#ifndef INKSCAPE_LPE_INTERPOLATE_H
#define INKSCAPE_LPE_INTERPOLATE_H
/** \file
* LPE interpolate implementation, see lpe-interpolate.cpp.
*/
/*
* Authors:
* Johan Engelen
*
* Copyright (C) Johan Engelen 2007-2008 <j.b.c.engelen@utwente.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
#include "live_effects/parameter/path.h"
#include "live_effects/parameter/bool.h"
namespace Inkscape {
namespace LivePathEffect {
class LPEInterpolate : public Effect {
public:
LPEInterpolate(LivePathEffectObject *lpeobject);
virtual ~LPEInterpolate();
virtual Geom::PathVector doEffect_path (Geom::PathVector const & path_in);
virtual void resetDefaults(SPItem const* item);
private:
PathParam trajectory_path;
ScalarParam number_of_steps;
BoolParam equidistant_spacing;
LPEInterpolate(const LPEInterpolate&);
LPEInterpolate& operator=(const LPEInterpolate&);
};
} //namespace LivePathEffect
} //namespace Inkscape
#endif // INKSCAPE_LPE_INTERPOLATE_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :