclosestonly/value")) {
Inkscape::SnapSourceType t = p.getSourceType();
bool p_is_a_node = t & Inkscape::SNAPSOURCE_NODE_CATEGORY;
bool p_is_a_bbox = t & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
bool p_is_other = (t & Inkscape::SNAPSOURCE_OTHERS_CATEGORY) || (t & Inkscape::SNAPSOURCE_DATUMS_CATEGORY);
g_assert(_desktop != NULL);
if (snapprefs.getSnapEnabledGlobally() && (p_is_other || (p_is_a_node && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_NODE_CATEGORY)) || (p_is_a_bbox && snapprefs.isTargetSnappable(Inkscape::SNAPTARGET_BBOX_CATEGORY)))) {
_desktop->snapindicator->set_new_snapsource(p);
} else {
_desktop->snapindicator->remove_snapsource();
}
}
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :