/*
* Copyright (C) 2008 Authors:
* Ted Gould <ted@gould.cx>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "filter.h"
/* Put your filter here */
#include "bevels.h"
#include "blurs.h"
#include "bumps.h"
#include "color.h"
#include "distort.h"
#include "image.h"
#include "morphology.h"
#include "overlays.h"
#include "paint.h"
#include "protrusions.h"
#include "shadows.h"
#include "textures.h"
#include "transparency.h"
namespace Inkscape {
namespace Extension {
namespace Internal {
namespace Filter {
void
{
// Here come the filters which are coded in C++ in order to present a parameters dialog
/* Experimental custom predefined filters */
// Bevels
DiffuseLight::init();
MatteJelly::init();
SpecularLight::init();
// Blurs
CleanEdges::init();
// Bumps
// Color
Brilliance::init();
ChannelPaint::init();
ColorBlindness::init();
ColorShift::init();
ExtractChannel::init();
Quadritone::init();
// Distort
FeltFeather::init();
// Image effect
EdgeDetect::init();
// Image paint and draw
Chromolitho::init();
CrossEngraving::init();
PointEngraving::init();
PosterizeBasic::init();
// Morphology
Crosssmooth::init();
// Overlays
// Protrusions
// Shadows and glows
// Textures
// Fill and transparency
LightEraser::init();
Silhouette::init();
/* This should always be last, don't put stuff below this
* line. */
return;
}
}; /* namespace Filter */
}; /* namespace Internal */
}; /* namespace Extension */
}; /* namespace Inkscape */