/*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
* Copyright (C) Steren Giannini 2008 <steren.giannini@gmail.com>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-bendpath.h"
#include "sp-shape.h"
#include "sp-item.h"
#include "sp-path.h"
#include "sp-item-group.h"
#include "knot-holder-entity.h"
#include "knotholder.h"
#include <algorithm>
/* Theory in e-mail from J.F. Barraud
Let B be the skeleton path, and P the pattern (the path to be deformed).
P is a map t --> P(t) = ( x(t), y(t) ).
B is a map t --> B(t) = ( a(t), b(t) ).
The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
U(s) is s itself.
We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90�. Call this normal vector N(s).
The basic deformation associated to B is then given by:
(x,y) --> U(x)+y*N(x)
(i.e. we go for distance x along the path, and then for distance y along the normal)
Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
first) but I think we can first forget about them.
*/
namespace Inkscape {
namespace LivePathEffect {
namespace BeP {
public:
};
} // BeP
bend_path(_("Bend path:"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
original_height(0.0),
scale_y_rel(_("W_idth in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
vertical_pattern(_("_Original path is vertical"), _("Rotates the original 90 degrees, before bending it along the bend path"), "vertical", &wr, this, false)
{
_provides_knotholder_entities = true;
apply_to_clippath_and_mask = true;
concatenate_before_pwd2 = true;
}
{
}
void
{
// get the item bounding box
}
{
using namespace Geom;
/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
}
return pwd2_in; /// \todo or throw an exception instead? might be better to throw an exception so that the UI can display an error message or smth
}
Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
//We use the group bounding box size or the path bbox size to translate well x and y
x-= bboxHorizontal.min();
y-= bboxVertical.middle();
if (scaling != 1.0) {
x*=scaling;
}
if ( scale_y_rel.get_value() ) {
y*=(scaling*prop_scale);
} else {
}
return output;
}
void
{
}
}
void
LPEBendPath::addCanvasIndicators(SPLPEItem const */*lpeitem*/, std::vector<Geom::PathVector> &hp_vec)
{
}
void
{
e->create(desktop, item, knotholder, Inkscape::CTRL_TYPE_UNKNOWN, _("Change the width"), SP_KNOT_SHAPE_CIRCLE);
knotholder->add(e);
}
namespace BeP {
void
KnotHolderEntityWidthBendPath::knot_set(Geom::Point const &p, Geom::Point const& /*origin*/, guint state)
{
if (cubic) {
}
if(nearest_to_ray == 0){
} else {
}
}
{
if (cubic) {
}
Geom::Point result_point = Geom::Point::polar(ray.angle(), (lpe->original_height/2.0) * lpe->prop_scale) + ptA;
return result_point;
}
} // namespace BeP
} // namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :