/**
\file bluredge.cpp
A plug-in to add an effect to blur the edges of an object.
*/
/*
* Authors:
* Ted Gould <ted@gould.cx>
*
* Copyright (C) 2005 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <vector>
#include "desktop.h"
#include "document.h"
#include "selection.h"
#include "helper/action-context.h"
#include "preferences.h"
#include "path-chemistry.h"
#include "sp-item.h"
#include "bluredge.h"
namespace Inkscape {
namespace Extension {
namespace Internal {
/**
\brief A function to allocated anything -- just an example here
\param module Unused
\return Whether the load was sucessful
*/
bool
{
// std::cout << "Hey, I'm Blur Edge, I'm loading!" << std::endl;
return TRUE;
}
/**
\brief This actually blurs the edge.
\param module The effect that was called (unused)
\param desktop What should be edited.
*/
void
BlurEdge::effect (Inkscape::Extension::Effect *module, Inkscape::UI::View::View *desktop, Inkscape::Extension::Implementation::ImplementationDocumentCache * /*docCache*/)
{
// TODO need to properly refcount the items, at least
double orig_opacity = sp_repr_css_double_property(sp_repr_css_attr(spitem->getRepr(), "style"), "opacity", 1.0);
orig_opacity / (steps));
for (int i = 0; i < steps; i++) {
if (offset < 0.0) {
/* Doing an inset here folks */
offset *= -1.0;
sp_action_perform(Inkscape::Verb::get(SP_VERB_SELECTION_INSET)->get_action(Inkscape::ActionContext(desktop)), NULL);
} else if (offset > 0.0) {
sp_action_perform(Inkscape::Verb::get(SP_VERB_SELECTION_OFFSET)->get_action(Inkscape::ActionContext(desktop)), NULL);
}
}
}
return;
}
BlurEdge::prefs_effect(Inkscape::Extension::Effect * module, Inkscape::UI::View::View * /*view*/, sigc::signal<void> * changeSignal, Inkscape::Extension::Implementation::ImplementationDocumentCache * /*docCache*/)
{
}
#include "clear-n_.h"
void
{
"<id>org.inkscape.effect.bluredge</id>\n"
"<param name=\"blur-width\" gui-text=\"" N_("Width:") "\" gui-description=\"" N_("Width in px of the halo") "\" scope=\"document\" type=\"float\" min=\"1.0\" max=\"50.0\">1.0</param>\n"
"<param name=\"num-steps\" gui-text=\"" N_("Number of steps:") "\" gui-description=\"" N_("Number of inset/outset copies of the object to make") "\" scope=\"document\" type=\"int\" min=\"5\" max=\"100\">11</param>\n"
"<effect>\n"
"<object-type>all</object-type>\n"
"<effects-menu>\n"
"</effects-menu>\n"
"</effect>\n"
"</inkscape-extension>\n" , new BlurEdge());
return;
}
}; /* namespace Internal */
}; /* namespace Extension */
}; /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :