snap.cpp revision 457ae1f251852ceb19549b16cf82feb4f01d9066
#define __SP_DESKTOP_SNAP_C__
/**
* \file snap.cpp
* \brief SnapManager class.
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* Nathan Hurst <njh@njhurst.com>
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
* Copyrigth (C) 2004 Nathan Hurst
* Copyright (C) 1999-2010 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <utility>
#include "sp-namedview.h"
#include "snap.h"
#include "snap-enums.h"
#include "snapped-line.h"
#include "snapped-curve.h"
#include "display/canvas-grid.h"
#include "display/snap-indicator.h"
#include "inkscape.h"
#include "desktop.h"
#include "selection.h"
#include "sp-guide.h"
#include "preferences.h"
#include "event-context.h"
#include "util/mathfns.h"
using std::vector;
/**
* Construct a SnapManager for a SPNamedView.
*
* \param v `Owning' SPNamedView.
*/
SnapManager::SnapManager(SPNamedView const *v) :
guide(this, 0),
object(this, 0),
snapprefs(),
_named_view(v),
_rotation_center_source_items(NULL),
_guide_to_ignore(NULL),
_desktop(NULL),
_unselected_nodes(NULL)
{
}
/**
* \brief Return a list of snappers
*
* Inkscape snaps to objects, grids, and guides. For each of these snap targets a
* separate class is used, which has been derived from the base Snapper class. The
* getSnappers() method returns a list of pointers to instances of this class. This
* list contains exactly one instance of the guide snapper and of the object snapper
* class, but any number of grid snappers (because each grid has its own snapper
* instance)
*
* \return List of snappers that we use.
*/
SnapManager::SnapperList
SnapManager::getSnappers() const
{
SnapManager::SnapperList s;
s.push_back(&guide);
s.push_back(&object);
SnapManager::SnapperList gs = getGridSnappers();
s.splice(s.begin(), gs);
return s;
}
/**
* \brief Return a list of gridsnappers
*
* Each grid has its own instance of the snapper class. This way snapping can
* be enabled per grid individually. A list will be returned containing the
* pointers to these instances, but only for grids that are being displayed
* and for which snapping is enabled.
*
* \return List of gridsnappers that we use.
*/
SnapManager::SnapperList
SnapManager::getGridSnappers() const
{
SnapperList s;
if (_desktop && _desktop->gridsEnabled() && snapprefs.getSnapToGrids()) {
for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
s.push_back(grid->snapper);
}
}
return s;
}
/**
* \brief Return true if any snapping might occur, whether its to grids, guides or objects
*
* Each snapper instance handles its own snapping target, e.g. grids, guides or
* objects. This method iterates through all these snapper instances and returns
* true if any of the snappers might possible snap, considering only the relevant
* snapping preferences.
*
* \return true if one of the snappers will try to snap to something.
*/
bool SnapManager::someSnapperMightSnap() const
{
if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
return false;
}
SnapperList const s = getSnappers();
SnapperList::const_iterator i = s.begin();
while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
i++;
}
return (i != s.end());
}
/**
* \return true if one of the grids might be snapped to.
*/
bool SnapManager::gridSnapperMightSnap() const
{
if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
return false;
}
SnapperList const s = getGridSnappers();
SnapperList::const_iterator i = s.begin();
while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
i++;
}
return (i != s.end());
}
/**
* \brief Try to snap a point to grids, guides or objects.
*
* Try to snap a point to grids, guides or objects, in two degrees-of-freedom,
* i.e. snap in any direction on the two dimensional canvas to the nearest
* snap target. freeSnapReturnByRef() is equal in snapping behavior to
* freeSnap(), but the former returns the snapped point trough the referenced
* parameter p. This parameter p initially contains the position of the snap
* source and will we overwritten by the target position if snapping has occurred.
* This makes snapping transparent to the calling code. If this is not desired
* because either the calling code must know whether snapping has occurred, or
* because the original position should not be touched, then freeSnap() should be
* called instead.
*
* PS:
* 1) SnapManager::setup() must have been called before calling this method,
* but only once for a set of points
* 2) Only to be used when a single source point is to be snapped; it assumes
* that source_num = 0, which is inefficient when snapping sets our source points
*
* \param p Current position of the snap source; will be overwritten by the position of the snap target if snapping has occurred
* \param source_type Detailed description of the source type, will be used by the snap indicator
* \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
*/
void SnapManager::freeSnapReturnByRef(Geom::Point &p,
Inkscape::SnapSourceType const source_type,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint const s = freeSnap(Inkscape::SnapCandidatePoint(p, source_type), bbox_to_snap);
s.getPointIfSnapped(p);
}
/**
* \brief Try to snap a point to grids, guides or objects.
*
* Try to snap a point to grids, guides or objects, in two degrees-of-freedom,
* i.e. snap in any direction on the two dimensional canvas to the nearest
* snap target. freeSnap() is equal in snapping behavior to
* freeSnapReturnByRef(). Please read the comments of the latter for more details
*
* PS: SnapManager::setup() must have been called before calling this method,
* but only once for a set of points
*
* \param p Source point to be snapped
* \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics
*/
Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapCandidatePoint const &p,
Geom::OptRect const &bbox_to_snap) const
{
if (!someSnapperMightSnap()) {
return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false);
}
SnappedConstraints sc;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->freeSnap(sc, p, bbox_to_snap, &_items_to_ignore, _unselected_nodes);
}
return findBestSnap(p, sc, false);
}
void SnapManager::preSnap(Inkscape::SnapCandidatePoint const &p)
{
// setup() must have been called before calling this method!
if (_snapindicator) {
_snapindicator = false; // prevent other methods from drawing a snap indicator; we want to control this here
Inkscape::SnappedPoint s = freeSnap(p);
g_assert(_desktop != NULL);
if (s.getSnapped()) {
_desktop->snapindicator->set_new_snaptarget(s, true);
} else {
_desktop->snapindicator->remove_snaptarget(true);
}
_snapindicator = true; // restore the original value
}
}
/**
* \brief Snap to the closest multiple of a grid pitch
*
* When pasting, we would like to snap to the grid. Problem is that we don't know which
* nodes were aligned to the grid at the time of copying, so we don't know which nodes
* to snap. If we'd snap an unaligned node to the grid, previously aligned nodes would
* become unaligned. That's undesirable. Instead we will make sure that the offset
* between the source and its pasted copy is a multiple of the grid pitch. If the source
* was aligned, then the copy will therefore also be aligned.
*
* PS: Whether we really find a multiple also depends on the snapping range! Most users
* will have "always snap" enabled though, in which case a multiple will always be found.
* PS2: When multiple grids are present then the result will become ambiguous. There is no
* way to control to which grid this method will snap.
*
* \param t Vector that represents the offset of the pasted copy with respect to the original
* \return Offset vector after snapping to the closest multiple of a grid pitch
*/
Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t, Geom::Point const &origin)
{
if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally())
return t;
if (_desktop && _desktop->gridsEnabled()) {
bool success = false;
Geom::Point nearest_multiple;
Geom::Coord nearest_distance = NR_HUGE;
Inkscape::SnappedPoint bestSnappedPoint(t);
// It will snap to the grid for which we find the closest snap. This might be a different
// grid than to which the objects were initially aligned. I don't see an easy way to fix
// this, so when using multiple grids one can get unexpected results
// Cannot use getGridSnappers() because we need both the grids AND their snappers
// Therefore we iterate through all grids manually
for (GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
const Inkscape::Snapper* snapper = grid->snapper;
if (snapper && snapper->ThisSnapperMightSnap()) {
// To find the nearest multiple of the grid pitch for a given translation t, we
// will use the grid snapper. Simply snapping the value t to the grid will do, but
// only if the origin of the grid is at (0,0). If it's not then compensate for this
// in the translation t
Geom::Point const t_offset = t + grid->origin;
SnappedConstraints sc;
// Only the first three parameters are being used for grid snappers
snapper->freeSnap(sc, Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH),Geom::OptRect(), NULL, NULL);
// Find the best snap for this grid, including intersections of the grid-lines
bool old_val = _snapindicator;
_snapindicator = false;
Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH), sc, false, false, true);
_snapindicator = old_val;
if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) {
// use getSnapDistance() instead of getWeightedDistance() here because the pointer's position
// doesn't tell us anything about which node to snap
success = true;
nearest_multiple = s.getPoint() - to_2geom(grid->origin);
nearest_distance = s.getSnapDistance();
bestSnappedPoint = s;
}
}
}
if (success) {
bestSnappedPoint.setPoint(origin + nearest_multiple);
_desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
return nearest_multiple;
}
}
return t;
}
/**
* \brief Try to snap a point along a constraint line to grids, guides or objects.
*
* Try to snap a point to grids, guides or objects, in only one degree-of-freedom,
* i.e. snap in a specific direction on the two dimensional canvas to the nearest
* snap target.
*
* constrainedSnapReturnByRef() is equal in snapping behavior to
* constrainedSnap(), but the former returns the snapped point trough the referenced
* parameter p. This parameter p initially contains the position of the snap
* source and will be overwritten by the target position if snapping has occurred.
* This makes snapping transparent to the calling code. If this is not desired
* because either the calling code must know whether snapping has occurred, or
* because the original position should not be touched, then constrainedSnap() should
* be called instead. If there's nothing to snap to or if snapping has been disabled,
* then this method will still apply the constraint (but without snapping)
*
* PS:
* 1) SnapManager::setup() must have been called before calling this method,
* but only once for a set of points
* 2) Only to be used when a single source point is to be snapped; it assumes
* that source_num = 0, which is inefficient when snapping sets our source points
*
* \param p Current position of the snap source; will be overwritten by the position of the snap target if snapping has occurred
* \param source_type Detailed description of the source type, will be used by the snap indicator
* \param constraint The direction or line along which snapping must occur
* \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
*/
void SnapManager::constrainedSnapReturnByRef(Geom::Point &p,
Inkscape::SnapSourceType const source_type,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint const s = constrainedSnap(Inkscape::SnapCandidatePoint(p, source_type), constraint, bbox_to_snap);
p = s.getPoint(); // If we didn't snap, then we will return the point projected onto the constraint
}
/**
* \brief Try to snap a point along a constraint line to grids, guides or objects.
*
* Try to snap a point to grids, guides or objects, in only one degree-of-freedom,
* i.e. snap in a specific direction on the two dimensional canvas to the nearest
* snap target. constrainedSnap is equal in snapping behavior to
* constrainedSnapReturnByRef(). Please read the comments of the latter for more details.
*
* PS: SnapManager::setup() must have been called before calling this method,
* but only once for a set of points
* PS: If there's nothing to snap to or if snapping has been disabled, then this
* method will still apply the constraint (but without snapping)
*
* \param p Source point to be snapped
* \param constraint The direction or line along which snapping must occur
* \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
*/
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint const &p,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::OptRect const &bbox_to_snap) const
{
// First project the mouse pointer onto the constraint
Geom::Point pp = constraint.projection(p.getPoint());
Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false);
if (!someSnapperMightSnap()) {
// Always return point on constraint
return no_snap;
}
Inkscape::SnappedPoint result = no_snap;
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if ((prefs->getBool("/options/snapmousepointer/value", false)) && p.isSingleHandle()) {
// Snapping the mouse pointer instead of the constrained position of the knot allows
// to snap to things which don't intersect with the constraint line; this is basically
// then just a freesnap with the constraint applied afterwards
// We'll only to this if we're dragging a single handle, and for example not when transforming an object in the selector tool
result = freeSnap(p, bbox_to_snap);
if (result.getSnapped()) {
// only change the snap indicator if we really snapped to something
if (_snapindicator && _desktop) {
_desktop->snapindicator->set_new_snaptarget(result);
}
// Apply the constraint
result.setPoint(constraint.projection(result.getPoint()));
return result;
}
return no_snap;
}
SnappedConstraints sc;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->constrainedSnap(sc, p, bbox_to_snap, constraint, &_items_to_ignore, _unselected_nodes);
}
result = findBestSnap(p, sc, true);
if (result.getSnapped()) {
// only change the snap indicator if we really snapped to something
if (_snapindicator && _desktop) {
_desktop->snapindicator->set_new_snaptarget(result);
}
return result;
}
return no_snap;
}
/* See the documentation for constrainedSnap() directly above for more details.
* The difference is that multipleConstrainedSnaps() will take a list of constraints instead of a single one,
* and will try to snap the SnapCandidatePoint to all of the provided constraints and see which one fits best
* \param p Source point to be snapped
* \param constraints List of directions or lines along which snapping must occur
* \param dont_snap If true then we will only apply the constraint, without snapping
* \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
*/
Inkscape::SnappedPoint SnapManager::multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p,
std::vector<Inkscape::Snapper::SnapConstraint> const &constraints,
bool dont_snap,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(p.getPoint(), p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false);
if (constraints.size() == 0) {
return no_snap;
}
SnappedConstraints sc;
SnapperList const snappers = getSnappers();
std::vector<Geom::Point> projections;
bool snapping_is_futile = !someSnapperMightSnap() || dont_snap;
Inkscape::SnappedPoint result = no_snap;
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
bool snap_mouse = prefs->getBool("/options/snapmousepointer/value", false);
for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); c++) {
// Project the mouse pointer onto the constraint; In case we don't snap then we will
// return the projection onto the constraint, such that the constraint is always enforced
Geom::Point pp = (*c).projection(p.getPoint());
projections.push_back(pp);
}
if (snap_mouse && p.isSingleHandle() && !dont_snap) {
// Snapping the mouse pointer instead of the constrained position of the knot allows
// to snap to things which don't intersect with the constraint line; this is basically
// then just a freesnap with the constraint applied afterwards
// We'll only to this if we're dragging a single handle, and for example not when transforming an object in the selector tool
result = freeSnap(p, bbox_to_snap);
} else {
// Iterate over the constraints
for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); c++) {
// Try to snap to the constraint
if (!snapping_is_futile) {
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->constrainedSnap(sc, p, bbox_to_snap, *c, &_items_to_ignore,_unselected_nodes);
}
}
}
result = findBestSnap(p, sc, true);
}
if (result.getSnapped()) {
if (snap_mouse) {
// If "snap_mouse" then we still have to apply the constraint, because so far we only tried a freeSnap
Geom::Point result_closest;
for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); c++) {
// Project the mouse pointer onto the constraint; In case we don't snap then we will
// return the projection onto the constraint, such that the constraint is always enforced
Geom::Point result_p = (*c).projection(result.getPoint());
if (c == constraints.begin() || (Geom::L2(result_p - p.getPoint()) < Geom::L2(result_closest - p.getPoint()))) {
result_closest = result_p;
}
}
result.setPoint(result_closest);
}
return result;
}
// So we didn't snap, but we still need to return a point on one of the constraints
// Find out which of the constraints yielded the closest projection of point p
for (std::vector<Geom::Point>::iterator pp = projections.begin(); pp != projections.end(); pp++) {
if (pp != projections.begin()) {
if (Geom::L2(*pp - p.getPoint()) < Geom::L2(no_snap.getPoint() - p.getPoint())) {
no_snap.setPoint(*pp);
}
} else {
no_snap.setPoint(projections.front());
}
}
return no_snap;
}
/**
* \brief Try to snap a point to something at a specific angle
*
* When drawing a straight line or modifying a gradient, it will snap to specific angle increments
* if CTRL is being pressed. This method will enforce this angular constraint (even if there is nothing
* to snap to)
*
* \param p Source point to be snapped
* \param p_ref Optional original point, relative to which the angle should be calculated. If empty then
* the angle will be calculated relative to the y-axis
* \param snaps Number of angular increments per PI radians; E.g. if snaps = 2 then we will snap every PI/2 = 90 degrees
*/
Inkscape::SnappedPoint SnapManager::constrainedAngularSnap(Inkscape::SnapCandidatePoint const &p,
boost::optional<Geom::Point> const &p_ref,
Geom::Point const &o,
unsigned const snaps) const
{
Inkscape::SnappedPoint sp;
if (snaps > 0) { // 0 means no angular snapping
// p is at an arbitrary angle. Now we should snap this angle to specific increments.
// For this we'll calculate the closest two angles, one at each side of the current angle
Geom::Line y_axis(Geom::Point(0, 0), Geom::Point(0, 1));
Geom::Line p_line(o, p.getPoint());
double angle = Geom::angle_between(y_axis, p_line);
double angle_incr = M_PI / snaps;
double angle_offset = 0;
if (p_ref) {
Geom::Line p_line_ref(o, *p_ref);
angle_offset = Geom::angle_between(y_axis, p_line_ref);
}
double angle_ceil = round_to_upper_multiple_plus(angle, angle_incr, angle_offset);
double angle_floor = round_to_lower_multiple_plus(angle, angle_incr, angle_offset);
// We have two angles now. The constrained snapper will try each of them and return the closest
// Now do the snapping...
std::vector<Inkscape::Snapper::SnapConstraint> constraints;
constraints.push_back(Inkscape::Snapper::SnapConstraint(Geom::Line(o, angle_ceil - M_PI/2)));
constraints.push_back(Inkscape::Snapper::SnapConstraint(Geom::Line(o, angle_floor - M_PI/2)));
sp = multipleConstrainedSnaps(p, constraints); // Constraints will always be applied, even if we didn't snap
if (!sp.getSnapped()) { // If we haven't snapped then we only had the constraint applied;
sp.setTarget(Inkscape::SNAPTARGET_CONSTRAINED_ANGLE);
}
} else {
sp = freeSnap(p);
}
return sp;
}
/**
* \brief Try to snap a point of a guide to another guide or to a node
*
* Try to snap a point of a guide to another guide or to a node in two degrees-
* of-freedom, i.e. snap in any direction on the two dimensional canvas to the
* nearest snap target. This method is used when dragging or rotating a guide
*
* PS: SnapManager::setup() must have been called before calling this method,
*
* \param p Current position of the point on the guide that is to be snapped; will be overwritten by the position of the snap target if snapping has occurred
* \param guide_normal Vector normal to the guide line
*/
void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal, SPGuideDragType drag_type) const
{
if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally()) {
return;
}
if (!(object.ThisSnapperMightSnap() || snapprefs.getSnapToGuides())) {
return;
}
Inkscape::SnapCandidatePoint candidate(p, Inkscape::SNAPSOURCE_GUIDE_ORIGIN);
if (drag_type == SP_DRAG_ROTATE) {
candidate = Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_GUIDE);
}
// Snap to nodes
SnappedConstraints sc;
if (object.ThisSnapperMightSnap()) {
object.guideFreeSnap(sc, p, guide_normal);
}
// Snap to guides & grid lines
SnapperList snappers = getGridSnappers();
snappers.push_back(&guide);
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->freeSnap(sc, candidate, Geom::OptRect(), NULL, NULL);
}
Inkscape::SnappedPoint const s = findBestSnap(candidate, sc, false, false);
s.getPointIfSnapped(p);
}
/**
* \brief Try to snap a point on a guide to the intersection with another guide or a path
*
* Try to snap a point on a guide to the intersection of that guide with another
* guide or with a path. The snapped point will lie somewhere on the guide-line,
* making this is a constrained snap, i.e. in only one degree-of-freedom.
* This method is used when dragging the origin of the guide along the guide itself.
*
* PS: SnapManager::setup() must have been called before calling this method,
*
* \param p Current position of the point on the guide that is to be snapped; will be overwritten by the position of the snap target if snapping has occurred
* \param guide_normal Vector normal to the guide line
*/
void SnapManager::guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline) const
{
if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally()) {
return;
}
if (!(object.ThisSnapperMightSnap() || snapprefs.getSnapToGuides())) {
return;
}
Inkscape::SnapCandidatePoint candidate(p, Inkscape::SNAPSOURCE_GUIDE_ORIGIN, Inkscape::SNAPTARGET_UNDEFINED);
// Snap to nodes or paths
SnappedConstraints sc;
Inkscape::Snapper::SnapConstraint cl(guideline.point_on_line, Geom::rot90(guideline.normal_to_line));
if (object.ThisSnapperMightSnap()) {
object.constrainedSnap(sc, candidate, Geom::OptRect(), cl, NULL, NULL);
}
// Snap to guides & grid lines
SnapperList snappers = getGridSnappers();
snappers.push_back(&guide);
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->constrainedSnap(sc, candidate, Geom::OptRect(), cl, NULL, NULL);
}
Inkscape::SnappedPoint const s = findBestSnap(candidate, sc, false);
s.getPointIfSnapped(p);
}
/**
* \brief Method for snapping sets of points while they are being transformed
*
* Method for snapping sets of points while they are being transformed, when using
* for example the selector tool. This method is for internal use only, and should
* not have to be called directly. Use freeSnapTransalation(), constrainedSnapScale(),
* etc. instead.
*
* This is what is being done in this method: transform each point, find out whether
* a free snap or constrained snap is more appropriate, do the snapping, calculate
* some metrics to quantify the snap "distance", and see if it's better than the
* previous snap. Finally, the best ("nearest") snap from all these points is returned.
* If no snap has occurred and we're asked for a constrained snap then the constraint
* will be applied nevertheless
*
* \param points Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param constrained true if the snap is constrained, e.g. for stretching or for purely horizontal translation.
* \param constraint The direction or line along which snapping must occur, if 'constrained' is true; otherwise undefined.
* \param transformation_type Type of transformation to apply to points before trying to snap them.
* \param transformation Description of the transformation; details depend on the type.
* \param origin Origin of the transformation, if applicable.
* \param dim Dimension to which the transformation applies, if applicable.
* \param uniform true if the transformation should be uniform; only applicable for stretching and scaling.
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::_snapTransformed(
std::vector<Inkscape::SnapCandidatePoint> const &points,
Geom::Point const &pointer,
bool constrained,
Inkscape::Snapper::SnapConstraint const &constraint,
Transformation transformation_type,
Geom::Point const &transformation,
Geom::Point const &origin,
Geom::Dim2 dim,
bool uniform)
{
/* We have a list of points, which we are proposing to transform in some way. We need to see
** if any of these points, when transformed, snap to anything. If they do, we return the
** appropriate transformation with `true'; otherwise we return the original scale with `false'.
*/
if (points.size() == 0) {
return Inkscape::SnappedPoint(pointer);
}
std::vector<Inkscape::SnapCandidatePoint> transformed_points;
Geom::Rect bbox;
long source_num = 0;
for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = points.begin(); i != points.end(); i++) {
/* Work out the transformed version of this point */
Geom::Point transformed = _transformPoint(*i, transformation_type, transformation, origin, dim, uniform);
// add the current transformed point to the box hulling all transformed points
if (i == points.begin()) {
bbox = Geom::Rect(transformed, transformed);
} else {
bbox.expandTo(transformed);
}
transformed_points.push_back(Inkscape::SnapCandidatePoint(transformed, (*i).getSourceType(), source_num, Inkscape::SNAPTARGET_UNDEFINED, Geom::OptRect()));
source_num++;
}
/* The current best transformation */
Geom::Point best_transformation = transformation;
/* The current best metric for the best transformation; lower is better, NR_HUGE
** means that we haven't snapped anything.
*/
Geom::Point best_scale_metric(NR_HUGE, NR_HUGE);
Inkscape::SnappedPoint best_snapped_point;
g_assert(best_snapped_point.getAlwaysSnap() == false); // Check initialization of snapped point
g_assert(best_snapped_point.getAtIntersection() == false);
// Warnings for the devs
if (constrained && transformation_type == SCALE && !uniform) {
g_warning("Non-uniform constrained scaling is not supported!");
}
if (!constrained && transformation_type == ROTATE) {
// We do not yet allow for simultaneous rotation and scaling
g_warning("Unconstrained rotation is not supported!");
}
// We will try to snap a set of points, but we don't want to have a snap indicator displayed
// for each of them. That's why it's temporarily disabled here, and re-enabled again after we
// have finished calling the freeSnap() and constrainedSnap() methods
bool _orig_snapindicator_status = _snapindicator;
_snapindicator = false;
std::vector<Inkscape::SnapCandidatePoint>::iterator j = transformed_points.begin();
// std::cout << std::endl;
bool first_free_snap = true;
for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = points.begin(); i != points.end(); i++) {
/* Snap it */
Inkscape::SnappedPoint snapped_point;
Inkscape::Snapper::SnapConstraint dedicated_constraint = constraint;
Geom::Point const b = ((*i).getPoint() - origin); // vector to original point (not the transformed point! required for rotations!)
if (constrained) {
if (((transformation_type == SCALE || transformation_type == STRETCH) && uniform)) {
// When uniformly scaling, each point will have its own unique constraint line,
// running from the scaling origin to the original untransformed point. We will
// calculate that line here
dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b);
} else if (transformation_type == ROTATE) {
Geom::Coord r = Geom::L2(b); // the radius of the circular constraint
if (r < 1e-9) { // points too close to the rotation center will not move. Don't try to snap these
// as they will always yield a perfect snap result if they're already snapped beforehand (e.g.
// when the transformation center has been snapped to a grid intersection in the selector tool)
continue; // skip this SnapCandidate and continue with the next one
// PS1: Apparently we don't have to do this for skewing, but why?
// PS2: We cannot easily filter these points upstream, e.g. in the grab() method (seltrans.cpp)
// because the rotation center will change when pressing shift, and grab() won't be recalled.
// Filtering could be done in handleRequest() (again in seltrans.cpp), by iterating through
// the snap candidates. But hey, we're iterating here anyway.
}
dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b, r);
} else if (transformation_type == STRETCH) { // when non-uniform stretching {
dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), component_vectors[dim]);
} else if (transformation_type == TRANSLATE) {
// When doing a constrained translation, all points will move in the same direction, i.e.
// either horizontally or vertically. The lines along which they move are therefore all
// parallel, but might not be colinear. Therefore we will have to specify the point through
// which the constraint-line runs here, for each point individually. (we could also have done this
// earlier on, e.g. in seltrans.cpp but we're being lazy there and don't want to add an iteration loop)
dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), constraint.getDirection());
} // else: leave the original constraint, e.g. for skewing
snapped_point = constrainedSnap(*j, dedicated_constraint, bbox);
} else {
bool const c1 = fabs(b[Geom::X]) < 1e-6;
bool const c2 = fabs(b[Geom::Y]) < 1e-6;
if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
// When scaling, a point aligned either horizontally or vertically with the origin can only
// move in that specific direction; therefore it should only snap in that direction, otherwise
// we will get snapped points with an invalid transformation
dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, component_vectors[c1]);
snapped_point = constrainedSnap(*j, dedicated_constraint, bbox);
} else {
// If we have a collection of SnapCandidatePoints, with mixed constrained snapping and free snapping
// requirements, then freeSnap might never see the SnapCandidatePoint with source_num == 0. The freeSnap()
// method in the object snapper depends on this, because only for source-num == 0 the target nodes will
// be collected. Therefore we enforce that the first SnapCandidatePoint that is to be freeSnapped always
// has source_num == 0;
// TODO: This is a bit ugly so fix this; do we need sourcenum for anything else? if we don't then get rid
// of it and explicitely communicate to the object snapper that this is a first point
if (first_free_snap) {
(*j).setSourceNum(0);
first_free_snap = false;
}
snapped_point = freeSnap(*j, bbox);
}
}
// std::cout << "dist = " << snapped_point.getSnapDistance() << std::endl;
snapped_point.setPointerDistance(Geom::L2(pointer - (*i).getPoint()));
// Allow the snapindicator to be displayed again
_snapindicator = _orig_snapindicator_status;
Geom::Point result;
/*Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
Geom::Point const a = snapped_point.getPoint() - origin; // vector to snapped point
//Geom::Point const b = (*i - origin); // vector to original point
switch (transformation_type) {
case TRANSLATE:
result = snapped_point.getPoint() - (*i).getPoint();
/* Consider the case in which a box is almost aligned with a grid in both
* horizontal and vertical directions. The distance to the intersection of
* the grid lines will always be larger then the distance to a single grid
* line. If we prefer snapping to an intersection instead of to a single
* grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
* snapped distance will be used as a metric. Please note that the snapped
* distance is defined as the distance to the nearest line of the intersection,
* and not to the intersection itself!
*/
// Only for translations, the relevant metric will be the real snapped distance,
// so we don't have to do anything special here
break;
case SCALE:
{
result = Geom::Point(NR_HUGE, NR_HUGE);
// If this point *i is horizontally or vertically aligned with
// the origin of the scaling, then it will scale purely in X or Y
// We can therefore only calculate the scaling in this direction
// and the scaling factor for the other direction should remain
// untouched (unless scaling is uniform of course)
for (int index = 0; index < 2; index++) {
if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction
if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction
result[index] = a[index] / b[index]; // then calculate it!
}
// we might leave result[1-index] = NR_HUGE
// if scaling didn't occur in the other direction
}
}
if (uniform) {
if (fabs(result[0]) < fabs(result[1])) {
result[1] = result[0];
} else {
result[0] = result[1];
}
}
// Compare the resulting scaling with the desired scaling
Geom::Point scale_metric = Geom::abs(result - transformation); // One or both of its components might be NR_HUGE
snapped_point.setSnapDistance(std::min(scale_metric[0], scale_metric[1]));
snapped_point.setSecondSnapDistance(std::max(scale_metric[0], scale_metric[1]));
break;
}
case STRETCH:
result = Geom::Point(NR_HUGE, NR_HUGE);
if (fabs(b[dim]) > 1e-6) { // if STRETCHING will occur for this point
result[dim] = a[dim] / b[dim];
result[1-dim] = uniform ? result[dim] : 1;
} else { // STRETCHING might occur for this point, but only when the stretching is uniform
if (uniform && fabs(b[1-dim]) > 1e-6) {
result[1-dim] = a[1-dim] / b[1-dim];
result[dim] = result[1-dim];
}
}
// Store the metric for this transformation as a virtual distance
snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
case SKEW:
result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / b[1 - dim]; // skew factor
result[1] = transformation[1]; // scale factor
// Store the metric for this transformation as a virtual distance
snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
case ROTATE:
// a is vector to snapped point; b is vector to original point; now lets calculate angle between a and b
result[0] = atan2(Geom::dot(Geom::rot90(b), a), Geom::dot(b, a));
result[1] = result[1]; // how else should we store an angle in a point ;-)
// Store the metric for this transformation as a virtual distance (we're storing an angle)
snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
default:
g_assert_not_reached();
}
if (snapped_point.getSnapped()) {
// We snapped; keep track of the best snap
// TODO: Compare the transformations instead of the snap points; we should be looking for the closest transformation
if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
best_transformation = result;
best_snapped_point = snapped_point;
}
} else {
// So we didn't snap for this point
if (!best_snapped_point.getSnapped()) {
// ... and none of the points before snapped either
// We might still need to apply a constraint though, if we tried a constrained snap. And
// in case of a free snap we might have use for the transformed point, so let's return that
// point, whether it's constrained or not
if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
// .. so we must keep track of the best non-snapped constrained point
best_transformation = result;
best_snapped_point = snapped_point;
}
}
}
j++;
}
Geom::Coord best_metric;
if (transformation_type == SCALE) {
// When scaling, don't ever exit with one of scaling components set to NR_HUGE
for (int index = 0; index < 2; index++) {
if (best_transformation[index] == NR_HUGE) {
if (uniform && best_transformation[1-index] < NR_HUGE) {
best_transformation[index] = best_transformation[1-index];
} else {
best_transformation[index] = transformation[index];
}
}
}
}
best_metric = best_snapped_point.getSnapDistance();
best_snapped_point.setTransformation(best_transformation);
// Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
// These rounding errors might be caused by NRRects, see bug #1584301
best_snapped_point.setSnapDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
if (_snapindicator) {
if (best_snapped_point.getSnapped()) {
_desktop->snapindicator->set_new_snaptarget(best_snapped_point);
} else {
_desktop->snapindicator->remove_snaptarget();
}
}
return best_snapped_point;
}
/**
* \brief Apply a translation to a set of points and try to snap freely in 2 degrees-of-freedom
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param tr Proposed translation; the final translation can only be calculated after snapping has occurred
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::freeSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Point const &tr)
{
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Apply a translation to a set of points and try to snap along a constraint
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param constraint The direction or line along which snapping must occur.
* \param tr Proposed translation; the final translation can only be calculated after snapping has occurred.
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::Point const &tr)
{
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, constraint, TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Apply a scaling to a set of points and try to snap freely in 2 degrees-of-freedom
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param s Proposed scaling; the final scaling can only be calculated after snapping has occurred
* \param o Origin of the scaling
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::freeSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Scale const &s,
Geom::Point const &o)
{
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Apply a scaling to a set of points and snap such that the aspect ratio of the selection is preserved
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param s Proposed scaling; the final scaling can only be calculated after snapping has occurred
* \param o Origin of the scaling
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Scale const &s,
Geom::Point const &o)
{
// When constrained scaling, only uniform scaling is supported.
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Apply a stretch to a set of points and snap such that the direction of the stretch is preserved
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param s Proposed stretch; the final stretch can only be calculated after snapping has occurred
* \param o Origin of the stretching
* \param d Dimension in which to apply proposed stretch.
* \param u true if the stretch should be uniform (i.e. to be applied equally in both dimensions)
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Coord const &s,
Geom::Point const &o,
Geom::Dim2 d,
bool u)
{
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Apply a skew to a set of points and snap such that the direction of the skew is preserved
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param constraint The direction or line along which snapping must occur.
* \param s Proposed skew; the final skew can only be calculated after snapping has occurred
* \param o Origin of the proposed skew
* \param d Dimension in which to apply proposed skew.
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::Point const &s,
Geom::Point const &o,
Geom::Dim2 d)
{
// "s" contains skew factor in s[0], and scale factor in s[1]
// Snapping the nodes of the bounding box of a selection that is being transformed, will only work if
// the transformation of the bounding box is equal to the transformation of the individual nodes. This is
// NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
// so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
// of bounding boxes is not allowed here.
if (p.size() > 0) {
g_assert(!(p.at(0).getSourceType() & Inkscape::SNAPSOURCE_BBOX_CATEGORY));
}
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, constraint, SKEW, s, o, d, false);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Apply a rotation to a set of points and snap, without scaling
*
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param angle Proposed rotation (in radians); the final rotation can only be calculated after snapping has occurred
* \param o Origin of the rotation
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
Inkscape::SnappedPoint SnapManager::constrainedSnapRotate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Coord const &angle,
Geom::Point const &o)
{
// Snapping the nodes of the bounding box of a selection that is being transformed, will only work if
// the transformation of the bounding box is equal to the transformation of the individual nodes. This is
// NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
// so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
// of bounding boxes is not allowed here.
Inkscape::SnappedPoint result = _snapTransformed(p, pointer, true, Geom::Point(0,0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
if (p.size() == 1) {
_displaySnapsource(Inkscape::SnapCandidatePoint(result.getPoint(), p.at(0).getSourceType()));
}
return result;
}
/**
* \brief Given a set of possible snap targets, find the best target (which is not necessarily
* also the nearest target), and show the snap indicator if requested
*
* \param p Source point to be snapped
* \param sc A structure holding all snap targets that have been found so far
* \param constrained True if the snap is constrained, e.g. for stretching or for purely horizontal translation.
* \param noCurves If true, then do consider snapping to intersections of curves, but not to the curves themselves
* \param allowOffScreen If true, then snapping to points which are off the screen is allowed (needed for example when pasting to the grid)
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics
*/
Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p,
SnappedConstraints const &sc,
bool constrained,
bool noCurves,
bool allowOffScreen) const
{
g_assert(_desktop != NULL);
/*
std::cout << "Type and number of snapped constraints: " << std::endl;
std::cout << " Points : " << sc.points.size() << std::endl;
std::cout << " Lines : " << sc.lines.size() << std::endl;
std::cout << " Grid lines : " << sc.grid_lines.size()<< std::endl;
std::cout << " Guide lines : " << sc.guide_lines.size()<< std::endl;
std::cout << " Curves : " << sc.curves.size()<< std::endl;
*/
// Store all snappoints
std::list<Inkscape::SnappedPoint> sp_list;
// search for the closest snapped point
Inkscape::SnappedPoint closestPoint;
if (getClosestSP(sc.points, closestPoint)) {
sp_list.push_back(closestPoint);
}
// search for the closest snapped curve
if (!noCurves) {
Inkscape::SnappedCurve closestCurve;
if (getClosestCurve(sc.curves, closestCurve)) {
sp_list.push_back(Inkscape::SnappedPoint(closestCurve));
}
}
if (snapprefs.getSnapIntersectionCS()) {
// search for the closest snapped intersection of curves
Inkscape::SnappedPoint closestCurvesIntersection;
if (getClosestIntersectionCS(sc.curves, p.getPoint(), closestCurvesIntersection, _desktop->dt2doc())) {
closestCurvesIntersection.setSource(p.getSourceType());
sp_list.push_back(closestCurvesIntersection);
}
}
// search for the closest snapped grid line
Inkscape::SnappedLine closestGridLine;
if (getClosestSL(sc.grid_lines, closestGridLine)) {
sp_list.push_back(Inkscape::SnappedPoint(closestGridLine));
}
// search for the closest snapped guide line
Inkscape::SnappedLine closestGuideLine;
if (getClosestSL(sc.guide_lines, closestGuideLine)) {
sp_list.push_back(Inkscape::SnappedPoint(closestGuideLine));
}
// When freely snapping to a grid/guide/path, only one degree of freedom is eliminated
// Therefore we will try get fully constrained by finding an intersection with another grid/guide/path
// When doing a constrained snap however, we're already at an intersection of the constrained line and
// the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's
// no need to look for additional intersections
if (!constrained) {
// search for the closest snapped intersection of grid lines
Inkscape::SnappedPoint closestGridPoint;
if (getClosestIntersectionSL(sc.grid_lines, closestGridPoint)) {
closestGridPoint.setSource(p.getSourceType());
closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION);
sp_list.push_back(closestGridPoint);
}
// search for the closest snapped intersection of guide lines
Inkscape::SnappedPoint closestGuidePoint;
if (getClosestIntersectionSL(sc.guide_lines, closestGuidePoint)) {
closestGuidePoint.setSource(p.getSourceType());
closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION);
sp_list.push_back(closestGuidePoint);
}
// search for the closest snapped intersection of grid with guide lines
if (snapprefs.getSnapIntersectionGG()) {
Inkscape::SnappedPoint closestGridGuidePoint;
if (getClosestIntersectionSL(sc.grid_lines, sc.guide_lines, closestGridGuidePoint)) {
closestGridGuidePoint.setSource(p.getSourceType());
closestGridGuidePoint.setTarget(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION);
sp_list.push_back(closestGridGuidePoint);
}
}
}
// now let's see which snapped point gets a thumbs up
Inkscape::SnappedPoint bestSnappedPoint(p.getPoint());
// std::cout << "Finding the best snap..." << std::endl;
for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
// std::cout << "sp = " << (*i).getPoint() << " | source = " << (*i).getSource() << " | target = " << (*i).getTarget();
bool onScreen = _desktop->get_display_area().contains((*i).getPoint());
if (onScreen || allowOffScreen) { // Only snap to points which are not off the screen
if ((*i).getSnapDistance() <= (*i).getTolerance()) { // Only snap to points within snapping range
// if it's the first point, or if it is closer than the best snapped point so far
if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
// then prefer this point over the previous one
bestSnappedPoint = *i;
}
}
}
// std::cout << std::endl;
}
// Update the snap indicator, if requested
if (_snapindicator) {
if (bestSnappedPoint.getSnapped()) {
_desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
} else {
_desktop->snapindicator->remove_snaptarget();
}
}
// std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
return bestSnappedPoint;
}
/// Convenience shortcut when there is only one item to ignore
void SnapManager::setup(SPDesktop const *desktop,
bool snapindicator,
SPItem const *item_to_ignore,
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPGuide *guide_to_ignore)
{
g_assert(desktop != NULL);
if (_desktop != NULL) {
g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers");
}
_items_to_ignore.clear();
_items_to_ignore.push_back(item_to_ignore);
_desktop = desktop;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
_rotation_center_source_items = NULL;
}
/**
* \brief Prepare the snap manager for the actual snapping, which includes building a list of snap targets
* to ignore and toggling the snap indicator
*
* There are two overloaded setup() methods, of which the other one only allows for a single item to be ignored
* whereas this one will take a list of items to ignore
*
* \param desktop Reference to the desktop to which this snap manager is attached
* \param snapindicator If true then a snap indicator will be displayed automatically (when enabled in the preferences)
* \param items_to_ignore These items will not be snapped to, e.g. the items that are currently being dragged. This avoids "self-snapping"
* \param unselected_nodes Stationary nodes of the path that is currently being edited in the node tool and
* that can be snapped too. Nodes not in this list will not be snapped to, to avoid "self-snapping". Of each
* unselected node both the position (Geom::Point) and the type (Inkscape::SnapTargetType) will be stored
* \param guide_to_ignore Guide that is currently being dragged and should not be snapped to
*/
void SnapManager::setup(SPDesktop const *desktop,
bool snapindicator,
std::vector<SPItem const *> &items_to_ignore,
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPGuide *guide_to_ignore)
{
g_assert(desktop != NULL);
if (_desktop != NULL) {
g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers");
}
_items_to_ignore = items_to_ignore;
_desktop = desktop;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
_rotation_center_source_items = NULL;
}
/// Setup, taking the list of items to ignore from the desktop's selection.
void SnapManager::setupIgnoreSelection(SPDesktop const *desktop,
bool snapindicator,
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPGuide *guide_to_ignore)
{
g_assert(desktop != NULL);
if (_desktop != NULL) {
// Someone has been naughty here! This is dangerous
g_warning("The snapmanager has been set up before, but unSetup() hasn't been called afterwards. It possibly held invalid pointers");
}
_desktop = desktop;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
_rotation_center_source_items = NULL;
_items_to_ignore.clear();
Inkscape::Selection *sel = _desktop->selection;
GSList const *items = sel->itemList();
for (GSList *i = const_cast<GSList*>(items); i; i = i->next) {
_items_to_ignore.push_back(static_cast<SPItem const *>(i->data));
}
}
SPDocument *SnapManager::getDocument() const
{
return _named_view->document;
}
/**
* \brief Takes an untransformed point, applies the given transformation, and returns the transformed point. Eliminates lots of duplicated code
*
* \param p The untransformed position of the point, paired with an identifier of the type of the snap source.
* \param transformation_type Type of transformation to apply.
* \param transformation Mathematical description of the transformation; details depend on the type.
* \param origin Origin of the transformation, if applicable.
* \param dim Dimension to which the transformation applies, if applicable.
* \param uniform true if the transformation should be uniform; only applicable for stretching and scaling.
* \return The position of the point after transformation
*/
Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p,
Transformation const transformation_type,
Geom::Point const &transformation,
Geom::Point const &origin,
Geom::Dim2 const dim,
bool const uniform) const
{
/* Work out the transformed version of this point */
Geom::Point transformed;
switch (transformation_type) {
case TRANSLATE:
transformed = p.getPoint() + transformation;
break;
case SCALE:
transformed = (p.getPoint() - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
break;
case STRETCH:
{
Geom::Scale s(1, 1);
if (uniform)
s[Geom::X] = s[Geom::Y] = transformation[dim];
else {
s[dim] = transformation[dim];
s[1 - dim] = 1;
}
transformed = ((p.getPoint() - origin) * s) + origin;
break;
}
case SKEW:
// Apply the skew factor
transformed[dim] = (p.getPoint())[dim] + transformation[0] * ((p.getPoint())[1 - dim] - origin[1 - dim]);
// While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
// Apply that scale factor here
transformed[1-dim] = (p.getPoint() - origin)[1 - dim] * transformation[1] + origin[1 - dim];
break;
case ROTATE:
// for rotations: transformation[0] stores the angle in radians
transformed = (p.getPoint() - origin) * Geom::Rotate(transformation[0]) + origin;
break;
default:
g_assert_not_reached();
}
return transformed;
}
/**
* \brief Mark the location of the snap source (not the snap target!) on the canvas by drawing a symbol
*
* \param point_type Category of points to which the source point belongs: node, guide or bounding box
* \param p The transformed position of the source point, paired with an identifier of the type of the snap source.
*/
void SnapManager::_displaySnapsource(Inkscape::SnapCandidatePoint const &p) const {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if (prefs->getBool("/options/snapclosestonly/value")) {
bool p_is_a_node = p.getSourceType() & Inkscape::SNAPSOURCE_NODE_CATEGORY;
bool p_is_a_bbox = p.getSourceType() & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
bool p_is_other = p.getSourceType() & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
g_assert(_desktop != NULL);
if (snapprefs.getSnapEnabledGlobally() && (p_is_other || (p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
_desktop->snapindicator->set_new_snapsource(p);
} else {
_desktop->snapindicator->remove_snapsource();
}
}
}
void SnapManager::keepClosestPointOnly(std::vector<Inkscape::SnapCandidatePoint> &points, const Geom::Point &reference) const
{
if (points.size() < 2) return;
Inkscape::SnapCandidatePoint closest_point = Inkscape::SnapCandidatePoint(Geom::Point(NR_HUGE, NR_HUGE), Inkscape::SNAPSOURCE_UNDEFINED, Inkscape::SNAPTARGET_UNDEFINED);
Geom::Coord closest_dist = NR_HUGE;
for(std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = points.begin(); i != points.end(); i++) {
Geom::Coord dist = Geom::L2((*i).getPoint() - reference);
if (i == points.begin() || dist < closest_dist) {
closest_point = *i;
closest_dist = dist;
}
}
closest_point.setSourceNum(-1);
points.clear();
points.push_back(closest_point);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :