nr-filter-specularlighting.h revision 84d3dac7b0c792923b87e7d0df5b100ad98a4665
#ifndef SEEN_NR_FILTER_SPECULARLIGHTING_H
#define SEEN_NR_FILTER_SPECULARLIGHTING_H
/*
* feSpecularLighting renderer
*
* Authors:
* Niko Kiirala <niko@kiirala.com>
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "display/nr-light-types.h"
#include "display/nr-filter-primitive.h"
class SPFeDistantLight;
class SPFePointLight;
class SPFeSpotLight;
struct SVGICCColor;
typedef unsigned int guint32;
namespace Inkscape {
namespace Filters {
class FilterSlot;
class FilterSpecularLighting : public FilterPrimitive {
public:
FilterSpecularLighting();
static FilterPrimitive *create();
virtual ~FilterSpecularLighting();
virtual void render_cairo(FilterSlot &slot);
virtual void set_icc(SVGICCColor *icc_color);
virtual void area_enlarge(Geom::IntRect &area, Geom::Affine const &trans);
virtual double complexity(Geom::Affine const &ctm);
union {
SPFeDistantLight *distant;
SPFePointLight *point;
SPFeSpotLight *spot;
} light;
LightType light_type;
double surfaceScale;
double specularConstant;
double specularExponent;
guint32 lighting_color;
private:
SVGICCColor *icc;
};
} /* namespace Filters */
} /* namespace Inkscape */
#endif /* __NR_FILTER_SPECULARLIGHTING_H__ */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :