/*
* Copyright (C) 2007 Authors:
* Christopher Brown <audiere@gmail.com>
* Ted Gould <ted@gould.cx>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "extension/effect.h"
#include "extension/system.h"
#include "despeckle.h"
#include <Magick++.h>
namespace Inkscape {
namespace Extension {
namespace Internal {
namespace Bitmap {
void
Despeckle::applyEffect(Magick::Image *image) {
image->despeckle();
}
void
Despeckle::refreshParameters(Inkscape::Extension::Effect */*module*/) {
}
#include "../clear-n_.h"
void
Despeckle::init(void)
{
Inkscape::Extension::build_from_mem(
"<inkscape-extension xmlns=\"" INKSCAPE_EXTENSION_URI "\">\n"
"<name>" N_("Despeckle") "</name>\n"
"<id>org.inkscape.effect.bitmap.despeckle</id>\n"
"<effect>\n"
"<object-type>all</object-type>\n"
"<effects-menu>\n"
"<submenu name=\"" N_("Raster") "\" />\n"
"</effects-menu>\n"
"<menu-tip>" N_("Reduce speckle noise of selected bitmap(s)") "</menu-tip>\n"
"</effect>\n"
"</inkscape-extension>\n", new Despeckle());
}
}; /* namespace Bitmap */
}; /* namespace Internal */
}; /* namespace Extension */
}; /* namespace Inkscape */