/** @file
* @brief SVG tile filter effect
*//*
* Authors:
* Hugo Rodrigues <haa.rodrigues@gmail.com>
*
* Copyright (C) 2006 Hugo Rodrigues
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SP_FETILE_H_SEEN
#define SP_FETILE_H_SEEN
#include "sp-filter-primitive.h"
#define SP_FETILE(obj) (dynamic_cast<SPFeTile*>((SPObject*)obj))
#define SP_IS_FETILE(obj) (dynamic_cast<const SPFeTile*>((SPObject*)obj) != NULL)
/* FeTile base class */
class SPFeTile : public SPFilterPrimitive {
public:
SPFeTile();
virtual ~SPFeTile();
protected:
virtual void build(SPDocument* doc, Inkscape::XML::Node* repr);
virtual void release();
virtual void set(unsigned int key, const gchar* value);
virtual void update(SPCtx* ctx, unsigned int flags);
virtual Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, guint flags);
virtual void build_renderer(Inkscape::Filters::Filter* filter);
};
#endif /* !SP_FETILE_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :