#ifndef SEEN_SP_COLOR_H
#define SEEN_SP_COLOR_H
/*
* Author:
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
* Jon A. Cruz <jon@joncruz.org>
*
* Copyright (C) 2001-2002 Lauris Kaplinski
* Copyright (C) 2001 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <string>
typedef unsigned int guint32; // uint is guaranteed to hold up to 2^32 − 1
/* Useful composition macros */
#define SP_RGBA32_R_U(v) (((v) >> 24) & 0xff)
#define SP_RGBA32_G_U(v) (((v) >> 16) & 0xff)
#define SP_RGBA32_B_U(v) (((v) >> 8) & 0xff)
#define SP_RGBA32_A_U(v) ((v) & 0xff)
#define SP_COLOR_U_TO_F(v) ((v) / 255.0)
#define SP_COLOR_F_TO_U(v) ((unsigned int) ((v) * 255. + .5))
#define SP_RGBA32_R_F(v) SP_COLOR_U_TO_F (SP_RGBA32_R_U (v))
#define SP_RGBA32_G_F(v) SP_COLOR_U_TO_F (SP_RGBA32_G_U (v))
#define SP_RGBA32_B_F(v) SP_COLOR_U_TO_F (SP_RGBA32_B_U (v))
#define SP_RGBA32_A_F(v) SP_COLOR_U_TO_F (SP_RGBA32_A_U (v))
#define SP_RGBA32_U_COMPOSE(r,g,b,a) ((((r) & 0xff) << 24) | (((g) & 0xff) << 16) | (((b) & 0xff) << 8) | ((a) & 0xff))
#define SP_RGBA32_F_COMPOSE(r,g,b,a) SP_RGBA32_U_COMPOSE (SP_COLOR_F_TO_U (r), SP_COLOR_F_TO_U (g), SP_COLOR_F_TO_U (b), SP_COLOR_F_TO_U (a))
struct SVGICCColor;
/**
* An RGB color with optional icc-color part
*/
struct SPColor {
SPColor();
SPColor( SPColor const& other );
SPColor( float r, float g, float b );
SPColor( guint32 value );
virtual ~SPColor();
SPColor& operator= (SPColor const& other);
bool operator == ( SPColor const& other ) const;
bool operator != ( SPColor const& other ) const { return !(*this == other); };
bool isClose( SPColor const& other, float epsilon ) const;
void set( float r, float g, float b );
void set( guint32 value );
guint32 toRGBA32( int alpha ) const;
guint32 toRGBA32( double alpha ) const;
std::string toString() const;
SVGICCColor* icc;
union {
float c[3];
} v;
};
guint32 sp_color_get_rgba32_ualpha (const SPColor *color, guint32 alpha);
guint32 sp_color_get_rgba32_falpha (const SPColor *color, float alpha);
void sp_color_get_rgb_floatv (const SPColor *color, float *rgb);
void sp_color_get_cmyk_floatv (const SPColor *color, float *cmyk);
/* Plain mode helpers */
void sp_color_rgb_to_hsv_floatv (float *hsv, float r, float g, float b);
void sp_color_hsv_to_rgb_floatv (float *rgb, float h, float s, float v);
void sp_color_rgb_to_hsl_floatv (float *hsl, float r, float g, float b);
void sp_color_hsl_to_rgb_floatv (float *rgb, float h, float s, float l);
void sp_color_rgb_to_cmyk_floatv (float *cmyk, float r, float g, float b);
void sp_color_cmyk_to_rgb_floatv (float *rgb, float c, float m, float y, float k);
#endif // SEEN_SP_COLOR_H