#ifndef SEEN_BUFFERSTREAM_H
#define SEEN_BUFFERSTREAM_H
/**
* @file
* Phoebe DOM Implementation.
*
* This is a C++ approximation of the W3C DOM model, which follows
* fairly closely the specifications in the various .idl files, copies of
* which are provided for reference. Most important is this one:
*
* http://www.w3.org/TR/2004/REC-DOM-Level-3-Core-20040407/idl-definitions.html
*/
/*
* Authors:
* Bob Jamison
*
* Copyright (C) 2006 Bob Jamison
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <vector>
#include "inkscapestream.h"
namespace Inkscape
{
namespace IO
{
//#########################################################################
//# S T R I N G I N P U T S T R E A M
//#########################################################################
/**
* This class is for reading character from a DOMString
*
*/
class BufferInputStream : public InputStream
{
public:
BufferInputStream(const std::vector<unsigned char> &sourceBuffer);
virtual ~BufferInputStream();
virtual int available();
virtual void close();
virtual int get();
private:
const std::vector<unsigned char> &buffer;
long position;
bool closed;
}; // class BufferInputStream
//#########################################################################
//# B U F F E R O U T P U T S T R E A M
//#########################################################################
/**
* This class is for sending a stream to a character buffer
*
*/
class BufferOutputStream : public OutputStream
{
public:
BufferOutputStream();
virtual ~BufferOutputStream();
virtual void close();
virtual void flush();
virtual int put(gunichar ch);
virtual std::vector<unsigned char> &getBuffer()
{ return buffer; }
virtual void clear()
{ buffer.clear(); }
private:
std::vector<unsigned char> buffer;
bool closed;
}; // class BufferOutputStream
} //namespace IO
} //namespace Inkscape
#endif // SEEN_BUFFERSTREAM_H