lpe-bendpath.cpp revision d9c673867f424647c1586c356cc0ac1d34d0a98a
#define INKSCAPE_LPE_BENDPATH_CPP
/*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
* Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-bendpath.h"
#include "sp-shape.h"
#include "sp-item.h"
#include "sp-path.h"
#include "sp-item-group.h"
#include "display/curve.h"
#include <libnr/n-art-bpath.h>
#include <libnr/nr-matrix-fns.h>
#include "libnr/n-art-bpath-2geom.h"
#include "svg/svg.h"
#include "ui/widget/scalar.h"
#include <2geom/sbasis.h>
#include <2geom/sbasis-geometric.h>
#include <2geom/bezier-to-sbasis.h>
#include <2geom/sbasis-to-bezier.h>
#include <2geom/d2.h>
#include <2geom/piecewise.h>
#include <algorithm>
using std::vector;
/* Theory in e-mail from J.F. Barraud
Let B be the skeleton path, and P the pattern (the path to be deformed).
P is a map t --> P(t) = ( x(t), y(t) ).
B is a map t --> B(t) = ( a(t), b(t) ).
The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
U(s) is s itself.
We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90�. Call this normal vector N(s).
The basic deformation associated to B is then given by:
(x,y) --> U(x)+y*N(x)
(i.e. we go for distance x along the path, and then for distance y along the normal)
Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
first) but I think we can first forget about them.
*/
namespace Inkscape {
namespace LivePathEffect {
LPEBendPath::LPEBendPath(LivePathEffectObject *lpeobject) :
Effect(lpeobject),
bend_path(_("Bend path"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
prop_scale(_("Width"), _("Width of the path"), "prop_scale", &wr, this, 1),
scale_y_rel(_("Width in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
vertical_pattern(_("Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false)
{
registerParameter( dynamic_cast<Parameter *>(&bend_path) );
registerParameter( dynamic_cast<Parameter *>(&prop_scale) );
registerParameter( dynamic_cast<Parameter *>(&scale_y_rel) );
registerParameter( dynamic_cast<Parameter *>(&vertical_pattern) );
prop_scale.param_set_digits(3);
prop_scale.param_set_increments(0.01, 0.10);
concatenate_before_pwd2 = true;
groupSpecialBehavior = false;
}
LPEBendPath::~LPEBendPath()
{
}
void
LPEBendPath::doBeforeEffect (SPLPEItem *lpeitem)
{
if(SP_IS_GROUP(lpeitem))
{
groupSpecialBehavior = true;
using namespace Geom;
Piecewise<D2<SBasis> > pwd2;
std::vector<Geom::Path> temppath;
recursive_original_bbox(SP_GROUP(lpeitem), pwd2, temppath);
for (unsigned int i=0; i < temppath.size(); i++) {
pwd2.concat( temppath[i].toPwSb() );
}
D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
boundingbox_X = bounds_exact(d2pw[0]);
boundingbox_Y = bounds_exact(d2pw[1]);
}
}
Geom::Piecewise<Geom::D2<Geom::SBasis> >
LPEBendPath::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
{
using namespace Geom;
/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path.get_pwd2()),2,.1);
uskeleton = remove_short_cuts(uskeleton,.01);
Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton));
n = force_continuity(remove_short_cuts(n,.1));
D2<Piecewise<SBasis> > patternd2 = make_cuts_independant(pwd2_in);
Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
//We use the group bounding box size or the path bbox size to translate well x and y
if(groupSpecialBehavior == false)
{
boundingbox_X = bounds_exact(x);
boundingbox_Y = bounds_exact(y);
}
x-= boundingbox_X.min();
y-= boundingbox_Y.middle();
double scaling = uskeleton.cuts.back()/boundingbox_X.extent();
if (scaling != 1.0) {
x*=scaling;
}
if ( scale_y_rel.get_value() ) {
y*=(scaling*prop_scale);
} else {
if (prop_scale != 1.0) y *= prop_scale;
}
Piecewise<D2<SBasis> > output = compose(uskeleton,x) + y*compose(n,x);
return output;
}
void
LPEBendPath::resetDefaults(SPItem * item)
{
if (SP_IS_PATH(item) || SP_IS_GROUP(item))
{
// set the bend path to run horizontally in the middle of the bounding box of the original path
using namespace Geom;
Piecewise<D2<SBasis> > pwd2;
std::vector<Geom::Path> temppath;
if (SP_IS_PATH(item))
{
//TODO : this won't work well with LPE stacking
temppath = SVGD_to_2GeomPath( SP_OBJECT_REPR(item)->attribute("inkscape:original-d"));
}
else if (SP_IS_GROUP(item))
{
recursive_original_bbox(SP_GROUP(item), pwd2, temppath);
}
for (unsigned int i=0; i < temppath.size(); i++) {
pwd2.concat( temppath[i].toPwSb() );
}
D2<Piecewise<SBasis> > d2pw = make_cuts_independant(pwd2);
boundingbox_X = bounds_exact(d2pw[0]);
boundingbox_Y = bounds_exact(d2pw[1]);
Point start(boundingbox_X.min(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
Point end(boundingbox_X.max(), (boundingbox_Y.max()+boundingbox_Y.min())/2);
if ( Geom::are_near(start,end) ) {
end += Point(1.,0.);
}
Geom::Path path;
path.start( start );
path.appendNew<Geom::LineSegment>( end );
bend_path.param_set_and_write_new_value( path.toPwSb() );
}
}
void
LPEBendPath::transform_multiply(Geom::Matrix const& postmul, bool set)
{
// TODO: implement correct transformation instead of this default behavior
Effect::transform_multiply(postmul, set);
}
} // namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :